Advanced match analysis
Frencou vs sebmayer996
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 16092
- Duration
- 22:52
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Frencou
Gaia · Elo 1384 +11
22:52
Match length
Defeated
sebmayer996
Isis · Elo 1238 -11
69.9% win probability
Pre-match · Frencou favored
win probability 30.1%
Key momentsIn match order
Frencou
Gaia · Blue- EAPM
- 87.3
- Favorite unit
- Contarius 100 fielded
- Total score
- 45,345
- Military score
- 18,902
- Economic score
- 23,359
- Kills score
- 3,121
- Units killed
- 101
- Units lost
- 115
- Buildings razed
- 5
- Largest army
- 196
- First expansion
- 4:26
Age path
OceanusClassical · Est. start 3:40
TheiaHeroic · Est. start 10:36
AtlasMythic · Est. start 12:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling31 wall build events
Market economy2,600 total resource volume
Large army production196 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
sebmayer996
Isis · Red- EAPM
- 68.3
- Favorite unit
- Camel Rider 48 fielded
- Total score
- 36,786
- Military score
- 13,670
- Economic score
- 19,197
- Kills score
- 3,919
- Units killed
- 118
- Units lost
- 102
- Buildings razed
- 16
- Largest army
- 98
- First expansion
- 4:13
Age path
BastClassical · Est. start 2:54
SobekHeroic · Est. start 7:37
ThothMythic · Est. start 17:45
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Market economy4,500 total resource volume
Large army production98 military units
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Frencousebmayer996
Score
Combat and army
Frencousebmayer996
101
Units killed
118
115
Units lost
102
5
Buildings razed
16
196
Largest army
98
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,100 total volume›
Frencou
Bought
No buys
Sold
Total player market volume2,600
sebmayer996
Bought
Sold
Total player market volume4,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.