Replay-derived match flow, timings, and composition.

Advanced match analysis

arbnknght vs DrBball499

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
14926
Duration
35:04
Patch
19.17020
Played
· 17 hours ago
Watering Hole map preview
MapWatering Hole
Winner
arbnknght Tsukuyomi · Elo 1006 +16
35:04 Match length
Defeated
DrBball499 Zeus · Elo 968 -16
55.4% win probability Pre-match · arbnknght favored win probability 44.6%
Key momentsIn match order
Fastest Classical
4:53* DrBball499 Athena · estimated
First extra TC
5:30 DrBball499 Town Center
Armory timing
6:44 arbnknght Armory
First pressure
7:26 DrBball499 Military Academy
Fastest Heroic
8:02* arbnknght Fujin · estimated
Fortress timing
17:06 arbnknght Castle
Market timing
19:48 DrBball499 Market
Fastest Mythic
21:00* arbnknght Okuninushi · estimated

arbnknght

Tsukuyomi · Blue
Win 1006 +16
EAPM
23.2
Favorite unit
Samurai
53 fielded
Total score
97,424
Military score
32,850
Economic score
42,993
Kills score
21,603
Units killed
877
Units lost
300
Buildings razed
22
Largest army
182
First expansion
13:29
Age path
Inari OkamiClassical · Research start 4:58
FujinHeroic · Research start 7:06
OkuninushiMythic · Research start 19:30
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production182 military units
Highest Score Most Improvements Most Kills

DrBball499

Zeus · Red
Loss 968 -16
EAPM
26.0
Favorite unit
Heracles
1 fielded
Total score
47,767
Military score
13,927
Economic score
25,446
Kills score
8,394
Units killed
268
Units lost
877
Buildings razed
3
Largest army
2
First expansion
5:30
Age path
AthenaClassical · Research start 3:53
ApolloHeroic · Research start 17:31
HephaestusMythic · Est. start 21:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Market economy2,900 total resource volume
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

arbnknghtDrBball499
Score
Total score arbnknght
97,42467%47,76733%
Military score arbnknght
32,85070%13,92730%
Economic score arbnknght
42,99363%25,44637%
Kills score arbnknght
21,60372%8,39428%
Combat and army
arbnknghtDrBball499
877 Units killed 268
300 Units lost 877
22 Buildings razed 3
182 Largest army 2

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,900 total volume

arbnknght

Bought

No buys

Sold

No sells

Total player market volume0

DrBball499

Bought

No buys

Sold

Food1,400
Wood1,500
Total player market volume2,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

arbnknght

Army · 182

Units

Samurai53
Shinobi39
Daimyo19
Oyumi18
Yumi Horse Archer14
Onmyoji11
Oni8
Onmoraki7
Yumi Archer5
Kitsune4
Naginata Rider4

Technologies15 researched

Hand Axe5:32
Copper Weapons9:14
Copper Armor9:14
Copper Shields9:14
Plow10:07
Bronze Weapons11:13
Pickaxe12:51
Bronze Shields14:22
Bronze Armor14:24
Bow Saw16:12
Ballistics17:14
Husbandry18:32
Shaft Mine19:41
Crenellations20:20
Champion Stable Soldiers25:10
Buildings 15 types
Farm40
Wall18
Shrine Japanese17
House16
Watermill16
Dojo10
Market9
Castle7
Mining Camp Japanese7
Sentry Tower6
Stable Japanese2
Town Center2
Armory1
Guardhouse1
Temple1
God powers 7 invoked
New Moon2
Smiting Gust2
Swampland2
Sacred Gate1

DrBball499

Army · 2

Units

Heracles1
Jason1

Technologies1 researched · 10 pre-queued

Husbandry0:14
PickaxePre-queued · 3:55
Hand AxePre-queued · 3:56
Medium InfantryPre-queued · 8:21
Medium ArchersPre-queued · 8:22
Shaft MinePre-queued · 8:39
Bow SawPre-queued · 8:41
PlowPre-queued · 8:43
Heavy InfantryPre-queued · 10:12
Heavy ArchersPre-queued · 10:15
CrenellationsPre-queued · 20:06
Buildings 12 types
Farm43
Storehouse22
Archery Range19
House16
Military Academy13
Wall8
Granary7
Fortress6
Town Center5
Market2
Temple2
Armory1
God powers 7 invoked
Bolt5
Restoration2