Advanced match analysis
Bk Zeref + MD_SHARK vs yellingnewt + EXILE
- Queue
- Ranked 2v2 Supremacy
- Map
- Savannah
- Map Seed
- 3830
- Duration
- 17:54
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 812
Bk Zeref
Kronos · Elo 796 -22
MD_SHARK
Susanoo · Elo 828 -26
17:54
Match length
Victory
Team Elo 947
yellingnewt
Kronos · Elo 947 +11
EXILE
Gaia · Elo 947 +12
31.5% win probability
Pre-match · yellingnewt + EXILE favored
win probability 68.5%
Key momentsIn match order
Bk Zeref
Kronos · Peach · Team 1- EAPM
- 10.6
- Favorite unit
- Murmillo 17 fielded
- Total score
- 8,322
- Military score
- 3,345
- Economic score
- 4,603
- Kills score
- 374
- Units killed
- 14
- Units lost
- 80
- Buildings razed
- 0
- Largest army
- 31
- First expansion
- —
Age path
PrometheusClassical · Research start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
yellingnewt
Kronos · Pink · Team 2- EAPM
- 35.7
- Favorite unit
- Automaton 24 fielded
- Total score
- 27,017
- Military score
- 9,040
- Economic score
- 15,591
- Kills score
- 2,426
- Units killed
- 55
- Units lost
- 30
- Buildings razed
- 31
- Largest army
- 63
- First expansion
- 10:14
Age path
LetoClassical · Est. start 3:30
RheiaHeroic · Est. start 10:53
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Highest Score
Most Improvements
Most Resources
MD_SHARK
Susanoo · Yellow · Team 1- EAPM
- 19.9
- Favorite unit
- Bushi 21 fielded
- Total score
- 8,431
- Military score
- 4,514
- Economic score
- 2,789
- Kills score
- 1,128
- Units killed
- 42
- Units lost
- 79
- Buildings razed
- 0
- Largest army
- 40
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
EXILE
Gaia · Blue · Team 2- EAPM
- 27.9
- Favorite unit
- Murmillo 65 fielded
- Total score
- 25,670
- Military score
- 6,955
- Economic score
- 16,467
- Kills score
- 2,384
- Units killed
- 110
- Units lost
- 24
- Buildings razed
- 3
- Largest army
- 67
- First expansion
- 8:11
Age path
OceanusClassical · Est. start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Bk ZerefyellingnewtMD_SHARKEXILE
Score composition
MilitaryEconomyKills score
Bk Zeref
8,322
yellingnewt
27,017
MD_SHARK
8,431
EXILE
25,670
Units killed vs lost
KilledLost
Bk Zeref
14 / 80
yellingnewt
55 / 30
MD_SHARK
42 / 79
EXILE
110 / 24
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.