Advanced match analysis
matudelro vs Asylbewerber
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 23897
- Duration
- 20:39
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
matudelro
Hades · Elo 833 +19
20:39
Match length
Defeated
Asylbewerber
Zeus · Elo 859 -19
46.3% win probability
Pre-match · Asylbewerber favored · Upset
win probability 53.7%
Key momentsIn match order
matudelro
Hades · Maroon- EAPM
- 39.3
- Favorite unit
- Hypaspist 24 fielded
- Total score
- 32,720
- Military score
- 14,084
- Economic score
- 16,501
- Kills score
- 2,159
- Units killed
- 70
- Units lost
- 77
- Buildings razed
- 7
- Largest army
- 98
- First expansion
- 7:20
Age path
AthenaClassical · Research start 3:20
AphroditeHeroic · Research start 10:33
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,600 total resource volume
Large army production98 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Asylbewerber
Zeus · Red- EAPM
- 34.7
- Favorite unit
- Hypaspist 23 fielded
- Total score
- 26,760
- Military score
- 6,589
- Economic score
- 18,105
- Kills score
- 2,092
- Units killed
- 73
- Units lost
- 68
- Buildings razed
- 0
- Largest army
- 80
- First expansion
- 7:39
Age path
HermesClassical · Est. start 3:05
ApolloHeroic · Est. start 10:30
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy200 total resource volume
Large army production80 military units
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
matudelroAsylbewerber
Score
Combat and army
matudelroAsylbewerber
70
Units killed
73
77
Units lost
68
7
Buildings razed
0
98
Largest army
80
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,800 total volume›
matudelro
Bought
Sold
Total player market volume2,600
Asylbewerber
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.