Advanced match analysis
Cosmic Consciousness + MyM + LCID$500 + MiloDuque94 vs juank mort + DRDARGAME7 + IvanDrago131 + DRH Solano11
- Queue
- Ranked 4v4 Supremacy
- Map
- Ghost Lake
- Map Seed
- 6907
- Duration
- 13:30
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 1382
Cosmic Consciousness
Fuxi · Elo 1232 +7
MyM
Kronos · Elo 1474 +2
LCID$500
Isis · Elo 1374 +4
MiloDuque94
Gaia · Elo 1449 +2
13:30
Match length
Defeat
Team Elo 1008
juank mort
Nuwa · Elo 981 -3
DRDARGAME7
Loki · Elo 1073 -5
IvanDrago131
Amaterasu · Elo 1036 -4
DRH Solano11
Zeus · Elo 942 -9
89.6% win probability
Pre-match · Cosmic Consciousness + MyM + LCID$500 + MiloDuque94 favored
win probability 10.4%
Key momentsIn match order
Cosmic Consciousness
Fuxi · Purple · Team 1- EAPM
- 64.2
- Favorite unit
- Fire Archer 11 fielded
- Total score
- 16,003
- Military score
- 3,691
- Economic score
- 11,779
- Kills score
- 533
- Units killed
- 20
- Units lost
- 23
- Buildings razed
- 0
- Largest army
- 19
- First expansion
- 5:21
Age path
XuannuClassical · Research start 3:23
NubaHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards
juank mort
Nuwa · Green · Team 2- EAPM
- 8.4
- Favorite unit
- Pioneer 2 fielded
- Total score
- 10,530
- Military score
- 2,565
- Economic score
- 7,939
- Kills score
- 26
- Units killed
- 1
- Units lost
- 6
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- —
Age path
HoutuClassical · Research start 6:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
MyM
Kronos · Yellow · Team 1- EAPM
- 56.9
- Favorite unit
- Arcus 21 fielded
- Total score
- 20,815
- Military score
- 7,894
- Economic score
- 12,124
- Kills score
- 797
- Units killed
- 33
- Units lost
- 13
- Buildings razed
- 2
- Largest army
- 46
- First expansion
- 4:40
Age path
PrometheusClassical · Est. start 2:10
HyperionHeroic · Est. start 9:18
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Market economy400 total resource volume
Highest Score
Largest Army
Most Kills
Most Resources
DRDARGAME7
Loki · Grey · Team 2- EAPM
- 34.2
- Favorite unit
- Raiding Cavalry 20 fielded
- Total score
- 12,108
- Military score
- 4,685
- Economic score
- 6,896
- Kills score
- 527
- Units killed
- 13
- Units lost
- 38
- Buildings razed
- 6
- Largest army
- 46
- First expansion
- 7:39
Age path
HeimdallClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
LCID$500
Isis · Cyan · Team 1- EAPM
- 40.3
- Favorite unit
- Camel Rider 5 fielded
- Total score
- 17,404
- Military score
- 6,212
- Economic score
- 11,063
- Kills score
- 129
- Units killed
- 9
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 8
- First expansion
- 6:43
Age path
BastClassical · Research start 3:36
NephthysHeroic · Est. start 9:31
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling47 wall build events
No post-game awards
IvanDrago131
Amaterasu · Red · Team 2- EAPM
- 29.0
- Favorite unit
- Yumi Archer 14 fielded
- Total score
- 13,170
- Military score
- 5,675
- Economic score
- 6,767
- Kills score
- 728
- Units killed
- 26
- Units lost
- 28
- Buildings razed
- 3
- Largest army
- 37
- First expansion
- 12:16
Age path
MinakatatomiClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
MiloDuque94
Gaia · Orange · Team 1- EAPM
- 36.7
- Favorite unit
- Contarius 28 fielded
- Total score
- 17,715
- Military score
- 7,676
- Economic score
- 9,910
- Kills score
- 129
- Units killed
- 12
- Units lost
- 4
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- 11:48
Age path
OceanusClassical · Research start 4:15
TheiaHeroic · Research start 5:53
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements
DRH Solano11
Zeus · Maroon · Team 2- EAPM
- 6.6
- Favorite unit
- Toxotes 7 fielded
- Total score
- 13,043
- Military score
- 4,215
- Economic score
- 8,828
- Kills score
- 0
- Units killed
- 0
- Units lost
- 6
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- —
Age path
AthenaClassical · Research start 6:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Cosmic Consciousnessjuank mortMyMDRDARGAME7LCID$500IvanDrago131MiloDuque94DRH Solano11
Score composition
MilitaryEconomyKills score
Cosmic Consciousness
16,003
juank mort
10,530
MyM
20,815
DRDARGAME7
12,108
LCID$500
17,404
IvanDrago131
13,170
MiloDuque94
17,715
DRH Solano11
13,043
Units killed vs lost
KilledLost
Cosmic Consciousness
20 / 23
juank mort
1 / 6
MyM
33 / 13
DRDARGAME7
13 / 38
LCID$500
9 / 0
IvanDrago131
26 / 28
MiloDuque94
12 / 4
DRH Solano11
0 / 6
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
Cosmic Consciousness
Bought
No buys
Sold
No sells
Total player market volume0
juank mort
Bought
No buys
Sold
No sells
Total player market volume0
MyM
Bought
Sold
Total player market volume400
DRDARGAME7
Bought
No buys
Sold
No sells
Total player market volume0
LCID$500
Bought
No buys
Sold
No sells
Total player market volume0
IvanDrago131
Bought
No buys
Sold
No sells
Total player market volume0
MiloDuque94
Bought
No buys
Sold
No sells
Total player market volume0
DRH Solano11
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.