Replay-derived match flow, timings, and composition.

Advanced match analysis

PrincessUnsettle vs Cyprus

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
17146
Duration
2:28
Patch
19.17020
Played
· 15 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
PrincessUnsettle Oranos · Elo 1450 -17
2:28 Match length
Winner
Cyprus Thor · Elo 1471 +17
47.0% win probability Pre-match · Cyprus favored win probability 53.0%
Key momentsIn match order
First pressure
1:30 Cyprus Hersir trained

PrincessUnsettle

Oranos · Blue
Loss 1450 -17
EAPM
12.5
Favorite unit
—
Total score
3,636
Military score
1,300
Economic score
2,336
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
OceanusClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Resources

Cyprus

Thor · Red
Win 1471 +17
EAPM
55.0
Favorite unit
Hersir
3 fielded
Total score
3,219
Military score
1,545
Economic score
1,674
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
3
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

PrincessUnsettleCyprus
Score
Total score PrincessUnsettle
3,63653%3,21947%
Military score Cyprus
1,30046%1,54554%
Economic score PrincessUnsettle
2,33658%1,67442%
Kills score Even
Combat and army
PrincessUnsettleCyprus
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 3

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PrincessUnsettle

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Temple1
God powers None invoked

No god powers recorded.

Cyprus

Army · 3

Units

Hersir3

Technologies0 researched

No key technologies recorded.

Buildings 2 types
House1
Temple1
God powers None invoked

No god powers recorded.