Replay-derived match flow, timings, and composition.

Advanced match analysis

Resign Now vs NoDoR

Queue
Ranked 1v1 Deathmatch
Map
Mirage
Map Seed
26508
Duration
31:42
Patch
19.17020
Played
· 17 hours ago
Mirage map preview
MapMirage
Defeated
Resign Now Kronos · Elo 1271 -27
31:42 Match length
Winner
NoDoR Zeus · Elo 1035 +27
79.6% win probability Pre-match · Resign Now favored · Upset win probability 20.4%
Key momentsIn match order
Armory timing
0:36 NoDoR Armory
First pressure
0:38 NoDoR Archery Range
Market timing
0:40 Resign Now Market
Fortress timing
1:14 NoDoR Fortress
Fastest Classical
1:20* Resign Now Prometheus · estimated
First extra TC
3:14 Resign Now Town Center
Fastest Heroic
3:25* Resign Now Rheia · estimated

Resign Now

Kronos · Blue
Loss 1271 -27
EAPM
40.2
Favorite unit
Contarius
388 fielded
Total score
100,439
Military score
33,230
Economic score
40,377
Kills score
26,832
Units killed
883
Units lost
625
Buildings razed
43
Largest army
867
First expansion
3:14
Age path
PrometheusClassical · Research start 0:20
RheiaHeroic · Est. start 2:10
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production867 military units
Largest Army Most Improvements Most Kills

NoDoR

Zeus · Maroon
Win 1035 +27
EAPM
60.8
Favorite unit
Myrmidon
353 fielded
Total score
112,651
Military score
48,137
Economic score
39,491
Kills score
25,079
Units killed
624
Units lost
885
Buildings razed
71
Largest army
1,087
First expansion
3:41
Age path
HermesClassical · Research start 0:25
ApolloHeroic · Timing unavailable
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy1,000 total resource volume
Large army production1,087 military units
Highest Score Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Resign NowNoDoR
Score
Total score NoDoR
100,43947%112,65153%
Military score NoDoR
33,23041%48,13759%
Economic score Resign Now
40,37751%39,49149%
Kills score Resign Now
26,83252%25,07948%
Combat and army
Resign NowNoDoR
883 Units killed 624
625 Units lost 885
43 Buildings razed 71
867 Largest army 1,087

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Resign Now

Bought

No buys

Sold

No sells

Total player market volume0

NoDoR

Bought

No buys

Sold

Food1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resign Now

Army · 867

Units

Contarius388
Arcus250
Fanatic191
Fire Siphon27
Oracle8
Turma3

Technologies0 researched

No key technologies recorded.

Buildings 11 types
Manor27
Mirror Tower26
Sentry Tower24
Military Barracks23
Farm18
Palace13
Town Center3
Market2
Counter Barracks1
Dock1
Temple1
God powers 9 invoked
Vortex4
Deconstruction3
Traitor2

NoDoR

Army · 1087

Units

Myrmidon353
Peltast218
Hoplite217
Hypaspist104
Petrobolos65
Toxotes32
Hippeus31
Prodromos28
Manticore23
Heracles5
Colossus4
Jason4
Centaur2
Bellerophon1

Technologies0 researched

No key technologies recorded.

Buildings 14 types
Sentry Tower29
Farm25
Fortress23
Military Academy14
House12
Storehouse11
Archery Range8
Stable8
Granary3
Market2
Town Center2
Armory1
Dock1
Temple1
God powers 4 invoked
Bolt1
Cease Fire1
Plenty Vault1
Underworld Passage1