Replay-derived match flow, timings, and composition.

Advanced match analysis

Papa_Jeffito vs NeymarMD

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
23077
Duration
9:24
Patch
19.17020
Played
· 16 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Papa_Jeffito Odin · Elo 1826 +21
9:24 Match length
Defeated
NeymarMD Poseidon · Elo 1895 -21
40.2% win probability Pre-match · NeymarMD favored · Upset win probability 59.8%
Key momentsIn match order
First pressure
1:55 Papa_Jeffito Hersir trained
Fastest Classical
3:35* NeymarMD Hermes · estimated
Armory timing
7:21 Papa_Jeffito Armory

Papa_Jeffito

Odin · Blue
Win 1826 +21
EAPM
81.0
Favorite unit
Raiding Cavalry
21 fielded
Total score
10,223
Military score
5,678
Economic score
4,407
Kills score
138
Units killed
5
Units lost
0
Buildings razed
0
Largest army
28
First expansion
—
Age path
FreyjaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score Largest Army Most Kills Most Resources

NeymarMD

Poseidon · Red
Loss 1895 -21
EAPM
93.1
Favorite unit
Hippeus
8 fielded
Total score
8,183
Military score
3,511
Economic score
4,672
Kills score
0
Units killed
2
Units lost
5
Buildings razed
0
Largest army
15
First expansion
—
Age path
HermesClassical · Research start 2:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Papa_JeffitoNeymarMD
Score
Total score Papa_Jeffito
10,22356%8,18344%
Military score Papa_Jeffito
5,67862%3,51138%
Economic score NeymarMD
4,40749%4,67251%
Kills score Papa_Jeffito
138100%
Combat and army
Papa_JeffitoNeymarMD
5 Units killed 2
0 Units lost 5
0 Buildings razed 0
28 Largest army 15

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Papa_Jeffito

Army · 28

Units

Raiding Cavalry21
Hersir6
Valkyrie1

Technologies3 researched · 2 pre-queued

Medium CavalryPre-queued · 6:57
Husbandry7:01
PickaxePre-queued · 7:51
Copper Shields7:57
Copper Armor9:23
Buildings 7 types
House11
Wall7
Great Hall2
Ox Cart Building2
Armory1
Longhouse1
Temple1
God powers 1 invoked
Great Hunt1

NeymarMD

Army · 15

Units

Hippeus8
Centaur3
Atalanta2
Theseus2

Technologies0 researched · 4 pre-queued

HusbandryPre-queued · 7:10
PickaxePre-queued · 7:56
Hand AxePre-queued · 7:57
Medium CavalryPre-queued · 8:18
Buildings 5 types
House9
Wall9
Stable3
Storehouse2
Temple1
God powers 1 invoked
Lure1