Advanced match analysis
Papa_Jeffito vs NeymarMD
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 1067
- Duration
- 18:28
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
Papa_Jeffito
Odin · Elo 1805 +23
18:28
Match length
Defeated
NeymarMD
Susanoo · Elo 1916 -23
34.5% win probability
Pre-match · NeymarMD favored · Upset
win probability 65.5%
Key momentsIn match order
Papa_Jeffito
Odin · Blue- EAPM
- 91.8
- Favorite unit
- Throwing Axeman 39 fielded
- Total score
- 25,298
- Military score
- 13,379
- Economic score
- 10,520
- Kills score
- 1,469
- Units killed
- 46
- Units lost
- 62
- Buildings razed
- 6
- Largest army
- 110
- First expansion
- 6:18
Age path
HeimdallClassical · Est. start 2:53
SkadiHeroic · Est. start 15:29
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling46 wall build events
Market economy700 total resource volume
Large army production110 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
NeymarMD
Susanoo · Red- EAPM
- 80.5
- Favorite unit
- Samurai 18 fielded
- Total score
- 20,516
- Military score
- 10,358
- Economic score
- 8,660
- Kills score
- 1,626
- Units killed
- 61
- Units lost
- 44
- Buildings razed
- 10
- Largest army
- 81
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:04
RaijinHeroic · Est. start 14:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy1,200 total resource volume
Large army production81 military units
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Papa_JeffitoNeymarMD
Score
Combat and army
Papa_JeffitoNeymarMD
46
Units killed
61
62
Units lost
44
6
Buildings razed
10
110
Largest army
81
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
Papa_Jeffito
Bought
Sold
Total player market volume700
NeymarMD
Bought
No buys
Sold
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.