Replay-derived match flow, timings, and composition.

Advanced match analysis

Papa_Jeffito vs NeymarMD

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
1067
Duration
18:28
Patch
19.17020
Played
· 21 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Papa_Jeffito Odin · Elo 1805 +23
18:28 Match length
Defeated
NeymarMD Susanoo · Elo 1916 -23
34.5% win probability Pre-match · NeymarMD favored · Upset win probability 65.5%
Key momentsIn match order
First pressure
1:47 Papa_Jeffito Hersir trained
Fastest Classical
3:53* Papa_Jeffito Heimdall · estimated
First extra TC
6:18 Papa_Jeffito Town Center
Armory timing
11:30 NeymarMD Armory
Market timing
13:59 Papa_Jeffito Market
Fortress timing
15:21 Papa_Jeffito Hill Fort
Fastest Heroic
15:35* NeymarMD Raijin · estimated

Papa_Jeffito

Odin · Blue
Win 1805 +23
EAPM
91.8
Favorite unit
Throwing Axeman
39 fielded
Total score
25,298
Military score
13,379
Economic score
10,520
Kills score
1,469
Units killed
46
Units lost
62
Buildings razed
6
Largest army
110
First expansion
6:18
Age path
HeimdallClassical · Est. start 2:53
SkadiHeroic · Est. start 15:29
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling46 wall build events
Market economy700 total resource volume
Large army production110 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

NeymarMD

Susanoo · Red
Loss 1916 -23
EAPM
80.5
Favorite unit
Samurai
18 fielded
Total score
20,516
Military score
10,358
Economic score
8,660
Kills score
1,626
Units killed
61
Units lost
44
Buildings razed
10
Largest army
81
First expansion
—
Age path
Inari OkamiClassical · Research start 3:04
RaijinHeroic · Est. start 14:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy1,200 total resource volume
Large army production81 military units
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Papa_JeffitoNeymarMD
Score
Total score Papa_Jeffito
25,29855%20,51645%
Military score Papa_Jeffito
13,37956%10,35844%
Economic score Papa_Jeffito
10,52055%8,66045%
Kills score NeymarMD
1,46947%1,62653%
Combat and army
Papa_JeffitoNeymarMD
46 Units killed 61
62 Units lost 44
6 Buildings razed 10
110 Largest army 81

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

Papa_Jeffito

Bought

Wood200

Sold

Food500
Total player market volume700

NeymarMD

Bought

No buys

Sold

Food900
Wood300
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Papa_Jeffito

Army · 110

Units

Throwing Axeman39
Berserk20
Hersir20
Einheri9
Huskarl9
Jarl6
Raiding Cavalry5
Godi2

Technologies1 researched · 7 pre-queued

PickaxePre-queued · 11:19
Hand AxePre-queued · 11:20
HusbandryPre-queued · 11:20
Medium InfantryPre-queued · 13:14
Shaft MinePre-queued · 16:16
Bow SawPre-queued · 16:16
Heavy InfantryPre-queued · 17:03
Crenellations17:56
Buildings 10 types
Wall46
House17
Ox Cart Building11
Longhouse8
Hill Fort3
Great Hall2
Town Center2
Farm1
Market1
Temple1
God powers 4 invoked
Undermine2
Frost1
Great Hunt1

NeymarMD

Army · 81

Units

Samurai18
Naginata Rider17
Yari Spearman16
Yumi Archer15
Bushi6
Onna Musha4
Shinobi3
Raiju2

Technologies3 researched · 5 pre-queued

HusbandryPre-queued · 7:19
PickaxePre-queued · 7:19
Hand AxePre-queued · 7:21
Copper Armor15:17
Copper WeaponsPre-queued · 15:17
Copper ShieldsPre-queued · 15:18
Ballistics16:16
Shaft Mine16:24
Buildings 13 types
House16
Wall12
Watermill7
Mining Camp Japanese5
Shrine Japanese4
Castle2
Dojo2
Stable Japanese2
Armory1
Farm1
Guardhouse1
Market1
Temple1
God powers 7 invoked
Kusanagi4
Swampland2
Thunder Burst1