Replay-derived match flow, timings, and composition.

Advanced match analysis

rafensergio vs hockeymachine1989

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
16085
Duration
12:17
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
rafensergio Hades · Elo 941 -15
12:17 Match length
Winner
hockeymachine1989 Freyr · Elo 997 +15
42.0% win probability Pre-match · hockeymachine1989 favored win probability 58.0%
Key momentsIn match order
Fastest Classical
3:54* rafensergio Athena · estimated
First pressure
4:06 hockeymachine1989 Hersir trained
First extra TC
7:19 rafensergio Town Center
Armory timing
8:50 hockeymachine1989 Armory

rafensergio

Hades · Red
Loss 941 -15
EAPM
20.8
Favorite unit
Toxotes
21 fielded
Total score
10,837
Military score
2,669
Economic score
8,060
Kills score
108
Units killed
5
Units lost
21
Buildings razed
0
Largest army
24
First expansion
7:19
Age path
AthenaClassical · Est. start 2:54
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Most Deaths

hockeymachine1989

Freyr · Blue
Win 997 +15
EAPM
25.8
Favorite unit
Raiding Cavalry
20 fielded
Total score
15,302
Military score
6,840
Economic score
7,802
Kills score
704
Units killed
21
Units lost
5
Buildings razed
7
Largest army
40
First expansion
—
Age path
UllrClassical · Research start 3:29
AegirHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

rafensergiohockeymachine1989
Score
Total score hockeymachine1989
10,83741%15,30259%
Military score hockeymachine1989
2,66928%6,84072%
Economic score rafensergio
8,06051%7,80249%
Kills score hockeymachine1989
10870487%
Combat and army
rafensergiohockeymachine1989
5 Units killed 21
21 Units lost 5
0 Buildings razed 7
24 Largest army 40

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rafensergio

Army · 24

Units

Toxotes21
Ajax2
Achilles1

Technologies0 researched · 3 pre-queued

PickaxePre-queued · 9:49
Hand AxePre-queued · 9:50
Medium ArchersPre-queued · 10:20
Buildings 7 types
House11
Archery Range7
Granary4
Military Academy3
Storehouse3
Town Center2
Temple1
God powers 2 invoked
Restoration1
Sentinel1

hockeymachine1989

Army · 40

Units

Raiding Cavalry20
Hersir8
Throwing Axeman8
Draugr2
Berserk1
Huskarl1

Technologies8 researched

Hand Axe3:38
Pickaxe3:41
Medium Cavalry5:28
Plow8:35
Copper Shields9:50
Copper Weapons9:50
Copper Armor9:51
Medium Infantry11:50
Buildings 7 types
House12
Farm11
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers 1 invoked
Asgardian Bastion1