Advanced match analysis
fedee.caballero3 + JoroAL vs s.detsis + Ερπετό
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 2013
- Duration
- 8:43
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeat
Team Elo 905
fedee.caballero3
Odin · Elo 968 -13
JoroAL
Freyr · Elo 842 -8
8:43
Match length
Victory
Team Elo 1050
s.detsis
Tsukuyomi · Elo 1065 +22
Ερπετό
Loki · Elo 1034 +11
30.3% win probability
Pre-match · s.detsis + Ερπετό favored
win probability 69.7%
Key momentsIn match order
fedee.caballero3
Odin · Blue · Team 1- EAPM
- 27.4
- Favorite unit
- Hersir 7 fielded
- Total score
- 5,237
- Military score
- 1,390
- Economic score
- 3,531
- Kills score
- 316
- Units killed
- 10
- Units lost
- 17
- Buildings razed
- 0
- Largest army
- 7
- First expansion
- —
Age path
FreyjaClassical · Research start 4:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
s.detsis
Tsukuyomi · Purple · Team 2- EAPM
- 35.0
- Favorite unit
- Naginata Rider 20 fielded
- Total score
- 8,612
- Military score
- 3,675
- Economic score
- 4,612
- Kills score
- 337
- Units killed
- 13
- Units lost
- 6
- Buildings razed
- 1
- Largest army
- 20
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
JoroAL
Freyr · Yellow · Team 1- EAPM
- 25.0
- Favorite unit
- Raiding Cavalry 12 fielded
- Total score
- 7,389
- Military score
- 2,725
- Economic score
- 4,566
- Kills score
- 98
- Units killed
- 4
- Units lost
- 8
- Buildings razed
- 0
- Largest army
- 19
- First expansion
- —
Age path
UllrClassical · Est. start 3:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Improvements
Ερπετό
Loki · Green · Team 2- EAPM
- 40.3
- Favorite unit
- Hersir 14 fielded
- Total score
- 8,661
- Military score
- 3,871
- Economic score
- 4,443
- Kills score
- 347
- Units killed
- 13
- Units lost
- 8
- Buildings razed
- 0
- Largest army
- 30
- First expansion
- —
Age path
ForsetiClassical · Est. start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Highest Score
Largest Army
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
fedee.caballero3s.detsisJoroALΕρπετό
Score composition
MilitaryEconomyKills score
fedee.caballero3
5,237
s.detsis
8,612
JoroAL
7,389
Ερπετό
8,661
Units killed vs lost
KilledLost
fedee.caballero3
10 / 17
s.detsis
13 / 6
JoroAL
4 / 8
Ερπετό
13 / 8
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
fedee.caballero3
Army · 7Units
Technologies0 researched
No key technologies recorded.
Buildings ›3 types
God powers ›None invoked
No god powers recorded.
s.detsis
Army · 20Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›1 invoked
JoroAL
Army · 19Units
Technologies4 researched
Buildings ›5 types
God powers ›1 invoked
Ερπετό
Army · 30Units
Technologies0 researched
No key technologies recorded.