Replay-derived match flow, timings, and composition.

Advanced match analysis

pimko + ✪ snow + ¡AM vs Hello55jdc + SmaFix + 阿強

Queue
Ranked 3v3 Supremacy
Map
Alfheim
Map Seed
13679
Duration
18:17
Patch
19.17020
Played
· 21 hours ago
Alfheim map preview
MapAlfheim
Victory Team Elo 1574
pimko Demeter · Elo 1533 +5
✪ snow Poseidon · Elo 1659 +2
¡AM Ra · Elo 1529 +5
18:17 Match length
Defeat Team Elo 1178
Hello55jdc Amaterasu · Elo 1335 -6
SmaFix Gaia · Elo 879 -1
阿強 Demeter · Elo 1319 -5
90.7% win probability Pre-match · pimko + ✪ snow + ¡AM favored win probability 9.3%
Key momentsIn match order
Fastest Classical
3:54* pimko Pan · estimated
First pressure
4:13 ✪ snow Stable
First extra TC
4:22 pimko Town Center
Armory timing
5:18 ¡AM Armory
Market timing
5:20 ¡AM Market
Fastest Heroic
10:45* ¡AM Sobek · estimated
Fortress timing
11:07 ¡AM Migdol Stronghold
Fastest Mythic
15:58* pimko Persephone · estimated

pimko

Demeter · Purple · Team 1
Win 1533 +5
EAPM
77.1
Favorite unit
Peltast
25 fielded
Total score
46,033
Military score
20,935
Economic score
23,171
Kills score
1,927
Units killed
52
Units lost
17
Buildings razed
16
Largest army
84
First expansion
4:22
Age path
PanClassical · Est. start 2:54
HestiaHeroic · Est. start 10:21
PersephoneMythic · Est. start 13:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Market economy2,300 total resource volume
Large army production84 military units
Highest Score Largest Army Most Improvements Most Resources

Hello55jdc

Amaterasu · Red · Team 2
Loss 1335 -6
EAPM
37.4
Favorite unit
Yari Spearman
20 fielded
Total score
28,610
Military score
10,045
Economic score
17,494
Kills score
1,071
Units killed
37
Units lost
76
Buildings razed
3
Largest army
69
First expansion
5:20
Age path
Ame No UzumeClassical · Est. start 3:11
RaijinHeroic · Est. start 11:13
TakemikazuchiMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Most Deaths

✪ snow

Poseidon · Yellow · Team 1
Win 1659 +2
EAPM
54.5
Favorite unit
Hippeus
49 fielded
Total score
35,740
Military score
16,702
Economic score
17,349
Kills score
1,726
Units killed
66
Units lost
21
Buildings razed
21
Largest army
82
First expansion
8:03
Age path
HermesClassical · Research start 3:06
DionysusHeroic · Research start 11:52
ArtemisMythic · Est. start 15:55
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy800 total resource volume
Large army production82 military units
Most Kills

SmaFix

Gaia · Green · Team 2
Loss 879 -1
EAPM
27.5
Favorite unit
Turma
22 fielded
Total score
23,393
Military score
6,236
Economic score
16,659
Kills score
498
Units killed
17
Units lost
42
Buildings razed
0
Largest army
56
First expansion
9:54
Age path
LetoClassical · Est. start 3:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
No post-game awards

¡AM

Ra · Cyan · Team 1
Win 1529 +5
EAPM
54.9
Favorite unit
Camel Rider
56 fielded
Total score
38,108
Military score
14,288
Economic score
22,673
Kills score
1,195
Units killed
63
Units lost
24
Buildings razed
7
Largest army
62
First expansion
6:22
Age path
BastClassical · Research start 3:57
SobekHeroic · Est. start 9:30
HorusMythic · Est. start 14:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy1,800 total resource volume
No post-game awards

阿強

Demeter · Pink · Team 2
Loss 1319 -5
EAPM
36.9
Favorite unit
Hoplite
12 fielded
Total score
20,267
Military score
3,975
Economic score
16,006
Kills score
286
Units killed
9
Units lost
51
Buildings razed
1
Largest army
13
First expansion
11:11
Age path
PanClassical · Est. start 2:56
HestiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

pimkoHello55jdc✪ snowSmaFix¡AM阿強
Score composition MilitaryEconomyKills score
pimko 46,033
20,93523,171
Hello55jdc 28,610
10,04517,494
✪ snow 35,740
16,70217,349
SmaFix 23,393
6,23616,659
¡AM 38,108
14,28822,673
阿強 20,267
16,006
Units killed vs lost KilledLost
pimko 52 / 17
5217
Hello55jdc 37 / 76
3776
✪ snow 66 / 21
6621
SmaFix 17 / 42
1742
¡AM 63 / 24
6324
阿強 9 / 51
51

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,900 total volume

pimko

Bought

No buys

Sold

Food2,000
Wood300
Total player market volume2,300

Hello55jdc

Bought

No buys

Sold

No sells

Total player market volume0

✪ snow

Bought

Food400
Wood400

Sold

No sells

Total player market volume800

SmaFix

Bought

No buys

Sold

No sells

Total player market volume0

¡AM

Bought

No buys

Sold

Wood1,800
Total player market volume1,800

阿強

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pimko

Army · 84

Units

Peltast25
Hoplite19
Hypaspist15
Hamadryad8
Petrobolos5
Toxotes3
Iolaus2
Lykaon Villager2
Orpheus2
Icarus1
Midas1
Siren1

