Advanced match analysis
KingSouza777 vs Dohko12
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 13826
- Duration
- 12:02
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
KingSouza777
Zeus · Elo 654 +19
12:02
Match length
Defeated
Dohko12
Kronos · Elo 683 -19
45.8% win probability
Pre-match · Dohko12 favored · Upset
win probability 54.2%
Key momentsIn match order
KingSouza777
Zeus · Blue- EAPM
- 13.5
- Favorite unit
- Toxotes 8 fielded
- Total score
- 12,895
- Military score
- 5,236
- Economic score
- 7,659
- Kills score
- 0
- Units killed
- 0
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 19
- First expansion
- 10:14
Age path
AthenaClassical · Research start 4:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
Dohko12
Kronos · Purple- EAPM
- 15.9
- Favorite unit
- Turma 14 fielded
- Total score
- 17,011
- Military score
- 5,210
- Economic score
- 11,783
- Kills score
- 18
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 26
- First expansion
- 6:58
Age path
PrometheusClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
KingSouza777Dohko12
Score
Combat and army
KingSouza777Dohko12
0
Units killed
1
1
Units lost
0
0
Buildings razed
0
19
Largest army
26
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
KingSouza777
Army · 19Units
Technologies4 researched
Buildings ›10 types
God powers ›None invoked
No god powers recorded.