Advanced match analysis
tionelson vs alexjaponesin
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 13945
- Duration
- 10:56
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
tionelson
Isis · Elo 1039 -16
10:56
Match length
Winner
alexjaponesin
Shennong · Elo 1062 +16
46.7% win probability
Pre-match · alexjaponesin favored
win probability 53.3%
Key momentsIn match order
tionelson
Isis · Blue- EAPM
- 22.7
- Favorite unit
- —
- Total score
- 12,307
- Military score
- 3,022
- Economic score
- 9,246
- Kills score
- 39
- Units killed
- 1
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- 5:23
Age path
AnubisClassical · Research start 4:01
SobekHeroic · Research start 8:14
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
Most Resources
alexjaponesin
Shennong · Red- EAPM
- 51.3
- Favorite unit
- Dao Swordsman 11 fielded
- Total score
- 13,938
- Military score
- 5,667
- Economic score
- 8,163
- Kills score
- 108
- Units killed
- 15
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- —
Age path
ChiyouClassical · Est. start 4:57
RushouHeroic · Est. start 8:10
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
tionelsonalexjaponesin
Score
Combat and army
tionelsonalexjaponesin
1
Units killed
15
15
Units lost
1
0
Buildings razed
0
0
Largest army
24
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
tionelson
Army · 0Units
No military units recorded.