Advanced match analysis
5517 vs Gyro Zeppeli
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 28124
- Duration
- 49:19
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
5517
Ra · Elo 976 -17
49:19
Match length
Winner
Gyro Zeppeli
Tsukuyomi · Elo 990 +17
48.0% win probability
Pre-match · Gyro Zeppeli favored
win probability 52.0%
Key momentsIn match order
5517
Ra · Blue- EAPM
- 90.0
- Favorite unit
- Axeman 191 fielded
- Total score
- 63,784
- Military score
- 23,603
- Economic score
- 30,864
- Kills score
- 9,317
- Units killed
- 229
- Units lost
- 563
- Buildings razed
- 23
- Largest army
- 622
- First expansion
- 17:52
Age path
PtahClassical · Est. start 4:13
SekhmetHeroic · Est. start 8:56
HorusMythic · Est. start 14:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling64 wall build events
Market economy37,300 total resource volume
Large army production622 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Gyro Zeppeli
Tsukuyomi · Orange- EAPM
- 52.3
- Favorite unit
- Daimyo 48 fielded
- Total score
- 70,644
- Military score
- 30,349
- Economic score
- 25,357
- Kills score
- 14,973
- Units killed
- 563
- Units lost
- 224
- Buildings razed
- 94
- Largest army
- 242
- First expansion
- 12:11
Age path
Inari OkamiClassical · Est. start 3:04
HachimanHeroic · Est. start 9:23
WatatsumiMythic · Est. start 24:04
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy14,700 total resource volume
Large army production242 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
5517Gyro Zeppeli
Score
Combat and army
5517Gyro Zeppeli
229
Units killed
563
563
Units lost
224
23
Buildings razed
94
622
Largest army
242
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 52,000 total volume›
5517
Bought
Sold
Total player market volume37,300
Gyro Zeppeli
Bought
No buys
Sold
Total player market volume14,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.