Advanced match analysis
SenorWigglezz vs Blashikovski
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 13351
- Duration
- 20:08
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
SenorWigglezz
Kronos · Elo 792 +19
20:08
Match length
Defeated
Blashikovski
Zeus · Elo 817 -19
46.4% win probability
Pre-match · Blashikovski favored · Upset
win probability 53.6%
Key momentsIn match order
SenorWigglezz
Kronos · Blue- EAPM
- 15.2
- Favorite unit
- Turma 17 fielded
- Total score
- 28,652
- Military score
- 13,683
- Economic score
- 14,242
- Kills score
- 819
- Units killed
- 29
- Units lost
- 68
- Buildings razed
- 0
- Largest army
- 75
- First expansion
- 14:33
Age path
PrometheusClassical · Est. start 2:57
HyperionHeroic · Est. start 7:26
HeliosMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling30 wall build events
Market economy1,200 total resource volume
Highest Score
Largest Army
Most Deaths
Most Resources
Blashikovski
Zeus · Red- EAPM
- 17.9
- Favorite unit
- Peltast 13 fielded
- Total score
- 22,574
- Military score
- 10,300
- Economic score
- 10,861
- Kills score
- 1,425
- Units killed
- 69
- Units lost
- 30
- Buildings razed
- 1
- Largest army
- 34
- First expansion
- —
Age path
AthenaClassical · Est. start 3:24
DionysusHeroic · Est. start 8:41
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SenorWigglezzBlashikovski
Score
Combat and army
SenorWigglezzBlashikovski
29
Units killed
69
68
Units lost
30
0
Buildings razed
1
75
Largest army
34
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
SenorWigglezz
Bought
Sold
Total player market volume1,200
Blashikovski
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.