Replay-derived match flow, timings, and composition.

Advanced match analysis

velite vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
28142
Duration
21:31
Patch
19.17020
Played
· 17 hours ago
Steppe map preview
MapSteppe
Defeated
velite Huitzilopochtli · Elo 1685 -30
21:31 Match length
Winner
NothingtoProve Isis · Elo 1314 +30
89.4% win probability Pre-match · velite favored · Upset win probability 10.6%
Key momentsIn match order
First pressure
3:38 velite Warrior Priest trained
First extra TC
4:37 velite Town Center
Fastest Classical
4:40* NothingtoProve Bast · estimated
Armory timing
4:49 NothingtoProve Armory
Market timing
6:23 velite Market
Fastest Heroic
8:26* NothingtoProve Nephthys · estimated
Fortress timing
11:22 NothingtoProve Migdol Stronghold

velite

Huitzilopochtli · Blue
Loss 1685 -30
EAPM
82.8
Favorite unit
Tequihua Archer
128 fielded
Total score
13,520
Military score
4,270
Economic score
6,448
Kills score
2,802
Units killed
104
Units lost
209
Buildings razed
7
Largest army
227
First expansion
4:37
Age path
MalinalxochitlClassical · Est. start 3:56
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy1,500 total resource volume
Large army production227 military units
Largest Army Most Deaths Most Resources

NothingtoProve

Isis · Red
Win 1314 +30
EAPM
51.0
Favorite unit
Chariot Archer
54 fielded
Total score
24,270
Military score
9,924
Economic score
9,518
Kills score
4,831
Units killed
203
Units lost
126
Buildings razed
32
Largest army
98
First expansion
17:32
Age path
BastClassical · Research start 3:40
NephthysHeroic · Est. start 7:11
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production98 military units
Highest Score Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

veliteNothingtoProve
Score
Total score NothingtoProve
13,52036%24,27064%
Military score NothingtoProve
4,27030%9,92470%
Economic score NothingtoProve
6,44840%9,51860%
Kills score NothingtoProve
2,80237%4,83163%
Combat and army
veliteNothingtoProve
104 Units killed 203
209 Units lost 126
7 Buildings razed 32
227 Largest army 98

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

velite

Bought

Food300
Wood400

Sold

Food700
Wood100
Total player market volume1,500

NothingtoProve

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

velite

Army · 227

Units

Tequihua Archer128
Tlamanih Spearman83
Warrior Priest16

Technologies1 researched · 2 pre-queued

Pickaxe6:58
HusbandryPre-queued · 7:23
Medium War Hut SoldiersPre-queued · 12:49
Buildings 9 types
House30
War Hut9
Calpulli8
Wall8
Spike Trap2
Temple2
Town Center2
Armory1
Market1
God powers 2 invoked
Blood Pact1
Infestation1

NothingtoProve

Army · 98

Units

Chariot Archer54
Camel Rider19
Siege Tower9
Slinger5
Spearman5
Sphinx5
Axeman1

Technologies10 researched · 1 pre-queued

Pickaxe1:45
Shaft Mine10:43
Hand Axe11:03
Heavy Chariot Archers13:25
Copper Shields15:12
HusbandryPre-queued · 15:35
Ballistics16:11
Copper Weapons16:49
Bronze Shields19:01
Heavy Camel Riders20:52
Bronze Weapons21:23
Buildings 13 types
House25
Obelisk10
Granary7
Mining Camp4
Siege Works3
Lumber Camp2
Migdol Stronghold2
Town Center2
Armory1
Barracks1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Ancestors2
Eclipse1
Prosperity1