Replay-derived match flow, timings, and composition.

Advanced match analysis

SenorWigglezz vs Blashikovski

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
13351
Duration
20:08
Patch
19.17020
Played
· 8 hours ago
Savannah map preview
MapSavannah
Winner
SenorWigglezz Kronos · Elo 792 +19
20:08 Match length
Defeated
Blashikovski Zeus · Elo 817 -19
46.4% win probability Pre-match · Blashikovski favored · Upset win probability 53.6%
Key momentsIn match order
Fastest Classical
3:57* SenorWigglezz Prometheus · estimated
First pressure
4:10 SenorWigglezz Counter Barracks
Armory timing
5:56 SenorWigglezz Armory
Market timing
8:18 SenorWigglezz Market
Fastest Heroic
8:41* SenorWigglezz Hyperion · estimated
Fortress timing
13:50 SenorWigglezz Palace
First extra TC
14:33 SenorWigglezz Town Center

SenorWigglezz

Kronos · Blue
Win 792 +19
EAPM
15.2
Favorite unit
Turma
17 fielded
Total score
28,652
Military score
13,683
Economic score
14,242
Kills score
819
Units killed
29
Units lost
68
Buildings razed
0
Largest army
75
First expansion
14:33
Age path
PrometheusClassical · Est. start 2:57
HyperionHeroic · Est. start 7:26
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling30 wall build events
Market economy1,200 total resource volume
Highest Score Largest Army Most Deaths Most Resources

Blashikovski

Zeus · Red
Loss 817 -19
EAPM
17.9
Favorite unit
Peltast
13 fielded
Total score
22,574
Military score
10,300
Economic score
10,861
Kills score
1,425
Units killed
69
Units lost
30
Buildings razed
1
Largest army
34
First expansion
—
Age path
AthenaClassical · Est. start 3:24
DionysusHeroic · Est. start 8:41
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SenorWigglezzBlashikovski
Score
Total score SenorWigglezz
28,65256%22,57444%
Military score SenorWigglezz
13,68357%10,30043%
Economic score SenorWigglezz
14,24257%10,86143%
Kills score Blashikovski
81936%1,42564%
Combat and army
SenorWigglezzBlashikovski
29 Units killed 69
68 Units lost 30
0 Buildings razed 1
75 Largest army 34

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

SenorWigglezz

Bought

Food400

Sold

Food200
Wood600
Total player market volume1,200

Blashikovski

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SenorWigglezz

Army · 75

Units

Turma17
Promethean14
Cheiroballista11
Arcus8
Murmillo6
Oracle6
Destroyer4
Oracle Hero4
Satyr4
Contarius1

Technologies10 researched

Pickaxe3:23
Hand Axe3:39
Copper Weapons7:04
Copper Shields7:05
Copper Armor9:16
Ballistics9:47
Plow11:42
Medium Archers14:40
Bronze Shields16:08
Bronze Wall19:53
Buildings 11 types
Wall30
Manor10
Farm9
Military Barracks3
Palace3
Counter Barracks2
Temple2
Armory1
Economic Guild1
Market1
Town Center1
God powers 4 invoked
Deconstruction2
Chaos1
Valor1

Blashikovski

Army · 34

Units

Peltast13
Hippeus9
Hoplite6
Hypaspist2
Jason2
Heracles1
Odysseus1

Technologies2 researched · 10 pre-queued

Medium InfantryPre-queued · 8:38
Copper ArmorPre-queued · 10:23
Copper ShieldsPre-queued · 10:23
Copper WeaponsPre-queued · 12:40
Medium Archers13:26
Bronze ArmorPre-queued · 14:05
BallisticsPre-queued · 16:31
Bronze Weapons17:37
Hand AxePre-queued · 17:41
PickaxePre-queued · 17:42
Medium CavalryPre-queued · 17:47
Heavy InfantryPre-queued · 17:49
Buildings 11 types
Farm11
House10
Granary5
Storehouse5
Military Academy4
Wall4
Archery Range3
Stable3
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1