Advanced match analysis
Barajass09 vs andersh6
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 24783
- Duration
- 22:57
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Barajass09
Zeus · Elo 845 +9
22:57
Match length
Defeated
andersh6
Poseidon · Elo 675 -9
72.7% win probability
Pre-match · Barajass09 favored
win probability 27.3%
Key momentsIn match order
Barajass09
Zeus · Blue- EAPM
- 47.9
- Favorite unit
- Hoplite 29 fielded
- Total score
- 38,958
- Military score
- 15,770
- Economic score
- 20,893
- Kills score
- 2,295
- Units killed
- 104
- Units lost
- 47
- Buildings razed
- 1
- Largest army
- 72
- First expansion
- 11:05
Age path
HermesClassical · Est. start 4:25
ApolloHeroic · Est. start 9:28
HeraMythic · Est. start 16:35
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Water commitment1 dock build events
Highest Score
Most Improvements
Most Kills
Most Resources
andersh6
Poseidon · Red- EAPM
- 18.7
- Favorite unit
- Hoplite 29 fielded
- Total score
- 21,945
- Military score
- 6,550
- Economic score
- 14,055
- Kills score
- 1,340
- Units killed
- 49
- Units lost
- 114
- Buildings razed
- 3
- Largest army
- 86
- First expansion
- —
Age path
AresClassical · Research start 4:04
DionysusHeroic · Research start 11:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling13 wall build events
Water commitment1 dock build events
Large army production86 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Barajass09andersh6
Score
Combat and army
Barajass09andersh6
104
Units killed
49
47
Units lost
114
1
Buildings razed
3
72
Largest army
86
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.