Replay-derived match flow, timings, and composition.

Advanced match analysis

5517 vs Gyro Zeppeli

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
28124
Duration
49:19
Patch
19.17020
Played
· 17 hours ago
Oasis map preview
MapOasis
Defeated
5517 Ra · Elo 976 -17
49:19 Match length
Winner
Gyro Zeppeli Tsukuyomi · Elo 990 +17
48.0% win probability Pre-match · Gyro Zeppeli favored win probability 52.0%
Key momentsIn match order
Fastest Classical
3:49* Gyro Zeppeli Inari Okami · estimated
First pressure
4:33 Gyro Zeppeli Stable Japanese
Armory timing
7:26 Gyro Zeppeli Armory
Market timing
7:26 5517 Market
Fastest Heroic
10:11* 5517 Sekhmet · estimated
First extra TC
12:11 Gyro Zeppeli Town Center
Fortress timing
13:05 5517 Migdol Stronghold
Fastest Mythic
16:23* 5517 Horus · estimated

5517

Ra · Blue
Loss 976 -17
EAPM
90.0
Favorite unit
Axeman
191 fielded
Total score
63,784
Military score
23,603
Economic score
30,864
Kills score
9,317
Units killed
229
Units lost
563
Buildings razed
23
Largest army
622
First expansion
17:52
Age path
PtahClassical · Est. start 4:13
SekhmetHeroic · Est. start 8:56
HorusMythic · Est. start 14:23
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling64 wall build events
Market economy37,300 total resource volume
Large army production622 military units
Largest Army Most Deaths Most Improvements Most Resources

Gyro Zeppeli

Tsukuyomi · Orange
Win 990 +17
EAPM
52.3
Favorite unit
Daimyo
48 fielded
Total score
70,644
Military score
30,349
Economic score
25,357
Kills score
14,973
Units killed
563
Units lost
224
Buildings razed
94
Largest army
242
First expansion
12:11
Age path
Inari OkamiClassical · Est. start 3:04
HachimanHeroic · Est. start 9:23
WatatsumiMythic · Est. start 24:04
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy14,700 total resource volume
Large army production242 military units
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

5517Gyro Zeppeli
Score
Total score Gyro Zeppeli
63,78447%70,64453%
Military score Gyro Zeppeli
23,60344%30,34956%
Economic score 5517
30,86455%25,35745%
Kills score Gyro Zeppeli
9,31738%14,97362%
Combat and army
5517Gyro Zeppeli
229 Units killed 563
563 Units lost 224
23 Buildings razed 94
622 Largest army 242

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 52,000 total volume

5517

Bought

Food1,700
Wood600

Sold

Food3,500
Wood31,500
Total player market volume37,300

Gyro Zeppeli

Bought

No buys

Sold

Food4,900
Wood9,800
Total player market volume14,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

5517

Army · 622

Units

Axeman191
Spearman161
Chariot Archer145
Camel Rider96
Catapult10
Wadjet10
Scarab4
Siege Tower4
Avenger1

Technologies21 researched · 6 pre-queued

PickaxePre-queued · 1:02
Hand Axe5:36
Husbandry6:14
Medium Axemen12:31
Copper Weapons12:32
Plow13:22
Copper Armor15:32
Copper Shields15:32
Ballistics15:32
Heavy Camel Riders18:12
Medium Spearmen18:38
Heavy Chariot Archers20:23
Heavy Spearmen22:18
Heavy AxemenPre-queued · 22:18
Bronze Shields24:06
Bronze WeaponsPre-queued · 24:07
Champion Spearmen26:36
Champion Axemen26:37
Champion Chariot Archers26:53
Iron WeaponsPre-queued · 26:58
Bronze ArmorPre-queued · 26:58
Iron ShieldsPre-queued · 26:59
Shaft Mine31:21
Bow Saw31:25
Iron Armor32:57
Champion Camel Riders34:15
Heavy War Elephants44:48
Buildings 18 types
Wall64
Farm60
Lumber Camp21
House17
Barracks14
Granary11
Market7
Migdol Stronghold7
Mining Camp7
Obelisk7
Siege Works3
Temple3
Town Center3
Monument To Pharaohs2
Armory1
Monument To Gods1
Monument To Priests1
Monument To Soldiers1
God powers 9 invoked
Shifting Sands3
Citadel2
Rain2
Tornado2

Gyro Zeppeli

Army · 242

Units

Daimyo48
Onmyoji42
Yumi Horse Archer34
Shinobi31
Samurai26
Oyumi18
Naginata Rider14
Yari Spearman11
Bushi6
Tengu6
Yumi Archer6

Technologies10 researched · 2 pre-queued

Husbandry5:36
Copper Armor8:10
Copper Weapons8:12
Ballistics8:34
Hand AxePre-queued · 14:18
Copper Shields14:36
Bronze Shields30:17
Iron ArmorPre-queued · 30:18
Champion Stable Soldiers32:37
Pickaxe36:28
Iron Shields37:38
Iron Weapons37:38
Buildings 15 types
Farm40
House22
Watermill18
Castle12
Stable Japanese11
Mining Camp Japanese9
Dojo8
Shrine Japanese8
Town Center6
Guardhouse5
Wall5
Sentry Tower2
Armory1
Market1
Temple1
God powers 6 invoked
Shogun2
Dragon Typhoon1
New Moon1
Swampland1
Titan Gate1