Advanced match analysis
PrincessUnsettle vs fuppers
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 21343
- Duration
- 11:59
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
PrincessUnsettle
Oranos · Elo 1437 +10
11:59
Match length
Defeated
fuppers
Thor · Elo 1269 -10
72.5% win probability
Pre-match · PrincessUnsettle favored
win probability 27.5%
Key momentsIn match order
PrincessUnsettle
Oranos · Blue- EAPM
- 56.7
- Favorite unit
- Murmillo 34 fielded
- Total score
- 14,538
- Military score
- 6,105
- Economic score
- 7,411
- Kills score
- 1,022
- Units killed
- 41
- Units lost
- 6
- Buildings razed
- 3
- Largest army
- 39
- First expansion
- —
Age path
OceanusClassical · Est. start 2:07
HyperionHeroic · Est. start 9:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
fuppers
Thor · Red- EAPM
- 26.8
- Favorite unit
- Berserk 26 fielded
- Total score
- 7,710
- Military score
- 2,837
- Economic score
- 4,684
- Kills score
- 189
- Units killed
- 8
- Units lost
- 41
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- —
Age path
ForsetiClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
PrincessUnsettlefuppers
Score
Combat and army
PrincessUnsettlefuppers
41
Units killed
8
6
Units lost
41
3
Buildings razed
0
39
Largest army
48
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.