Technologies13 researched · 5 pre-queued

Plow8:46
Husbandry8:47
Hand Axe10:33
PickaxePre-queued · 10:34
Copper Weapons11:46
Shaft MinePre-queued · 11:47
Bow SawPre-queued · 11:47
Medium Infantry13:05
Medium Archers13:07
Bronze Weapons13:09
Copper Armor13:09
Copper Shields14:08
Heavy Infantry14:26
Heavy ArchersPre-queued · 15:03
Ballistics15:34
Champion ArchersPre-queued · 17:40
Iron Weapons17:47
Bronze Shields17:47
Buildings 12 types
House21
Farm17
Wall10
Storehouse7
Archery Range5
Military Academy3
Town Center3
Fortress2
Granary2
Armory1
Market1
Temple1
God powers 2 invoked
Communal Hearth1
Wither1

Hello55jdc

Army · 69

Units

Yari Spearman20
Samurai13
Yumi Archer10
Bushi8
Shinobi6
Daimyo5
Onna Musha3
Yumi Horse Archer3
Naginata Rider1

Technologies0 researched · 11 pre-queued

PickaxePre-queued · 5:48
Hand AxePre-queued · 5:49
HusbandryPre-queued · 5:50
PlowPre-queued · 10:13
Bow SawPre-queued · 10:13
Shaft MinePre-queued · 15:02
Copper WeaponsPre-queued · 17:20
Copper ArmorPre-queued · 17:20
Copper ShieldsPre-queued · 17:20
BallisticsPre-queued · 17:21
Heavy Guardhouse SoldiersPre-queued · 17:35
Buildings 14 types
Farm25
House17
Wall15
Guardhouse11
Watermill10
Dojo6
Mining Camp Japanese4
Market3
Shrine Japanese3
Stable Japanese3
Armory2
Town Center2
Castle1
Temple1
God powers 4 invoked
Solar Shield2
Goshinboku1
Thunder Burst1

✪ snow

Army · 82

Units

Hippeus49
Toxotes25
Petrobolos3
Atalanta1
Centaur1
Hippolyta1
Polyphemus1
Theseus1

Technologies9 researched · 5 pre-queued

Pickaxe0:33
Husbandry6:44
Hand Axe10:47
Medium Cavalry12:13
Copper Weapons13:14
Copper Shields13:14
Heavy Cavalry13:40
Medium Archers13:44
Copper Armor13:56
Heavy ArchersPre-queued · 16:00
Champion CavalryPre-queued · 16:01
PlowPre-queued · 16:58
Shaft MinePre-queued · 18:16
Bow SawPre-queued · 18:16
Buildings 12 types
Farm35
House24
Wall13
Storehouse9
Granary5
Stable4
Archery Range2
Fortress2
Market2
Town Center2
Armory1
Temple1
God powers 2 invoked
Earthquake1
Lure1

SmaFix

Army · 56

Units

Turma22
Katapeltes16
Automaton14
Oracle4

Technologies5 researched · 2 pre-queued

Hand Axe3:59
Pickaxe3:59
Husbandry4:01
Bow SawPre-queued · 5:05
Shaft MinePre-queued · 5:05
Medium Archers14:21
Plow16:34
Buildings 10 types
Wall19
Farm7
Manor5
Military Barracks2
Sentry Tower2
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 9 invoked
Gaia Forest5
Spider Lair4

¡AM

Army · 62

Units

Camel Rider56
Catapult2
Spearman2
Sphinx2

Technologies9 researched · 3 pre-queued

Pickaxe1:18
HusbandryPre-queued · 6:03
Shaft MinePre-queued · 10:00
Hand Axe10:19
Copper Armor12:07
Heavy Camel Riders12:09
Plow12:53
Copper Weapons12:55
Copper Shields15:05
Champion Camel RidersPre-queued · 15:59
Bronze Armor16:00
Bronze Weapons16:00
Buildings 16 types
Farm24
House17
Wall8
Granary6
Mining Camp4
Obelisk4
Lumber Camp3
Migdol Stronghold3
Town Center2
Armory1
Barracks1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 5 invoked
Locust Swarm2
Eclipse1
Rain1
Tornado1

阿強

Army · 13

Units

Hoplite12
Iolaus1

Technologies7 researched · 4 pre-queued

Hand Axe6:44
Crenellations7:00
Pickaxe11:38
PlowPre-queued · 11:40
HusbandryPre-queued · 11:40
Shaft MinePre-queued · 15:26
Bow SawPre-queued · 15:26
Medium Infantry16:32
Copper Weapons17:29
Copper Armor17:30
Copper Shields17:30
Buildings 10 types
House16
Farm14
Wall11
Storehouse6
Granary3
Armory2
Military Academy2
Temple1
Town Center1
Village Center1
God powers None invoked

No god powers recorded.