Advanced match analysis
raffaelesgarro + Dark4724833 vs Bguez + Gliph
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 15080
- Duration
- 18:08
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 1263
raffaelesgarro
Thor · Elo 1157 +3
Dark4724833
Demeter · Elo 1369 +1
18:08
Match length
Defeat
Team Elo 806
Bguez
Quetzalcoatl · Elo 806 -2
Gliph
Freyr · Elo 806 -2
93.3% win probability
Pre-match · raffaelesgarro + Dark4724833 favored
win probability 6.7%
Key momentsIn match order
raffaelesgarro
Thor · Blue · Team 1- EAPM
- 41.5
- Favorite unit
- Throwing Axeman 25 fielded
- Total score
- 25,265
- Military score
- 12,140
- Economic score
- 10,458
- Kills score
- 2,667
- Units killed
- 91
- Units lost
- 26
- Buildings razed
- 19
- Largest army
- 63
- First expansion
- —
Age path
FreyjaClassical · Research start 3:02
SkadiHeroic · Research start 12:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling24 wall build events
Most Kills
Bguez
Quetzalcoatl · Red · Team 2- EAPM
- 43.8
- Favorite unit
- Eagle Warrior 45 fielded
- Total score
- 29,147
- Military score
- 8,861
- Economic score
- 19,560
- Kills score
- 726
- Units killed
- 30
- Units lost
- 31
- Buildings razed
- 0
- Largest army
- 61
- First expansion
- 6:38
Age path
HuehuecoyotlClassical · Est. start 4:02
CoyolxauhquiHeroic · Est. start 10:05
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling26 wall build events
Most Resources
Dark4724833
Demeter · Yellow · Team 1- EAPM
- 35.3
- Favorite unit
- Hypaspist 30 fielded
- Total score
- 31,355
- Military score
- 12,835
- Economic score
- 17,465
- Kills score
- 1,207
- Units killed
- 29
- Units lost
- 26
- Buildings razed
- 3
- Largest army
- 75
- First expansion
- 8:26
Age path
PanClassical · Research start 4:03
HestiaHeroic · Research start 10:45
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Highest Score
Largest Army
Most Improvements
Gliph
Freyr · Green · Team 2- EAPM
- 31.9
- Favorite unit
- Throwing Axeman 44 fielded
- Total score
- 17,056
- Military score
- 5,914
- Economic score
- 10,406
- Kills score
- 736
- Units killed
- 23
- Units lost
- 90
- Buildings razed
- 0
- Largest army
- 114
- First expansion
- 8:05
Age path
UllrClassical · Research start 3:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Large army production114 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
raffaelesgarroBguezDark4724833Gliph
Score composition
MilitaryEconomyKills score
raffaelesgarro
25,265
Bguez
29,147
Dark4724833
31,355
Gliph
17,056
Units killed vs lost
KilledLost
raffaelesgarro
91 / 26
Bguez
30 / 31
Dark4724833
29 / 26
Gliph
23 / 90
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.