Advanced match analysis
drrubberfunk vs Wyzardmt
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 15226
- Duration
- 17:52
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
drrubberfunk
Huitzilopochtli · Elo 1272 -15
17:52
Match length
Winner
Wyzardmt
Amaterasu · Elo 1323 +15
42.7% win probability
Pre-match · Wyzardmt favored
win probability 57.3%
Key momentsIn match order
drrubberfunk
Huitzilopochtli · Blue- EAPM
- 75.8
- Favorite unit
- Tequihua Archer 30 fielded
- Total score
- 17,676
- Military score
- 6,174
- Economic score
- 10,550
- Kills score
- 952
- Units killed
- 31
- Units lost
- 81
- Buildings razed
- 3
- Largest army
- 76
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 3:58
CoatlicueHeroic · Est. start 9:51
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
Most Deaths
Wyzardmt
Amaterasu · Red- EAPM
- 35.1
- Favorite unit
- Shinobi 19 fielded
- Total score
- 27,551
- Military score
- 13,117
- Economic score
- 12,721
- Kills score
- 1,713
- Units killed
- 80
- Units lost
- 28
- Buildings razed
- 4
- Largest army
- 61
- First expansion
- 13:43
Age path
MinakatatomiClassical · Research start 2:47
RaijinHeroic · Research start 10:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
drrubberfunkWyzardmt
Score
Combat and army
drrubberfunkWyzardmt
31
Units killed
80
81
Units lost
28
3
Buildings razed
4
76
Largest army
61
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.