Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs bones

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
5127
Duration
17:27
Patch
19.17020
Played
· 1 day ago
Steppe map preview
MapSteppe
Winner
Harald_FineHair Ra · Elo 2199 +12
17:27 Match length
Defeated
bones Huitzilopochtli · Elo 2075 -12
67.1% win probability Pre-match · Harald_FineHair favored win probability 32.9%
Key momentsIn match order
First pressure
2:44 bones Warrior Priest trained
Fastest Classical
3:50* Harald_FineHair Bast · estimated
Armory timing
4:10 Harald_FineHair Armory
Market timing
4:14 Harald_FineHair Market
Fastest Heroic
7:12* Harald_FineHair Sekhmet · estimated
Fortress timing
7:15 Harald_FineHair Migdol Stronghold

Harald_FineHair

Ra · Blue
Win 2199 +12
EAPM
80.8
Favorite unit
Chariot Archer
58 fielded
Total score
16,862
Military score
8,791
Economic score
5,658
Kills score
2,413
Units killed
79
Units lost
47
Buildings razed
2
Largest army
87
First expansion
—
Age path
BastClassical · Research start 2:50
SekhmetHeroic · Research start 5:57
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Large army production87 military units
Highest Score Largest Army Most Improvements Most Kills

bones

Huitzilopochtli · Red
Loss 2075 -12
EAPM
80.0
Favorite unit
Eagle Warrior
126 fielded
Total score
13,112
Military score
4,851
Economic score
6,370
Kills score
1,891
Units killed
46
Units lost
90
Buildings razed
4
Largest army
160
First expansion
—
Age path
PatecatlClassical · Research start 4:15
CoatlicueHeroic · Research start 7:11
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production160 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Harald_FineHairbones
Score
Total score Harald_FineHair
16,86256%13,11244%
Military score Harald_FineHair
8,79164%4,85136%
Economic score bones
5,65847%6,37053%
Kills score Harald_FineHair
2,41356%1,89144%
Combat and army
Harald_FineHairbones
79 Units killed 46
47 Units lost 90
2 Buildings razed 4
87 Largest army 160

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army · 87

Units

Chariot Archer58
Camel Rider23
Scarab4
Sphinx2

Technologies5 researched · 3 pre-queued

Pickaxe1:11
Hand Axe5:59
BallisticsPre-queued · 8:45
Copper Weapons8:46
Copper Shields9:32
Copper ArmorPre-queued · 10:57
Heavy Chariot ArchersPre-queued · 11:17
Husbandry14:19
Buildings 12 types
House16
Armory4
Granary3
Lumber Camp3
Mining Camp3
Obelisk3
Wall3
Migdol Stronghold2
Temple2
Market1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Citadel1
Eclipse1

bones

Army · 160

Units

Eagle Warrior126
Warrior Priest25
Ocelotl Warrior6
Centzon Totochtin2
Ayotochtli1

Technologies4 researched · 1 pre-queued

Husbandry6:03
Ballistics7:36
Hand Axe7:47
Pickaxe7:47
Medium Nobles Hut SoldiersPre-queued · 9:41
Buildings 7 types
House11
Calpulli7
Nobles Hut3
Temple2
Wall2
Armory1
Market1
God powers 5 invoked
Blood Pact3
Agave Bloom1
Earth Monster1