Replay-derived match flow, timings, and composition.

Advanced match analysis

Siegjor + Coelhonix vs Gribodemon + Longsh0t--->

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
1473
Duration
31:45
Patch
19.17020
Played
· 17 hours ago
Elysium map preview
MapElysium
Victory Team Elo 1117
Siegjor Zeus · Elo 1151 +11
Coelhonix Poseidon · Elo 1083 +15
31:45 Match length
Defeat Team Elo 1026
Gribodemon Zeus · Elo 1027 -13
Longsh0t---> Demeter · Elo 1026 -13
62.8% win probability Pre-match · Siegjor + Coelhonix favored win probability 37.2%
Key momentsIn match order
Fastest Classical
4:02* Longsh0t---> Ares · estimated
First pressure
4:19 Longsh0t---> Archery Range
First extra TC
9:24 Coelhonix Town Center
Armory timing
9:55 Siegjor Armory
Market timing
15:31 Gribodemon Market
Fastest Heroic
18:35* Siegjor Dionysus · estimated
Fortress timing
21:40 Gribodemon Fortress
Fastest Mythic
28:21* Siegjor Hera · estimated

Siegjor

Zeus · Blue · Team 1
Win 1151 +11
EAPM
50.4
Favorite unit
Hoplite
195 fielded
Total score
48,116
Military score
20,825
Economic score
24,563
Kills score
2,761
Units killed
89
Units lost
163
Buildings razed
4
Largest army
408
First expansion
10:06
Age path
AthenaClassical · Est. start 3:22
DionysusHeroic · Est. start 17:20
HeraMythic · Est. start 26:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production408 military units
Largest Army Most Improvements Most Resources

Gribodemon

Zeus · Red · Team 2
Loss 1027 -13
EAPM
33.0
Favorite unit
Hoplite
44 fielded
Total score
25,102
Military score
7,349
Economic score
13,894
Kills score
3,859
Units killed
132
Units lost
99
Buildings razed
2
Largest army
78
First expansion
23:10
Age path
AthenaClassical · Research start 3:42
DionysusHeroic · Research start 18:58
HeraMythic · Research start 28:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling43 wall build events
Market economy2,200 total resource volume
No post-game awards

Coelhonix

Poseidon · Pink · Team 1
Win 1083 +15
EAPM
52.3
Favorite unit
Hippeus
61 fielded
Total score
50,349
Military score
15,517
Economic score
30,065
Kills score
4,833
Units killed
177
Units lost
131
Buildings razed
12
Largest army
124
First expansion
9:24
Age path
HermesClassical · Research start 3:20
AphroditeHeroic · Est. start 20:20
HephaestusMythic · Research start 28:49
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production124 military units
Highest Score Most Kills

Longsh0t--->

Demeter · Mint · Team 2
Loss 1026 -13
EAPM
31.5
Favorite unit
Toxotes
111 fielded
Total score
33,672
Military score
10,872
Economic score
17,976
Kills score
5,065
Units killed
162
Units lost
204
Buildings razed
25
Largest army
211
First expansion
24:06
Age path
AresClassical · Research start 3:02
HestiaHeroic · Research start 23:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling12 wall build events
Market economy1,800 total resource volume
Large army production211 military units
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

SiegjorGribodemonCoelhonixLongsh0t--->
Score composition MilitaryEconomyKills score
Siegjor 48,116
20,82524,563
Gribodemon 25,102
7,34913,894
Coelhonix 50,349
15,51730,065
Longsh0t---> 33,672
10,87217,976
Units killed vs lost KilledLost
Siegjor 89 / 163
89163
Gribodemon 132 / 99
13299
Coelhonix 177 / 131
177131
Longsh0t---> 162 / 204
162204

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,000 total volume

Siegjor

Bought

No buys

Sold

No sells

Total player market volume0

Gribodemon

Bought

Food1,600

Sold

Food200
Wood400
Total player market volume2,200

Coelhonix

Bought

No buys

Sold

No sells

Total player market volume0

Longsh0t--->

Bought

Food1,200

Sold

Wood600
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Siegjor

Army · 408

Units

Hoplite195
Hypaspist95
Hippeus65
Minotaur19
Myrmidon10
Petrobolos10
Hydra6
Heracles4
Jason2
Odysseus2

Technologies13 researched · 4 pre-queued

Medium Infantry5:30
PickaxePre-queued · 7:49
Hand Axe9:46
Copper Shields10:52
Copper WeaponsPre-queued · 10:54
Copper ArmorPre-queued · 10:54
Medium Cavalry13:33
Plow20:14
Heavy Cavalry21:25
Heavy Infantry21:27
Shaft Mine21:51
Bow Saw21:53
Bronze Shields29:08
Bronze Armor29:08
Bronze Weapons29:08
Ballistics29:42
Champion InfantryPre-queued · 29:49
Buildings 10 types
Farm67
House39
Storehouse13
Granary9
Military Academy9
Stable5
Town Center5
Fortress4
Armory2
Temple2
God powers 5 invoked
Bolt3
Bronze1
Restoration1

Gribodemon

Army · 78

Units

Hoplite44
Minotaur18
Hypaspist11
Heracles2
Jason2
Odysseus1

Technologies12 researched

Medium Infantry5:24
Copper Weapons11:43
Copper Armor16:17
Copper Shields16:17
Crenellations19:03
Bronze Weapons23:12
Bronze Armor23:12
Bronze Shields23:12
Ballistics23:13
Plow24:47
Husbandry24:48
Pickaxe25:54
Buildings 12 types
Wall43
Farm19
House8
Granary5
Sentry Tower4
Storehouse4
Fortress2
Military Academy2
Armory1
Market1
Temple1
Town Center1
God powers 5 invoked
Restoration2
Bolt1
Bronze1
Lightning Storm1

Coelhonix

Army · 124

Units

Hippeus61
Toxotes30
Centaur16
Hoplite6
Theseus4
Atalanta3
Petrobolos3
Hippolyta1

Technologies10 researched

Medium Cavalry9:08
Medium Archers21:35
Ballistics24:29
Heavy Cavalry26:24
Copper Weapons26:26
Copper Armor26:26
Copper Shields26:27
Heavy Archers26:38
Medium Infantry28:10
Champion Cavalry31:42
Buildings 12 types
Farm49
House30
Archery Range7
Storehouse7
Granary6
Military Academy6
Town Center5
Wall5
Stable3
Temple2
Armory1
Fortress1
God powers 5 invoked
Cease Fire2
Curse2
Plenty Vault1

Longsh0t--->

Army · 211

Units

Toxotes111
Cyclops26
Hoplite23
Prodromos22
Hypaspist8
Hippeus6
Orpheus6
Iolaus4
Peltast3
Hamadryad1
Icarus1

Technologies10 researched

Medium Archers7:35
Pickaxe14:58
Hand Axe14:59
Medium Infantry17:56
Plow20:34
Heavy Archers25:34
Medium Cavalry25:56
Heavy Infantry27:30
Crenellations27:37
Shaft Mine28:51
Buildings 12 types
Farm31
House16
Wall12
Granary6
Storehouse6
Archery Range4
Fortress2
Military Academy2
Stable2
Market1
Temple1
Town Center1
God powers 3 invoked
Communal Hearth1
Pestilence1
Wither1