Replay-derived match flow, timings, and composition.

Advanced match analysis

zid vs WatermelonInTheFanta

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
28448
Duration
30:57
Patch
19.17020
Played
· 17 hours ago
Savannah map preview
MapSavannah
Defeated
zid Huitzilopochtli · Elo 1556 -11
30:57 Match length
Winner
WatermelonInTheFanta Odin · Elo 1687 +11
32.0% win probability Pre-match · WatermelonInTheFanta favored win probability 68.0%
Key momentsIn match order
First pressure
1:45 WatermelonInTheFanta Hersir trained
Fastest Classical
4:09* WatermelonInTheFanta Freyja · estimated
Armory timing
7:52 zid Armory
Fastest Heroic
11:48* WatermelonInTheFanta Skadi · estimated
Fortress timing
15:43 WatermelonInTheFanta Hill Fort
First extra TC
24:17 zid Town Center
Market timing
28:11 zid Market

zid

Huitzilopochtli · Blue
Loss 1556 -11
EAPM
60.7
Favorite unit
Tlamanih Spearman
145 fielded
Total score
27,271
Military score
8,232
Economic score
12,850
Kills score
6,189
Units killed
209
Units lost
422
Buildings razed
2
Largest army
514
First expansion
24:17
Age path
MalinalxochitlClassical · Research start 3:54
CoatlicueHeroic · Est. start 10:54
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling51 wall build events
Market economy2,300 total resource volume
Large army production514 military units
Largest Army Most Deaths Most Resources

WatermelonInTheFanta

Odin · Red
Win 1687 +11
EAPM
60.0
Favorite unit
Jarl
97 fielded
Total score
48,218
Military score
19,690
Economic score
18,371
Kills score
10,157
Units killed
417
Units lost
209
Buildings razed
29
Largest army
395
First expansion
30:24
Age path
FreyjaClassical · Research start 3:09
SkadiHeroic · Est. start 10:33
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production395 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

zidWatermelonInTheFanta
Score
Total score WatermelonInTheFanta
27,27136%48,21864%
Military score WatermelonInTheFanta
8,23229%19,69071%
Economic score WatermelonInTheFanta
12,85041%18,37159%
Kills score WatermelonInTheFanta
6,18938%10,15762%
Combat and army
zidWatermelonInTheFanta
209 Units killed 417
422 Units lost 209
2 Buildings razed 29
514 Largest army 395

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

zid

Bought

No buys

Sold

Wood2,300
Total player market volume2,300

WatermelonInTheFanta

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zid

Army · 514

Units

Tlamanih Spearman145
Warrior Priest145
Tequihua Archer142
Shorn One46
Ayotochtli26
Eagle Warrior9
Quimichin Spy1

Technologies7 researched · 2 pre-queued

Medium War Hut Soldiers9:22
Husbandry9:54
Hand Axe12:18
Pickaxe12:18
Heavy War Hut SoldiersPre-queued · 14:24
Heavy Great Temple SoldiersPre-queued · 15:00
Plow15:23
Shaft Mine15:52
Bow Saw21:32
Buildings 13 types
Wall51
Farm34
House20
Calpulli14
Smoke Trap10
Spike Trap8
War Hut8
Great Temple5
Temple4
Nobles Hut2
Armory1
Market1
Town Center1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1

WatermelonInTheFanta

Army · 395

Units

Jarl97
Huskarl76
Throwing Axeman62
Godi41
Berserk33
Frost Giant23
Raiding Cavalry22
Portable Ram18
Valkyrie17
Hersir6

Technologies10 researched · 6 pre-queued

Husbandry6:14
Medium Cavalry8:13
Copper Shields9:20
PickaxePre-queued · 9:25
Medium Infantry10:44
Copper Weapons12:51
Copper Armor13:20
Heavy InfantryPre-queued · 13:50
Hand Axe14:03
Heavy CavalryPre-queued · 14:16
Plow18:03
Bronze ShieldsPre-queued · 18:24
Bow Saw20:26
Bronze Weapons21:37
Bronze ArmorPre-queued · 25:39
Shaft MinePre-queued · 26:12
Buildings 9 types
Farm24
House19
Ox Cart Building7
Longhouse6
Great Hall5
Hill Fort3
Temple2
Armory1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1