Replay-derived match flow, timings, and composition.

Advanced match analysis

higornog96 vs microwaving a sandwich

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
22865
Duration
20:53
Patch
19.17020
Played
· 17 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
higornog96 Loki · Elo 1156 +17
20:53 Match length
Defeated
microwaving a sandwich Zeus · Elo 1138 -17
52.6% win probability Pre-match · higornog96 favored win probability 47.4%
Key momentsIn match order
First pressure
3:28 higornog96 Hersir trained
Fastest Classical
3:59* microwaving a sandwich Athena · estimated
Armory timing
8:33 microwaving a sandwich Armory
First extra TC
8:43 higornog96 Town Center
Fastest Heroic
11:18* microwaving a sandwich Dionysus · estimated
Market timing
12:18 higornog96 Market
Fortress timing
15:58 higornog96 Hill Fort

higornog96

Loki · Yellow
Win 1156 +17
EAPM
24.5
Favorite unit
Throwing Axeman
43 fielded
Total score
40,196
Military score
17,264
Economic score
19,941
Kills score
3,054
Units killed
116
Units lost
61
Buildings razed
11
Largest army
122
First expansion
8:43
Age path
HeimdallClassical · Est. start 3:11
BragiHeroic · Est. start 13:31
TyrMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Large army production122 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

microwaving a sandwich

Zeus · Grey
Loss 1138 -17
EAPM
38.5
Favorite unit
Hypaspist
56 fielded
Total score
18,486
Military score
6,372
Economic score
10,340
Kills score
1,832
Units killed
61
Units lost
116
Buildings razed
1
Largest army
118
First expansion
—
Age path
AthenaClassical · Est. start 2:59
DionysusHeroic · Est. start 10:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Market economy1,000 total resource volume
Large army production118 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

higornog96microwaving a sandwich
Score
Total score higornog96
40,19668%18,48632%
Military score higornog96
17,26473%6,37227%
Economic score higornog96
19,94166%10,34034%
Kills score higornog96
3,05463%1,83237%
Combat and army
higornog96microwaving a sandwich
116 Units killed 61
61 Units lost 116
11 Buildings razed 1
122 Largest army 118

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

higornog96

Bought

Food700

Sold

Wood500
Total player market volume1,200

microwaving a sandwich

Bought

No buys

Sold

Food500
Wood500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

higornog96

Army · 122

Units

Throwing Axeman43
Hersir35
Godi19
Huskarl12
Raiding Cavalry6
Portable Ram4
Einheri3

Technologies0 researched · 20 pre-queued

PickaxePre-queued · 12:37
Hand AxePre-queued · 12:37
PlowPre-queued · 12:38
HusbandryPre-queued · 12:38
Medium CavalryPre-queued · 12:42
Copper WeaponsPre-queued · 12:51
Copper ArmorPre-queued · 12:52
BallisticsPre-queued · 12:52
Heavy CavalryPre-queued · 14:36
Medium InfantryPre-queued · 14:37
Copper ShieldsPre-queued · 14:40
Bronze ArmorPre-queued · 14:41
Bronze WeaponsPre-queued · 14:41
Shaft MinePre-queued · 14:43
Bronze ShieldsPre-queued · 19:00
Iron ArmorPre-queued · 19:01
Iron WeaponsPre-queued · 19:01
Heavy InfantryPre-queued · 19:06
CrenellationsPre-queued · 19:41
Bow SawPre-queued · 19:44
Buildings 10 types
Farm31
House21
Ox Cart Building10
Great Hall4
Hill Fort3
Longhouse3
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Spy2
Undermine2
Flaming Weapons1

microwaving a sandwich

Army · 118

Units

Hypaspist56
Peltast34
Hoplite17
Toxotes4
Jason3
Heracles2
Hydra1
Odysseus1

Technologies6 researched · 3 pre-queued

Medium Infantry10:05
Medium Archers10:08
Plow10:28
HusbandryPre-queued · 10:29
Pickaxe11:35
Hand Axe11:37
Copper Armor12:33
Heavy InfantryPre-queued · 13:52
Heavy ArchersPre-queued · 13:54
Buildings 11 types
Farm18
Wall16
House15
Storehouse10
Military Academy7
Archery Range4
Granary4
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1