Replay-derived match flow, timings, and composition.

Advanced match analysis

Luhwam254 vs Pott10

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
7840
Duration
22:46
Patch
19.17020
Played
· 17 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Luhwam254 Shennong · Elo 1102 +15
22:46 Match length
Defeated
Pott10 Poseidon · Elo 1042 -15
58.5% win probability Pre-match · Luhwam254 favored win probability 41.5%
Key momentsIn match order
First pressure
3:41 Pott10 Stable
Fastest Classical
3:49* Pott10 Hermes · estimated
First extra TC
7:52 Luhwam254 Town Center
Armory timing
9:26 Luhwam254 Armory
Market timing
9:32 Luhwam254 Market
Fastest Heroic
16:16* Luhwam254 Nuba · estimated
Fortress timing
21:59 Pott10 Fortress

Luhwam254

Shennong · Blue
Win 1102 +15
EAPM
42.5
Favorite unit
Ge Halberdier
38 fielded
Total score
33,573
Military score
13,174
Economic score
16,578
Kills score
3,843
Units killed
131
Units lost
95
Buildings razed
0
Largest army
87
First expansion
7:52
Age path
ChiyouClassical · Research start 3:35
NubaHeroic · Research start 15:01
ZhurongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling34 wall build events
Market economy900 total resource volume
Large army production87 military units
Highest Score Largest Army Most Improvements Most Kills

Pott10

Poseidon · Red
Loss 1042 -15
EAPM
65.7
Favorite unit
Hippeus
106 fielded
Total score
22,225
Military score
8,042
Economic score
12,181
Kills score
2,002
Units killed
92
Units lost
135
Buildings razed
10
Largest army
143
First expansion
15:34
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling17 wall build events
Large army production143 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Luhwam254Pott10
Score
Total score Luhwam254
33,57360%22,22540%
Military score Luhwam254
13,17462%8,04238%
Economic score Luhwam254
16,57858%12,18142%
Kills score Luhwam254
3,84366%2,00234%
Combat and army
Luhwam254Pott10
131 Units killed 92
95 Units lost 135
0 Buildings razed 10
87 Largest army 143

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Luhwam254

Bought

Food400

Sold

Food500
Total player market volume900

Pott10

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Luhwam254

Army · 87

Units

Ge Halberdier38
Fire Archer14
Dao Swordsman10
Pioneer9
Chu Ko Nu5
Sage4
Wuzu Javelineer3
Tao Tie2
Jiang Zi Ya1
Siege Crossbow1

Technologies12 researched

Husbandry4:26
Hand Axe6:23
Pickaxe16:49
Copper Shields16:52
Copper Weapons16:53
Bow Saw17:35
Ballistics19:32
Bronze Shields19:34
Medium Archers20:51
Medium Infantry20:54
Copper Armor21:19
Shaft Mine21:50
Buildings 12 types
Wall34
Farm33
House22
Silo14
Baolei3
Military Camp3
Machine Workshop2
Temple2
Armory1
Imperial Academy1
Market1
Town Center1
God powers 5 invoked
Prosperous Seeds3
Drought Land1
Lightning Weapons1

Pott10

Army · 143

Units

Hippeus106
Toxotes11
Centaur9
Hoplite6
Hypaspist6
Atalanta2
Theseus2
Hydra1

Technologies7 researched · 1 pre-queued

Medium CavalryPre-queued · 4:36
Hand Axe15:14
Pickaxe15:14
Plow15:16
Copper Weapons21:10
Copper Armor21:10
Copper Shields21:10
Ballistics21:10
Buildings 12 types
House18
Wall17
Storehouse9
Granary8
Farm6
Stable5
Archery Range4
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1