Advanced match analysis
Hello55jdc + 阿強 + Dark4724833 vs fumful + LePaposie + TheVoidIs99
- Queue
- Ranked 3v3 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 17689
- Duration
- 19:45
- Patch
- 19.17020
- Played
- · 8 hours ago
Victory
Team Elo 1344
Hello55jdc
Amaterasu · Elo 1341 +10
阿強
Zeus · Elo 1324 +10
Dark4724833
Demeter · Elo 1368 +9
19:45
Match length
Defeat
Team Elo 1174
fumful
Ra · Elo 1144 -8
LePaposie
Amaterasu · Elo 1239 -13
TheVoidIs99
Odin · Elo 1138 -8
72.7% win probability
Pre-match · Hello55jdc + 阿強 + Dark4724833 favored
win probability 27.3%
Key momentsIn match order
Hello55jdc
Amaterasu · Blue · Team 1- EAPM
- 49.5
- Favorite unit
- Yumi Archer 29 fielded
- Total score
- 49,200
- Military score
- 21,595
- Economic score
- 24,212
- Kills score
- 3,393
- Units killed
- 127
- Units lost
- 71
- Buildings razed
- 19
- Largest army
- 132
- First expansion
- 8:13
Age path
MinakatatomiClassical · Est. start 2:59
HachimanHeroic · Est. start 11:56
TakemikazuchiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling37 wall build events
Large army production132 military units
No post-game awards
fumful
Ra · Red · Team 2- EAPM
- 55.2
- Favorite unit
- Slinger 251 fielded
- Total score
- 35,608
- Military score
- 10,362
- Economic score
- 23,580
- Kills score
- 1,666
- Units killed
- 69
- Units lost
- 184
- Buildings razed
- 0
- Largest army
- 270
- First expansion
- 8:46
Age path
PtahClassical · Est. start 3:24
SobekHeroic · Est. start 11:03
OsirisMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production270 military units
No post-game awards
阿強
Zeus · Yellow · Team 1- EAPM
- 53.0
- Favorite unit
- Hoplite 146 fielded
- Total score
- 40,128
- Military score
- 14,210
- Economic score
- 23,403
- Kills score
- 2,522
- Units killed
- 120
- Units lost
- 56
- Buildings razed
- 1
- Largest army
- 149
- First expansion
- 4:54
Age path
AthenaClassical · Est. start 3:30
DionysusHeroic · Est. start 15:50
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Large army production149 military units
No post-game awards
LePaposie
Amaterasu · Green · Team 2- EAPM
- 69.7
- Favorite unit
- Samurai 32 fielded
- Total score
- 48,627
- Military score
- 20,449
- Economic score
- 26,312
- Kills score
- 1,932
- Units killed
- 80
- Units lost
- 97
- Buildings razed
- 3
- Largest army
- 115
- First expansion
- 7:45
Age path
MinakatatomiClassical · Est. start 2:51
RaijinHeroic · Est. start 9:22
OkuninushiMythic · Est. start 16:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production115 military units
No post-game awards
Dark4724833
Demeter · Cyan · Team 1- EAPM
- 53.5
- Favorite unit
- Hoplite 72 fielded
- Total score
- 63,717
- Military score
- 27,428
- Economic score
- 28,960
- Kills score
- 7,353
- Units killed
- 233
- Units lost
- 85
- Buildings razed
- 34
- Largest army
- 176
- First expansion
- 5:08
Age path
PanClassical · Research start 3:51
HestiaHeroic · Est. start 10:29
PersephoneMythic · Research start 16:27
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production176 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
TheVoidIs99
Odin · Orange · Team 2- EAPM
- 58.9
- Favorite unit
- Raiding Cavalry 43 fielded
- Total score
- 26,504
- Military score
- 12,343
- Economic score
- 12,167
- Kills score
- 2,016
- Units killed
- 67
- Units lost
- 196
- Buildings razed
- 3
- Largest army
- 180
- First expansion
- 12:35
Age path
FreyjaClassical · Research start 3:17
NjordHeroic · Est. start 9:50
BaldrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Market economy1,000 total resource volume
Large army production180 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Hello55jdcfumful阿強LePaposieDark4724833TheVoidIs99
Score composition
MilitaryEconomyKills score
Hello55jdc
49,200
fumful
35,608
阿強
40,128
LePaposie
48,627
Dark4724833
63,717
TheVoidIs99
26,504
Units killed vs lost
KilledLost
Hello55jdc
127 / 71
fumful
69 / 184
阿強
120 / 56
LePaposie
80 / 97
Dark4724833
233 / 85
TheVoidIs99
67 / 196
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,800 total volume›
Hello55jdc
Bought
No buys
Sold
No sells
Total player market volume0
fumful
Bought
Sold
Total player market volume1,800
阿強
Bought
No buys
Sold
No sells
Total player market volume0
LePaposie
Bought
No buys
Sold
No sells
Total player market volume0
Dark4724833
Bought
No buys
Sold
No sells
Total player market volume0
TheVoidIs99
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.