Advanced match analysis
Papa_Jeffito vs NeymarMD
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 23077
- Duration
- 9:24
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Papa_Jeffito
Odin · Elo 1826 +21
9:24
Match length
Defeated
NeymarMD
Poseidon · Elo 1895 -21
40.2% win probability
Pre-match · NeymarMD favored · Upset
win probability 59.8%
Key momentsIn match order
Papa_Jeffito
Odin · Blue- EAPM
- 81.0
- Favorite unit
- Raiding Cavalry 21 fielded
- Total score
- 10,223
- Military score
- 5,678
- Economic score
- 4,407
- Kills score
- 138
- Units killed
- 5
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- —
Age path
FreyjaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
NeymarMD
Poseidon · Red- EAPM
- 93.1
- Favorite unit
- Hippeus 8 fielded
- Total score
- 8,183
- Military score
- 3,511
- Economic score
- 4,672
- Kills score
- 0
- Units killed
- 2
- Units lost
- 5
- Buildings razed
- 0
- Largest army
- 15
- First expansion
- —
Age path
HermesClassical · Research start 2:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Papa_JeffitoNeymarMD
Score
Combat and army
Papa_JeffitoNeymarMD
5
Units killed
2
0
Units lost
5
0
Buildings razed
0
28
Largest army
15
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.