Advanced match analysis
velite vs NothingtoProve
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 28142
- Duration
- 21:31
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
velite
Huitzilopochtli · Elo 1685 -30
21:31
Match length
Winner
NothingtoProve
Isis · Elo 1314 +30
89.4% win probability
Pre-match · velite favored · Upset
win probability 10.6%
Key momentsIn match order
velite
Huitzilopochtli · Blue- EAPM
- 82.8
- Favorite unit
- Tequihua Archer 128 fielded
- Total score
- 13,520
- Military score
- 4,270
- Economic score
- 6,448
- Kills score
- 2,802
- Units killed
- 104
- Units lost
- 209
- Buildings razed
- 7
- Largest army
- 227
- First expansion
- 4:37
Age path
MalinalxochitlClassical · Est. start 3:56
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy1,500 total resource volume
Large army production227 military units
Largest Army
Most Deaths
Most Resources
NothingtoProve
Isis · Red- EAPM
- 51.0
- Favorite unit
- Chariot Archer 54 fielded
- Total score
- 24,270
- Military score
- 9,924
- Economic score
- 9,518
- Kills score
- 4,831
- Units killed
- 203
- Units lost
- 126
- Buildings razed
- 32
- Largest army
- 98
- First expansion
- 17:32
Age path
BastClassical · Research start 3:40
NephthysHeroic · Est. start 7:11
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production98 military units
Highest Score
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
veliteNothingtoProve
Score
Combat and army
veliteNothingtoProve
104
Units killed
203
209
Units lost
126
7
Buildings razed
32
227
Largest army
98
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
velite
Bought
Sold
Total player market volume1,500
NothingtoProve
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.