Advanced match analysis
giton vs higornog96
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 5331
- Duration
- 24:07
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
giton
Loki · Elo 1184 +15
24:07
Match length
Defeated
higornog96
Loki · Elo 1139 -15
56.4% win probability
Pre-match · giton favored
win probability 43.6%
Key momentsIn match order
giton
Loki · Blue- EAPM
- 41.2
- Favorite unit
- Throwing Axeman 31 fielded
- Total score
- 60,802
- Military score
- 15,916
- Economic score
- 38,205
- Kills score
- 6,681
- Units killed
- 235
- Units lost
- 65
- Buildings razed
- 26
- Largest army
- 80
- First expansion
- 5:40
Age path
ForsetiClassical · Research start 4:02
BragiHeroic · Est. start 9:25
HelMythic · Est. start 11:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production80 military units
Highest Score
Most Improvements
Most Kills
Most Resources
higornog96
Loki · Yellow- EAPM
- 28.3
- Favorite unit
- Throwing Axeman 79 fielded
- Total score
- 16,401
- Military score
- 6,055
- Economic score
- 8,088
- Kills score
- 2,258
- Units killed
- 65
- Units lost
- 240
- Buildings razed
- 1
- Largest army
- 192
- First expansion
- 10:57
Age path
HeimdallClassical · Est. start 3:04
BragiHeroic · Est. start 11:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,300 total resource volume
Large army production192 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
gitonhigornog96
Score
Combat and army
gitonhigornog96
235
Units killed
65
65
Units lost
240
26
Buildings razed
1
80
Largest army
192
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,300 total volume›
giton
Bought
No buys
Sold
No sells
Total player market volume0
higornog96
Bought
Sold
Total player market volume5,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.