Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs RACER_ginobili20

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
19158
Duration
21:23
Patch
19.17020
Played
· 17 hours ago
Oasis map preview
MapOasis
Winner
NothingtoProve Isis · Elo 1329 +15
21:23 Match length
Defeated
RACER_ginobili20 Fuxi · Elo 1286 -15
56.2% win probability Pre-match · NothingtoProve favored win probability 43.8%
Key momentsIn match order
Fastest Classical
3:42* RACER_ginobili20 Chiyou · estimated
First pressure
5:37 NothingtoProve Barracks
Armory timing
5:40 NothingtoProve Armory
First extra TC
6:35 NothingtoProve Town Center
Fastest Heroic
11:41* RACER_ginobili20 Goumang · estimated
Market timing
12:58 NothingtoProve Market
Fortress timing
14:39 NothingtoProve Migdol Stronghold

NothingtoProve

Isis · Blue
Win 1329 +15
EAPM
45.8
Favorite unit
Slinger
47 fielded
Total score
43,961
Military score
14,822
Economic score
24,601
Kills score
4,786
Units killed
174
Units lost
120
Buildings razed
22
Largest army
93
First expansion
6:35
Age path
BastClassical · Est. start 4:30
NephthysHeroic · Research start 13:18
OsirisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production93 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

RACER_ginobili20

Fuxi · Red
Loss 1286 -15
EAPM
37.2
Favorite unit
Wuzu Javelineer
57 fielded
Total score
20,193
Military score
5,215
Economic score
12,142
Kills score
2,871
Units killed
120
Units lost
170
Buildings razed
4
Largest army
159
First expansion
16:26
Age path
ChiyouClassical · Research start 2:42
GoumangHeroic · Research start 10:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production159 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NothingtoProveRACER_ginobili20
Score
Total score NothingtoProve
43,96169%20,19331%
Military score NothingtoProve
14,82274%5,21526%
Economic score NothingtoProve
24,60167%12,14233%
Kills score NothingtoProve
4,78663%2,87137%
Combat and army
NothingtoProveRACER_ginobili20
174 Units killed 120
120 Units lost 170
22 Buildings razed 4
93 Largest army 159

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army · 93

Units

Slinger47
Chariot Archer19
Spearman15
Camel Rider8
Sphinx4

Technologies17 researched · 2 pre-queued

PickaxePre-queued · 0:42
Hand Axe7:28
Husbandry7:31
Medium Slingers10:06
Plow12:22
Ballistics12:47
Copper Shields12:47
Heavy Slingers14:47
Bronze Shields14:49
Medium Spearmen15:06
Copper Weapons15:36
Copper Armor15:37
Shaft Mine16:01
Bow Saw16:02
Bronze Weapons16:43
Bronze Armor16:43
Heavy SpearmenPre-queued · 16:53
Heavy Camel Riders17:23
Heavy Chariot Archers20:53
Buildings 16 types
Farm44
House24
Barracks9
Granary6
Obelisk6
Lumber Camp5
Mining Camp4
Armory2
Migdol Stronghold2
Siege Works2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

RACER_ginobili20

Army · 159

Units

Wuzu Javelineer57
Dao Swordsman34
Fire Archer21
White Horse Cavalry21
Ge Halberdier15
Pioneer6
Sage3
Nezha Child1
Siege Crossbow1

Technologies12 researched

Ballistics11:14
Hand Axe11:16
Pickaxe11:47
Copper Weapons12:22
Copper Armor13:12
Medium Infantry13:20
Husbandry13:33
Medium Archers13:53
Heavy Archers14:20
Bow Saw15:53
Copper Shields17:02
Bronze Weapons17:03
Buildings 10 types
Farm32
House16
Silo8
Military Camp4
Imperial Academy2
Armory1
Baolei1
Machine Workshop1
Temple1
Town Center1
God powers 3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1