Replay-derived match flow, timings, and composition.

Advanced match analysis

Warlord3.0 vs LordGamaX2919

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
840
Duration
32:36
Patch
19.17020
Played
· 8 hours ago
Yellow River map preview
MapYellow River
Winner
Warlord3.0 Poseidon · Elo 875 +18
32:36 Match length
Defeated
LordGamaX2919 Set · Elo 881 -18
49.1% win probability Pre-match · LordGamaX2919 favored · Upset win probability 50.9%
Key momentsIn match order
Fastest Classical
4:15* Warlord3.0 Hermes · estimated
First pressure
4:31 Warlord3.0 Stable
First extra TC
6:43 LordGamaX2919 Town Center
Armory timing
11:56 Warlord3.0 Armory
Market timing
13:18 LordGamaX2919 Market
Fastest Heroic
14:41* Warlord3.0 Dionysus · estimated
Fortress timing
15:23 Warlord3.0 Fortress
Fastest Mythic
21:29* Warlord3.0 Hephaestus · estimated

Warlord3.0

Poseidon · Cyan
Win 875 +18
EAPM
32.5
Favorite unit
Hippeus
102 fielded
Total score
75,339
Military score
29,619
Economic score
39,786
Kills score
5,946
Units killed
212
Units lost
91
Buildings razed
83
Largest army
168
First expansion
12:41
Age path
HermesClassical · Est. start 3:15
DionysusHeroic · Est. start 13:26
HephaestusMythic · Est. start 19:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling19 wall build events
Market economy6,500 total resource volume
Large army production168 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

LordGamaX2919

Set · Red
Loss 881 -18
EAPM
35.5
Favorite unit
Spearman
39 fielded
Total score
17,179
Military score
3,827
Economic score
10,159
Kills score
3,193
Units killed
91
Units lost
225
Buildings razed
2
Largest army
91
First expansion
6:43
Age path
AnubisClassical · Est. start 4:03
NephthysHeroic · Research start 22:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling35 wall build events
Market economy1,000 total resource volume
Large army production91 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Warlord3.0LordGamaX2919
Score
Total score Warlord3.0
75,33981%17,179
Military score Warlord3.0
29,61989%
Economic score Warlord3.0
39,78680%10,159
Kills score Warlord3.0
5,94665%3,19335%
Combat and army
Warlord3.0LordGamaX2919
212 Units killed 91
91 Units lost 225
83 Buildings razed 2
168 Largest army 91

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,500 total volume

Warlord3.0

Bought

No buys

Sold

Wood6,500
Total player market volume6,500

LordGamaX2919

Bought

Food1,000

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Warlord3.0

Army · 168

Units

Hippeus102
Toxotes17
Hetairos16
Centaur11
Hydra8
Petrobolos6
Theseus3
Polyphemus2
Atalanta1
Hippolyta1
Peltast1

Technologies9 researched · 14 pre-queued

Medium Cavalry8:24
Hand AxePre-queued · 9:34
PickaxePre-queued · 9:35
PlowPre-queued · 14:02
HusbandryPre-queued · 14:02
BallisticsPre-queued · 14:04
Copper WeaponsPre-queued · 14:05
Copper ArmorPre-queued · 14:05
Copper ShieldsPre-queued · 14:06
Heavy CavalryPre-queued · 19:34
Shaft MinePre-queued · 19:51
Bow SawPre-queued · 19:53
Medium Archers20:44
Champion Cavalry22:16
Heavy ArchersPre-queued · 22:24
Bronze Weapons26:24
Bronze Armor26:24
Bronze Shields26:24
Champion ArchersPre-queued · 27:27
CrenellationsPre-queued · 28:04
Iron Weapons30:23
Iron Armor30:24
Iron Shields30:24
Buildings 13 types
Farm27
House22
Wall19
Stable12
Storehouse9
Fortress6
Sentry Tower6
Granary5
Town Center5
Temple2
Archery Range1
Armory1
Market1
God powers 4 invoked
Cease Fire1
Lure1
Plenty Vault1
Titan Gate1

LordGamaX2919

Army · 91

Units

Spearman39
Camel Rider21
Mercenary12
Slinger10
Axeman4
Anubite3
Chariot Archer1
War Elephant1

Technologies11 researched

Pickaxe1:31
Husbandry10:28
Medium Spearmen12:20
Copper Weapons14:02
Copper Armor14:02
Crenellations18:30
Hand Axe21:01
Plow21:04
Shaft Mine25:06
Heavy Spearmen25:58
Heavy Camel Riders28:24
Buildings 18 types
Wall35
House24
Farm22
Mining Camp10
Barracks5
Granary5
Obelisk4
Sentry Tower3
Lumber Camp2
Migdol Stronghold2
Monument To Villagers2
Siege Works2
Temple2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
God powers 7 invoked
Vision5
Ancestors1
Plague Of Serpents1