Replay-derived match flow, timings, and composition.

Advanced match analysis

SilverOtter15 vs Zeusgerman02

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
31085
Duration
2:36
Patch
19.17020
Played
· 15 hours ago
Marsh map preview
MapMarsh
Winner
SilverOtter15 Shennong · Elo 472 +24
2:36 Match length
Defeated
Zeusgerman02 Zeus · Elo 621 -24
29.8% win probability Pre-match · Zeusgerman02 favored · Upset win probability 70.2%

SilverOtter15

Shennong · Grey
Win 472 +24
EAPM
9.3
Total score
3,351
Military score
1,405
Economic score
1,946
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score

Zeusgerman02

Zeus · Blue
Loss 621 -24
EAPM
23.5
Total score
3,205
Military score
1,375
Economic score
1,830
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SilverOtter15Zeusgerman02
Score
Total score SilverOtter15
3,35151%3,20549%
Military score SilverOtter15
1,40551%1,37549%
Economic score SilverOtter15
1,94652%1,83048%
Kills score Even
Combat and army
SilverOtter15Zeusgerman02
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SilverOtter15

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Farm2
Silo2
House1
Temple1
God powers 1 invoked
Prosperous Seeds1

Zeusgerman02

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 3 types
Granary1
Storehouse1
Temple1
God powers None invoked

No god powers recorded.