Advanced match analysis
Warlord3.0 vs LordGamaX2919
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 840
- Duration
- 32:36
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
Warlord3.0
Poseidon · Elo 875 +18
32:36
Match length
Defeated
LordGamaX2919
Set · Elo 881 -18
49.1% win probability
Pre-match · LordGamaX2919 favored · Upset
win probability 50.9%
Key momentsIn match order
Warlord3.0
Poseidon · Cyan- EAPM
- 32.5
- Favorite unit
- Hippeus 102 fielded
- Total score
- 75,339
- Military score
- 29,619
- Economic score
- 39,786
- Kills score
- 5,946
- Units killed
- 212
- Units lost
- 91
- Buildings razed
- 83
- Largest army
- 168
- First expansion
- 12:41
Age path
HermesClassical · Est. start 3:15
DionysusHeroic · Est. start 13:26
HephaestusMythic · Est. start 19:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling19 wall build events
Market economy6,500 total resource volume
Large army production168 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
LordGamaX2919
Set · Red- EAPM
- 35.5
- Favorite unit
- Spearman 39 fielded
- Total score
- 17,179
- Military score
- 3,827
- Economic score
- 10,159
- Kills score
- 3,193
- Units killed
- 91
- Units lost
- 225
- Buildings razed
- 2
- Largest army
- 91
- First expansion
- 6:43
Age path
AnubisClassical · Est. start 4:03
NephthysHeroic · Research start 22:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling35 wall build events
Market economy1,000 total resource volume
Large army production91 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Warlord3.0LordGamaX2919
Score
Combat and army
Warlord3.0LordGamaX2919
212
Units killed
91
91
Units lost
225
83
Buildings razed
2
168
Largest army
91
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,500 total volume›
Warlord3.0
Bought
No buys
Sold
Total player market volume6,500
LordGamaX2919
Bought
Sold
No sells
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.