Replay-derived match flow, timings, and composition.

Advanced match analysis

Bk Zeref + MD_SHARK vs yellingnewt + EXILE

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
3830
Duration
17:54
Patch
19.17020
Played
· 17 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 812
Bk Zeref Kronos · Elo 796 -22
MD_SHARK Susanoo · Elo 828 -26
17:54 Match length
Victory Team Elo 947
yellingnewt Kronos · Elo 947 +11
EXILE Gaia · Elo 947 +12
31.5% win probability Pre-match · yellingnewt + EXILE favored win probability 68.5%
Key momentsIn match order
Fastest Classical
3:48* Bk Zeref Prometheus · estimated
First pressure
4:39 EXILE Military Barracks
First extra TC
8:11 EXILE Town Center
Armory timing
9:23 yellingnewt Armory
Fastest Heroic
12:08* yellingnewt Rheia · estimated
Fortress timing
17:06 yellingnewt Palace

Bk Zeref

Kronos · Peach · Team 1
Loss 796 -22
EAPM
10.6
Favorite unit
Murmillo
17 fielded
Total score
8,322
Military score
3,345
Economic score
4,603
Kills score
374
Units killed
14
Units lost
80
Buildings razed
0
Largest army
31
First expansion
—
Age path
PrometheusClassical · Research start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

yellingnewt

Kronos · Pink · Team 2
Win 947 +11
EAPM
35.7
Favorite unit
Automaton
24 fielded
Total score
27,017
Military score
9,040
Economic score
15,591
Kills score
2,426
Units killed
55
Units lost
30
Buildings razed
31
Largest army
63
First expansion
10:14
Age path
LetoClassical · Est. start 3:30
RheiaHeroic · Est. start 10:53
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Highest Score Most Improvements Most Resources

MD_SHARK

Susanoo · Yellow · Team 1
Loss 828 -26
EAPM
19.9
Favorite unit
Bushi
21 fielded
Total score
8,431
Military score
4,514
Economic score
2,789
Kills score
1,128
Units killed
42
Units lost
79
Buildings razed
0
Largest army
40
First expansion
—
Age path
MinakatatomiClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

EXILE

Gaia · Blue · Team 2
Win 947 +12
EAPM
27.9
Favorite unit
Murmillo
65 fielded
Total score
25,670
Military score
6,955
Economic score
16,467
Kills score
2,384
Units killed
110
Units lost
24
Buildings razed
3
Largest army
67
First expansion
8:11
Age path
OceanusClassical · Est. start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Bk ZerefyellingnewtMD_SHARKEXILE
Score composition MilitaryEconomyKills score
Bk Zeref 8,322
3,3454,603
yellingnewt 27,017
9,04015,591
MD_SHARK 8,431
4,514
EXILE 25,670
6,95516,467
Units killed vs lost KilledLost
Bk Zeref 14 / 80
80
yellingnewt 55 / 30
5530
MD_SHARK 42 / 79
4279
EXILE 110 / 24
11024

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bk Zeref

Army · 31

Units

Murmillo17
Turma6
Promethean4
Oracle2
Cheiroballista1
Katapeltes1

Technologies2 researched

Plow10:16
Hand Axe12:48
Buildings 6 types
Farm7
Manor3
Temple2
Counter Barracks1
Economic Guild1
Military Barracks1
God powers 12 invoked
Valor11
Deconstruction1

yellingnewt

Army · 63

Units

Automaton24
Turma9
Murmillo8
Cheiroballista6
Contarius4
Katapeltes4
Oracle4
Arcus2
Behemoth2

Technologies1 researched · 10 pre-queued

PickaxePre-queued · 2:45
Hand Axe7:06
Medium ArchersPre-queued · 11:42
Medium InfantryPre-queued · 11:43
Copper WeaponsPre-queued · 11:44
Copper ArmorPre-queued · 11:44
Copper ShieldsPre-queued · 11:44
BallisticsPre-queued · 11:45
Shaft MinePre-queued · 14:13
Bow SawPre-queued · 14:14
PlowPre-queued · 14:14
Buildings 9 types
Manor8
Farm6
Town Center3
Armory1
Counter Barracks1
Economic Guild1
Military Barracks1
Palace1
Temple1
God powers 7 invoked
Spider Lair4
Deconstruction2
Traitor1

MD_SHARK

Army · 40

Units

Bushi21
Naginata Rider10
Onna Musha4
Samurai3
Kitsune2

Technologies3 researched

Hand Axe3:58
Pickaxe12:00
Husbandry12:04
Buildings 9 types
House11
Watermill6
Sentry Tower3
Shrine Japanese3
Dojo2
Guardhouse2
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 3 invoked
Kusanagi2
Shrine Of The Hunt1

EXILE

Army · 67

Units

Murmillo65
Caladria2

Technologies4 researched

Medium Infantry12:00
Plow12:36
Pickaxe12:37
Hand Axe12:37
Buildings 7 types
Manor8
Farm6
Military Barracks6
Economic Guild2
Temple2
Armory1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest2