Replay-derived match flow, timings, and composition.

Advanced match analysis

hockeymachine1989 vs Lagarto

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
17644
Duration
9:33
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Winner
hockeymachine1989 Zeus · Elo 1017 +11
9:33 Match length
Defeated
Lagarto Odin · Elo 883 -11
68.4% win probability Pre-match · hockeymachine1989 favored win probability 31.6%
Key momentsIn match order
First pressure
3:44 Lagarto Hersir trained
Fastest Classical
3:59* hockeymachine1989 Athena · estimated
First extra TC
9:31 hockeymachine1989 Village Center

hockeymachine1989

Zeus · Blue
Win 1017 +11
EAPM
28.0
Favorite unit
Toxotes
16 fielded
Total score
10,105
Military score
4,410
Economic score
5,178
Kills score
517
Units killed
23
Units lost
7
Buildings razed
0
Largest army
30
First expansion
9:31
Age path
AthenaClassical · Research start 2:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

Lagarto

Odin · Red
Loss 883 -11
EAPM
23.6
Favorite unit
Raiding Cavalry
9 fielded
Total score
7,522
Military score
2,845
Economic score
4,527
Kills score
150
Units killed
7
Units lost
22
Buildings razed
0
Largest army
22
First expansion
—
Age path
HeimdallClassical · Est. start 3:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

hockeymachine1989Lagarto
Score
Total score hockeymachine1989
10,10557%7,52243%
Military score hockeymachine1989
4,41061%2,84539%
Economic score hockeymachine1989
5,17853%4,52747%
Kills score hockeymachine1989
51778%150
Combat and army
hockeymachine1989Lagarto
23 Units killed 7
7 Units lost 22
0 Buildings razed 0
30 Largest army 22

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hockeymachine1989

Army · 30

Units

Toxotes16
Hippeus11
Minotaur2
Jason1

Technologies4 researched

Pickaxe3:23
Hand Axe5:38
Plow8:18
Medium Archers8:52
Buildings 8 types
House8
Farm3
Storehouse2
Archery Range1
Granary1
Stable1
Temple1
Village Center1
God powers 1 invoked
Restoration1

Lagarto

Army · 22

Units

Raiding Cavalry9
Berserk5
Throwing Axeman5
Hersir3

Technologies2 researched · 1 pre-queued

Husbandry4:31
Medium Infantry8:35
Medium CavalryPre-queued · 8:37
Buildings 5 types
House7
Great Hall2
Longhouse2
Ox Cart Building2
Temple1
God powers 1 invoked
Great Hunt1