Advanced match analysis
Kaku#4705 + Luuci0oo vs augustokelvinsg + Kevioly xX
- Queue
- Ranked 2v2 Supremacy
- Map
- Oasis
- Map Seed
- 22588
- Duration
- 37:17
- Patch
- 19.17020
- Played
- · 8 hours ago
Victory
Team Elo 860
Kaku#4705
Amaterasu · Elo 859 +15
Luuci0oo
Freyr · Elo 860 +15
37:17
Match length
Defeat
Team Elo 791
augustokelvinsg
Poseidon · Elo 729 -31
Kevioly xX
Tsukuyomi · Elo 853 -18
59.8% win probability
Pre-match · Kaku#4705 + Luuci0oo favored
win probability 40.2%
Key momentsIn match order
Kaku#4705
Amaterasu · Blue · Team 1- EAPM
- 34.1
- Favorite unit
- Yari Spearman 96 fielded
- Total score
- 104,903
- Military score
- 29,059
- Economic score
- 57,014
- Kills score
- 18,860
- Units killed
- 573
- Units lost
- 253
- Buildings razed
- 94
- Largest army
- 175
- First expansion
- 7:03
Age path
Ame No UzumeClassical · Est. start 4:05
HachimanHeroic · Est. start 13:53
TakemikazuchiMythic · Est. start 17:48
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling34 wall build events
Large army production175 military units
Highest Score
Largest Army
Most Kills
augustokelvinsg
Poseidon · Red · Team 2- EAPM
- 35.0
- Favorite unit
- Hoplite 122 fielded
- Total score
- 51,496
- Military score
- 19,425
- Economic score
- 26,365
- Kills score
- 5,726
- Units killed
- 143
- Units lost
- 318
- Buildings razed
- 51
- Largest army
- 295
- First expansion
- 5:06
Age path
HermesClassical · Research start 3:53
DionysusHeroic · Research start 15:09
HephaestusMythic · Research start 26:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy9,900 total resource volume
Large army production295 military units
No post-game awards
Luuci0oo
Freyr · Maroon · Team 1- EAPM
- 43.3
- Favorite unit
- Berserk 37 fielded
- Total score
- 49,875
- Military score
- 18,961
- Economic score
- 25,750
- Kills score
- 5,228
- Units killed
- 167
- Units lost
- 150
- Buildings razed
- 1
- Largest army
- 119
- First expansion
- 18:29
Age path
FreyjaClassical · Research start 4:27
AegirHeroic · Research start 14:54
VidarMythic · Research start 30:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Market economy5,100 total resource volume
Large army production119 military units
Most Improvements
Kevioly xX
Tsukuyomi · Green · Team 2- EAPM
- 29.7
- Favorite unit
- Naginata Rider 125 fielded
- Total score
- 60,968
- Military score
- 21,418
- Economic score
- 35,616
- Kills score
- 3,934
- Units killed
- 131
- Units lost
- 415
- Buildings razed
- 12
- Largest army
- 505
- First expansion
- 11:20
Age path
Inari OkamiClassical · Research start 4:22
FujinHeroic · Research start 11:45
WatatsumiMythic · Research start 18:33
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production505 military units
Most Deaths
Most Resources
Most Titan Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Kaku#4705augustokelvinsgLuuci0ooKevioly xX
Score composition
MilitaryEconomyKills score
Kaku#4705
104,903
augustokelvinsg
51,496
Luuci0oo
49,875
Kevioly xX
60,968
Units killed vs lost
KilledLost
Kaku#4705
573 / 253
augustokelvinsg
143 / 318
Luuci0oo
167 / 150
Kevioly xX
131 / 415
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 15,000 total volume›
Kaku#4705
Bought
No buys
Sold
No sells
Total player market volume0
augustokelvinsg
Bought
Sold
Total player market volume9,900
Luuci0oo
Bought
Sold
Total player market volume5,100
Kevioly xX
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.