Replay-derived match flow, timings, and composition.

Advanced match analysis

giton vs higornog96

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
5331
Duration
24:07
Patch
19.17020
Played
· 8 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
giton Loki · Elo 1184 +15
24:07 Match length
Defeated
higornog96 Loki · Elo 1139 -15
56.4% win probability Pre-match · giton favored win probability 43.6%
Key momentsIn match order
First pressure
3:14 higornog96 Hersir trained
Fastest Classical
4:04* higornog96 Heimdall · estimated
First extra TC
5:40 giton Town Center
Armory timing
7:55 giton Armory
Fortress timing
10:14 giton Hill Fort
Fastest Heroic
10:40* giton Bragi · estimated
Fastest Mythic
13:59* giton Hel · estimated
Market timing
16:39 higornog96 Market

giton

Loki · Blue
Win 1184 +15
EAPM
41.2
Favorite unit
Throwing Axeman
31 fielded
Total score
60,802
Military score
15,916
Economic score
38,205
Kills score
6,681
Units killed
235
Units lost
65
Buildings razed
26
Largest army
80
First expansion
5:40
Age path
ForsetiClassical · Research start 4:02
BragiHeroic · Est. start 9:25
HelMythic · Est. start 11:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production80 military units
Highest Score Most Improvements Most Kills Most Resources

higornog96

Loki · Yellow
Loss 1139 -15
EAPM
28.3
Favorite unit
Throwing Axeman
79 fielded
Total score
16,401
Military score
6,055
Economic score
8,088
Kills score
2,258
Units killed
65
Units lost
240
Buildings razed
1
Largest army
192
First expansion
10:57
Age path
HeimdallClassical · Est. start 3:04
BragiHeroic · Est. start 11:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,300 total resource volume
Large army production192 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

gitonhigornog96
Score
Total score giton
60,80279%16,401
Military score giton
15,91672%6,05528%
Economic score giton
38,20583%8,088
Kills score giton
6,68175%2,25825%
Combat and army
gitonhigornog96
235 Units killed 65
65 Units lost 240
26 Buildings razed 1
80 Largest army 192

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

giton

Bought

No buys

Sold

No sells

Total player market volume0

higornog96

Bought

Wood200

Sold

Food300
Wood4,800
Total player market volume5,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

giton

Army · 80

Units

Throwing Axeman31
Berserk23
Fire Giant9
Portable Ram6
Huskarl5
Hersir3
Mountain Giant3

Technologies18 researched · 1 pre-queued

Hand Axe3:31
Pickaxe3:47
Medium InfantryPre-queued · 8:49
Husbandry9:07
Ballistics9:15
Bow Saw10:39
Shaft Mine10:41
Heavy Infantry11:40
Plow12:45
Copper Armor13:12
Copper Weapons14:18
Bronze Armor14:19
Copper Shields16:02
Bronze Weapons16:02
Iron Armor16:02
Champion Infantry16:04
Iron Weapons18:57
Bronze Shields18:58
Iron Shields20:47
Buildings 10 types
Farm39
House18
Wall10
Longhouse4
Ox Cart Building4
Town Center3
Temple2
Armory1
Great Hall1
Hill Fort1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1

higornog96

Army · 192

Units

Throwing Axeman79
Hersir42
Godi30
Raiding Cavalry16
Huskarl9
Hirdman6
Jarl5
Einheri3
Berserk2

Technologies0 researched · 10 pre-queued

Copper WeaponsPre-queued · 12:28
Copper ArmorPre-queued · 12:28
Copper ShieldsPre-queued · 12:29
BallisticsPre-queued · 12:29
PickaxePre-queued · 12:30
Hand AxePre-queued · 12:31
PlowPre-queued · 12:31
HusbandryPre-queued · 12:32
Medium InfantryPre-queued · 13:37
Medium CavalryPre-queued · 15:06
Buildings 9 types
House31
Ox Cart Building12
Longhouse5
Great Hall4
Hill Fort3
Market2
Town Center2
Armory1
Temple1
God powers 4 invoked
Flaming Weapons2
Spy2