Replay-derived match flow, timings, and composition.

Advanced match analysis

matudelro vs Asylbewerber

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
23897
Duration
20:39
Patch
19.17020
Played
· 17 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
matudelro Hades · Elo 833 +19
20:39 Match length
Defeated
Asylbewerber Zeus · Elo 859 -19
46.3% win probability Pre-match · Asylbewerber favored · Upset win probability 53.7%
Key momentsIn match order
Fastest Classical
4:05* Asylbewerber Hermes · estimated
First pressure
4:34 Asylbewerber Military Academy
Armory timing
5:06 Asylbewerber Armory
First extra TC
7:20 matudelro Town Center
Market timing
9:42 matudelro Market
Fastest Heroic
11:45* Asylbewerber Apollo · estimated
Fortress timing
12:32 matudelro Fortress

matudelro

Hades · Maroon
Win 833 +19
EAPM
39.3
Favorite unit
Hypaspist
24 fielded
Total score
32,720
Military score
14,084
Economic score
16,501
Kills score
2,159
Units killed
70
Units lost
77
Buildings razed
7
Largest army
98
First expansion
7:20
Age path
AthenaClassical · Research start 3:20
AphroditeHeroic · Research start 10:33
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,600 total resource volume
Large army production98 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Asylbewerber

Zeus · Red
Loss 859 -19
EAPM
34.7
Favorite unit
Hypaspist
23 fielded
Total score
26,760
Military score
6,589
Economic score
18,105
Kills score
2,092
Units killed
73
Units lost
68
Buildings razed
0
Largest army
80
First expansion
7:39
Age path
HermesClassical · Est. start 3:05
ApolloHeroic · Est. start 10:30
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy200 total resource volume
Large army production80 military units
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

matudelroAsylbewerber
Score
Total score matudelro
32,72055%26,76045%
Military score matudelro
14,08468%6,58932%
Economic score Asylbewerber
16,50148%18,10552%
Kills score matudelro
2,15951%2,09249%
Combat and army
matudelroAsylbewerber
70 Units killed 73
77 Units lost 68
7 Buildings razed 0
98 Largest army 80

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

matudelro

Bought

Food1,300

Sold

Wood1,300
Total player market volume2,600

Asylbewerber

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matudelro

Army · 98

Units

Hypaspist24
Hippeus23
Hoplite14
Peltast13
Toxotes6
Achilles4
Minotaur4
Ajax3
Nemean Lion3
Petrobolos3
Chiron1

Technologies15 researched

Pickaxe4:20
Hand Axe4:22
Copper Shields10:03
Copper Armor10:36
Plow10:49
Medium Archers11:05
Medium Infantry12:24
Copper Weapons12:32
Ballistics14:15
Medium Cavalry15:55
Shaft Mine17:05
Heavy Infantry18:54
Heavy Archers19:16
Bronze Shields19:27
Heavy Cavalry20:11
Buildings 12 types
Farm17
House10
Storehouse9
Military Academy6
Granary5
Fortress4
Archery Range3
Stable3
Temple3
Town Center2
Armory1
Market1
God powers 2 invoked
Curse1
Restoration1

Asylbewerber

Army · 80

Units

Hypaspist23
Hoplite14
Peltast11
Toxotes8
Manticore7
Centaur6
Heracles4
Jason4
Odysseus2
Petrobolos1

Technologies5 researched · 3 pre-queued

PickaxePre-queued · 10:40
Medium Infantry11:42
Copper ArmorPre-queued · 11:45
Plow13:12
Copper Shields15:54
Copper Weapons15:55
Medium Archers15:56
Heavy InfantryPre-queued · 15:59
Buildings 13 types
Farm30
Wall30
House18
Granary6
Military Academy6
Storehouse5
Archery Range3
Town Center2
Armory1
Fortress1
Market1
Stable1
Temple1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1