Replay-derived match flow, timings, and composition.

Advanced match analysis

Harald_FineHair vs bones

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
7717
Duration
16:04
Patch
19.17020
Played
· 21 hours ago
Marsh map preview
MapMarsh
Winner
Harald_FineHair Ra · Elo 2187 +13
16:04 Match length
Defeated
bones Amaterasu · Elo 2087 -13
64.0% win probability Pre-match · Harald_FineHair favored win probability 36.0%
Key momentsIn match order
Fastest Classical
3:49* Harald_FineHair Bast · estimated
First extra TC
4:00 Harald_FineHair Town Center
Armory timing
6:59 Harald_FineHair Armory
First pressure
8:36 Harald_FineHair Barracks
Market timing
9:01 Harald_FineHair Market
Fastest Heroic
10:26* Harald_FineHair Sobek · estimated
Fortress timing
11:12 Harald_FineHair Migdol Stronghold

Harald_FineHair

Ra · Blue
Win 2187 +13
EAPM
81.5
Favorite unit
Camel Rider
38 fielded
Total score
31,854
Military score
14,157
Economic score
15,973
Kills score
1,724
Units killed
65
Units lost
37
Buildings razed
1
Largest army
85
First expansion
4:00
Age path
BastClassical · Research start 2:49
SobekHeroic · Est. start 9:11
OsirisMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Water commitment1 dock build events
Large army production85 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

bones

Amaterasu · Red
Loss 2087 -13
EAPM
73.6
Favorite unit
Yari Spearman
41 fielded
Total score
23,201
Military score
6,849
Economic score
15,373
Kills score
979
Units killed
35
Units lost
65
Buildings razed
4
Largest army
104
First expansion
5:41
Age path
Ame No UzumeClassical · Research start 3:22
RaijinHeroic · Est. start 13:18
TakemikazuchiMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Water commitment1 dock build events
Market economy1,300 total resource volume
Large army production104 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Harald_FineHairbones
Score
Total score Harald_FineHair
31,85458%23,20142%
Military score Harald_FineHair
14,15767%6,84933%
Economic score Harald_FineHair
15,97351%15,37349%
Kills score Harald_FineHair
1,72464%97936%
Combat and army
Harald_FineHairbones
65 Units killed 35
37 Units lost 65
1 Buildings razed 4
85 Largest army 104

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Harald_FineHair

Bought

No buys

Sold

No sells

Total player market volume0

bones

Bought

Food800

Sold

Wood500
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Harald_FineHair

Army · 85

Units

Camel Rider38
Chariot Archer28
Spearman6
Petsuchos5
Siege Tower4
Slinger4

Technologies4 researched · 11 pre-queued

Pickaxe1:17
Husbandry6:31
Hand AxePre-queued · 9:48
Copper ShieldsPre-queued · 12:24
Copper Armor12:24
Copper WeaponsPre-queued · 12:25
BallisticsPre-queued · 12:25
Heavy Camel RidersPre-queued · 13:17
Heavy Chariot ArchersPre-queued · 13:17
PlowPre-queued · 14:34
Shaft MinePre-queued · 14:34
Bow SawPre-queued · 14:35
Bronze Shields15:48
Bronze ArmorPre-queued · 15:48
Bronze WeaponsPre-queued · 15:49
Buildings 18 types
Wall30
Farm21
House16
Granary8
Lumber Camp5
Mining Camp4
Armory3
Market3
Obelisk3
Migdol Stronghold2
Siege Works2
Town Center2
Barracks1
Dock1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Locust Swarm1

bones

Army · 104

Units

Yari Spearman41
Shinobi25
Yumi Archer11
Naginata Rider10
Bushi8
Daimyo3
Kamaitachi3
Raiju3

Technologies0 researched · 3 pre-queued

HusbandryPre-queued · 8:36
PickaxePre-queued · 10:18
Hand AxePre-queued · 10:19
Buildings 12 types
Wall21
Watermill20
House19
Dojo7
Shrine Japanese6
Mining Camp Japanese5
Guardhouse3
Stable Japanese3
Town Center3
Market2
Dock1
Temple1
God powers 6 invoked
Solar Shield4
Goshinboku1
Thunder Burst1