Advanced match analysis
Harald_FineHair vs bones
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 5127
- Duration
- 17:27
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Harald_FineHair
Ra · Elo 2199 +12
17:27
Match length
Defeated
bones
Huitzilopochtli · Elo 2075 -12
67.1% win probability
Pre-match · Harald_FineHair favored
win probability 32.9%
Key momentsIn match order
Harald_FineHair
Ra · Blue- EAPM
- 80.8
- Favorite unit
- Chariot Archer 58 fielded
- Total score
- 16,862
- Military score
- 8,791
- Economic score
- 5,658
- Kills score
- 2,413
- Units killed
- 79
- Units lost
- 47
- Buildings razed
- 2
- Largest army
- 87
- First expansion
- —
Age path
BastClassical · Research start 2:50
SekhmetHeroic · Research start 5:57
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Large army production87 military units
Highest Score
Largest Army
Most Improvements
Most Kills
bones
Huitzilopochtli · Red- EAPM
- 80.0
- Favorite unit
- Eagle Warrior 126 fielded
- Total score
- 13,112
- Military score
- 4,851
- Economic score
- 6,370
- Kills score
- 1,891
- Units killed
- 46
- Units lost
- 90
- Buildings razed
- 4
- Largest army
- 160
- First expansion
- —
Age path
PatecatlClassical · Research start 4:15
CoatlicueHeroic · Research start 7:11
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production160 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Harald_FineHairbones
Score
Combat and army
Harald_FineHairbones
79
Units killed
46
47
Units lost
90
2
Buildings razed
4
87
Largest army
160
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Harald_FineHair
Army · 87Units
Technologies5 researched · 3 pre-queued
Buildings ›12 types
God powers ›2 invoked
bones
Army · 160Units
Centzon Totochtin2