Advanced match analysis
nyucito + nortow + GameSharkTy vs Asgardian Shepherd + StaticFatCat + theMcEmentality
- Queue
- Ranked 3v3 Supremacy
- Map
- Elysium
- Map Seed
- 5716
- Duration
- 15:11
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 953
nyucito
Amaterasu · Elo 952 -10
nortow
Thor · Elo 1002 -13
GameSharkTy
Zeus · Elo 906 -9
15:11
Match length
Victory
Team Elo 1099
Asgardian Shepherd
Thor · Elo 1123 +10
StaticFatCat
Ra · Elo 1073 +12
theMcEmentality
Tsukuyomi · Elo 1101 +10
30.1% win probability
Pre-match · Asgardian Shepherd + StaticFatCat + theMcEmentality favored
win probability 69.9%
Key momentsIn match order
nyucito
Amaterasu · Blue · Team 1- EAPM
- 46.7
- Favorite unit
- Yumi Horse Archer 14 fielded
- Total score
- 15,598
- Military score
- 5,847
- Economic score
- 9,269
- Kills score
- 482
- Units killed
- 17
- Units lost
- 20
- Buildings razed
- 5
- Largest army
- 26
- First expansion
- 10:37
Age path
MinakatatomiClassical · Research start 3:05
HachimanHeroic · Research start 7:16
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Most Improvements
Asgardian Shepherd
Thor · Red · Team 2- EAPM
- 60.2
- Favorite unit
- Throwing Axeman 36 fielded
- Total score
- 23,722
- Military score
- 11,847
- Economic score
- 10,839
- Kills score
- 1,036
- Units killed
- 39
- Units lost
- 8
- Buildings razed
- 3
- Largest army
- 86
- First expansion
- 10:05
Age path
FreyjaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production86 military units
Highest Score
Largest Army
Most Kills
Most Resources
nortow
Thor · Yellow · Team 1- EAPM
- 42.0
- Favorite unit
- Raiding Cavalry 14 fielded
- Total score
- 18,174
- Military score
- 5,776
- Economic score
- 12,084
- Kills score
- 314
- Units killed
- 9
- Units lost
- 24
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- 6:18
Age path
FreyjaClassical · Research start 5:00
SkadiHeroic · Research start 13:21
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
No post-game awards
StaticFatCat
Ra · Grey · Team 2- EAPM
- 22.2
- Favorite unit
- Camel Rider 23 fielded
- Total score
- 20,490
- Military score
- 7,128
- Economic score
- 12,163
- Kills score
- 1,199
- Units killed
- 27
- Units lost
- 15
- Buildings razed
- 8
- Largest army
- 33
- First expansion
- 10:07
Age path
BastClassical · Research start 3:37
SekhmetHeroic · Research start 7:11
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards
GameSharkTy
Zeus · Cyan · Team 1- EAPM
- 23.5
- Favorite unit
- Toxotes 81 fielded
- Total score
- 15,473
- Military score
- 4,204
- Economic score
- 11,019
- Kills score
- 272
- Units killed
- 8
- Units lost
- 39
- Buildings razed
- 0
- Largest army
- 106
- First expansion
- 5:35
Age path
AthenaClassical · Research start 2:37
ApolloHeroic · Research start 13:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
Market economy700 total resource volume
Large army production106 military units
Most Deaths
theMcEmentality
Tsukuyomi · Pink · Team 2- EAPM
- 44.9
- Favorite unit
- Naginata Rider 22 fielded
- Total score
- 19,230
- Military score
- 5,685
- Economic score
- 13,280
- Kills score
- 265
- Units killed
- 19
- Units lost
- 11
- Buildings razed
- 2
- Largest army
- 25
- First expansion
- 10:03
Age path
Inari OkamiClassical · Est. start 3:57
FujinHeroic · Est. start 12:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
nyucitoAsgardian ShepherdnortowStaticFatCatGameSharkTytheMcEmentality
Score composition
MilitaryEconomyKills score
nyucito
15,598
Asgardian Shepherd
23,722
nortow
18,174
StaticFatCat
20,490
GameSharkTy
15,473
theMcEmentality
19,230
Units killed vs lost
KilledLost
nyucito
17 / 20
Asgardian Shepherd
39 / 8
nortow
9 / 24
StaticFatCat
27 / 15
GameSharkTy
8 / 39
theMcEmentality
19 / 11
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
nyucito
Bought
No buys
Sold
No sells
Total player market volume0
Asgardian Shepherd
Bought
No buys
Sold
No sells
Total player market volume0
nortow
Bought
No buys
Sold
No sells
Total player market volume0
StaticFatCat
Bought
No buys
Sold
No sells
Total player market volume0
GameSharkTy
Bought
Sold
Total player market volume700
theMcEmentality
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.