Advanced match analysis
Harald_FineHair vs bones
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 7717
- Duration
- 16:04
- Patch
- 19.17020
- Played
- · 21 hours ago
Winner
Harald_FineHair
Ra · Elo 2187 +13
16:04
Match length
Defeated
bones
Amaterasu · Elo 2087 -13
64.0% win probability
Pre-match · Harald_FineHair favored
win probability 36.0%
Key momentsIn match order
Harald_FineHair
Ra · Blue- EAPM
- 81.5
- Favorite unit
- Camel Rider 38 fielded
- Total score
- 31,854
- Military score
- 14,157
- Economic score
- 15,973
- Kills score
- 1,724
- Units killed
- 65
- Units lost
- 37
- Buildings razed
- 1
- Largest army
- 85
- First expansion
- 4:00
Age path
BastClassical · Research start 2:49
SobekHeroic · Est. start 9:11
OsirisMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Water commitment1 dock build events
Large army production85 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
bones
Amaterasu · Red- EAPM
- 73.6
- Favorite unit
- Yari Spearman 41 fielded
- Total score
- 23,201
- Military score
- 6,849
- Economic score
- 15,373
- Kills score
- 979
- Units killed
- 35
- Units lost
- 65
- Buildings razed
- 4
- Largest army
- 104
- First expansion
- 5:41
Age path
Ame No UzumeClassical · Research start 3:22
RaijinHeroic · Est. start 13:18
TakemikazuchiMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Water commitment1 dock build events
Market economy1,300 total resource volume
Large army production104 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Harald_FineHairbones
Score
Combat and army
Harald_FineHairbones
65
Units killed
35
37
Units lost
65
1
Buildings razed
4
85
Largest army
104
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Harald_FineHair
Bought
No buys
Sold
No sells
Total player market volume0
bones
Bought
Sold
Total player market volume1,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.