Advanced match analysis
rafensergio vs hockeymachine1989
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 16085
- Duration
- 12:17
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
rafensergio
Hades · Elo 941 -15
12:17
Match length
Winner
hockeymachine1989
Freyr · Elo 997 +15
42.0% win probability
Pre-match · hockeymachine1989 favored
win probability 58.0%
Key momentsIn match order
rafensergio
Hades · Red- EAPM
- 20.8
- Favorite unit
- Toxotes 21 fielded
- Total score
- 10,837
- Military score
- 2,669
- Economic score
- 8,060
- Kills score
- 108
- Units killed
- 5
- Units lost
- 21
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- 7:19
Age path
AthenaClassical · Est. start 2:54
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Most Deaths
hockeymachine1989
Freyr · Blue- EAPM
- 25.8
- Favorite unit
- Raiding Cavalry 20 fielded
- Total score
- 15,302
- Military score
- 6,840
- Economic score
- 7,802
- Kills score
- 704
- Units killed
- 21
- Units lost
- 5
- Buildings razed
- 7
- Largest army
- 40
- First expansion
- —
Age path
UllrClassical · Research start 3:29
AegirHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
rafensergiohockeymachine1989
Score
Combat and army
rafensergiohockeymachine1989
5
Units killed
21
21
Units lost
5
0
Buildings razed
7
24
Largest army
40
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.