Advanced match analysis
Siegjor + Coelhonix vs Gribodemon + Longsh0t--->
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 1473
- Duration
- 31:45
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 1117
Siegjor
Zeus · Elo 1151 +11
Coelhonix
Poseidon · Elo 1083 +15
31:45
Match length
Defeat
Team Elo 1026
Gribodemon
Zeus · Elo 1027 -13
Longsh0t--->
Demeter · Elo 1026 -13
62.8% win probability
Pre-match · Siegjor + Coelhonix favored
win probability 37.2%
Key momentsIn match order
Siegjor
Zeus · Blue · Team 1- EAPM
- 50.4
- Favorite unit
- Hoplite 195 fielded
- Total score
- 48,116
- Military score
- 20,825
- Economic score
- 24,563
- Kills score
- 2,761
- Units killed
- 89
- Units lost
- 163
- Buildings razed
- 4
- Largest army
- 408
- First expansion
- 10:06
Age path
AthenaClassical · Est. start 3:22
DionysusHeroic · Est. start 17:20
HeraMythic · Est. start 26:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production408 military units
Largest Army
Most Improvements
Most Resources
Gribodemon
Zeus · Red · Team 2- EAPM
- 33.0
- Favorite unit
- Hoplite 44 fielded
- Total score
- 25,102
- Military score
- 7,349
- Economic score
- 13,894
- Kills score
- 3,859
- Units killed
- 132
- Units lost
- 99
- Buildings razed
- 2
- Largest army
- 78
- First expansion
- 23:10
Age path
AthenaClassical · Research start 3:42
DionysusHeroic · Research start 18:58
HeraMythic · Research start 28:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling43 wall build events
Market economy2,200 total resource volume
No post-game awards
Coelhonix
Poseidon · Pink · Team 1- EAPM
- 52.3
- Favorite unit
- Hippeus 61 fielded
- Total score
- 50,349
- Military score
- 15,517
- Economic score
- 30,065
- Kills score
- 4,833
- Units killed
- 177
- Units lost
- 131
- Buildings razed
- 12
- Largest army
- 124
- First expansion
- 9:24
Age path
HermesClassical · Research start 3:20
AphroditeHeroic · Est. start 20:20
HephaestusMythic · Research start 28:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production124 military units
Highest Score
Most Kills
Longsh0t--->
Demeter · Mint · Team 2- EAPM
- 31.5
- Favorite unit
- Toxotes 111 fielded
- Total score
- 33,672
- Military score
- 10,872
- Economic score
- 17,976
- Kills score
- 5,065
- Units killed
- 162
- Units lost
- 204
- Buildings razed
- 25
- Largest army
- 211
- First expansion
- 24:06
Age path
AresClassical · Research start 3:02
HestiaHeroic · Research start 23:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy1,800 total resource volume
Large army production211 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
SiegjorGribodemonCoelhonixLongsh0t--->
Score composition
MilitaryEconomyKills score
Siegjor
48,116
Gribodemon
25,102
Coelhonix
50,349
Longsh0t--->
33,672
Units killed vs lost
KilledLost
Siegjor
89 / 163
Gribodemon
132 / 99
Coelhonix
177 / 131
Longsh0t--->
162 / 204
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,000 total volume›
Siegjor
Bought
No buys
Sold
No sells
Total player market volume0
Gribodemon
Bought
Sold
Total player market volume2,200
Coelhonix
Bought
No buys
Sold
No sells
Total player market volume0
Longsh0t--->
Bought
Sold
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.