Advanced match analysis
Luhwam254 vs Pott10
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 7840
- Duration
- 22:46
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Luhwam254
Shennong · Elo 1102 +15
22:46
Match length
Defeated
Pott10
Poseidon · Elo 1042 -15
58.5% win probability
Pre-match · Luhwam254 favored
win probability 41.5%
Key momentsIn match order
Luhwam254
Shennong · Blue- EAPM
- 42.5
- Favorite unit
- Ge Halberdier 38 fielded
- Total score
- 33,573
- Military score
- 13,174
- Economic score
- 16,578
- Kills score
- 3,843
- Units killed
- 131
- Units lost
- 95
- Buildings razed
- 0
- Largest army
- 87
- First expansion
- 7:52
Age path
ChiyouClassical · Research start 3:35
NubaHeroic · Research start 15:01
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling34 wall build events
Market economy900 total resource volume
Large army production87 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Pott10
Poseidon · Red- EAPM
- 65.7
- Favorite unit
- Hippeus 106 fielded
- Total score
- 22,225
- Military score
- 8,042
- Economic score
- 12,181
- Kills score
- 2,002
- Units killed
- 92
- Units lost
- 135
- Buildings razed
- 10
- Largest army
- 143
- First expansion
- 15:34
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
Large army production143 military units
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Luhwam254Pott10
Score
Combat and army
Luhwam254Pott10
131
Units killed
92
95
Units lost
135
0
Buildings razed
10
87
Largest army
143
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
Luhwam254
Bought
Sold
Total player market volume900
Pott10
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.