Advanced match analysis
arbnknght vs DrBball499
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 14926
- Duration
- 35:04
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
arbnknght
Tsukuyomi · Elo 1006 +16
35:04
Match length
Defeated
DrBball499
Zeus · Elo 968 -16
55.4% win probability
Pre-match · arbnknght favored
win probability 44.6%
Key momentsIn match order
arbnknght
Tsukuyomi · Blue- EAPM
- 23.2
- Favorite unit
- Samurai 53 fielded
- Total score
- 97,424
- Military score
- 32,850
- Economic score
- 42,993
- Kills score
- 21,603
- Units killed
- 877
- Units lost
- 300
- Buildings razed
- 22
- Largest army
- 182
- First expansion
- 13:29
Age path
Inari OkamiClassical · Research start 4:58
FujinHeroic · Research start 7:06
OkuninushiMythic · Research start 19:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production182 military units
Highest Score
Most Improvements
Most Kills
DrBball499
Zeus · Red- EAPM
- 26.0
- Favorite unit
- Heracles 1 fielded
- Total score
- 47,767
- Military score
- 13,927
- Economic score
- 25,446
- Kills score
- 8,394
- Units killed
- 268
- Units lost
- 877
- Buildings razed
- 3
- Largest army
- 2
- First expansion
- 5:30
Age path
AthenaClassical · Research start 3:53
ApolloHeroic · Research start 17:31
HephaestusMythic · Est. start 21:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Market economy2,900 total resource volume
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
arbnknghtDrBball499
Score
Combat and army
arbnknghtDrBball499
877
Units killed
268
300
Units lost
877
22
Buildings razed
3
182
Largest army
2
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
arbnknght
Bought
No buys
Sold
No sells
Total player market volume0
DrBball499
Bought
No buys
Sold
Total player market volume2,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.