Advanced match analysis
TS vs horvath
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 19844
- Duration
- 26:50
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
TS
Ra · Elo 1405 -6
26:50
Match length
Winner
horvath
Tezcatlipoca · Elo 1658 +6
18.9% win probability
Pre-match · horvath favored
win probability 81.1%
Key momentsIn match order
TS
Ra · Blue- EAPM
- 47.2
- Favorite unit
- Spearman 129 fielded
- Total score
- 45,137
- Military score
- 21,879
- Economic score
- 19,763
- Kills score
- 3,569
- Units killed
- 100
- Units lost
- 207
- Buildings razed
- 2
- Largest army
- 192
- First expansion
- 4:53
Age path
BastClassical · Est. start 3:49
SekhmetHeroic · Est. start 7:39
HorusMythic · Est. start 16:44
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production192 military units
Most Deaths
Most Improvements
horvath
Tezcatlipoca · Red- EAPM
- 62.4
- Favorite unit
- Jaguar Rider 87 fielded
- Total score
- 63,154
- Military score
- 26,235
- Economic score
- 32,188
- Kills score
- 4,755
- Units killed
- 206
- Units lost
- 144
- Buildings razed
- 15
- Largest army
- 179
- First expansion
- 6:04
Age path
HuehuecoyotlClassical · Research start 3:43
CoyolxauhquiHeroic · Est. start 11:13
XolotlMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy300 total resource volume
Large army production179 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TShorvath
Score
Combat and army
TShorvath
100
Units killed
206
207
Units lost
144
2
Buildings razed
15
192
Largest army
179
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
TS
Bought
No buys
Sold
No sells
Total player market volume0
horvath
Bought
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.