Advanced match analysis
henriquegmeireles vs balder0505
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 22497
- Duration
- 15:58
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
henriquegmeireles
Poseidon · Elo 859 +14
15:58
Match length
Defeated
balder0505
Odin · Elo 780 -14
61.2% win probability
Pre-match · henriquegmeireles favored
win probability 38.8%
Key momentsIn match order
henriquegmeireles
Poseidon · Blue- EAPM
- 25.9
- Favorite unit
- Hippeus 30 fielded
- Total score
- 21,811
- Military score
- 9,545
- Economic score
- 11,388
- Kills score
- 953
- Units killed
- 46
- Units lost
- 38
- Buildings razed
- 1
- Largest army
- 81
- First expansion
- —
Age path
HermesClassical · Est. start 4:16
DionysusHeroic · Est. start 10:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling9 wall build events
Water commitment7 dock build events
Large army production81 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
balder0505
Odin · Red- EAPM
- 15.6
- Favorite unit
- Hirdman 14 fielded
- Total score
- 19,911
- Military score
- 3,535
- Economic score
- 15,204
- Kills score
- 1,172
- Units killed
- 38
- Units lost
- 45
- Buildings razed
- 13
- Largest army
- 53
- First expansion
- 9:45
Age path
HeimdallClassical · Research start 6:24
NjordHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Water commitment3 dock build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
henriquegmeirelesbalder0505
Score
Combat and army
henriquegmeirelesbalder0505
46
Units killed
38
38
Units lost
45
1
Buildings razed
13
81
Largest army
53
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.