Replay-derived match flow, timings, and composition.

Advanced match analysis

geKo vs Meddogg

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
6557
Duration
35:07
Patch
19.17020
Played
· 8 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
geKo Hades · Elo 1056 +11
35:07 Match length
Defeated
Meddogg Hades · Elo 920 -11
68.6% win probability Pre-match · geKo favored win probability 31.4%
Key momentsIn match order
Fastest Classical
3:41* geKo Athena · estimated
First pressure
4:37 geKo Stable
First extra TC
5:36 Meddogg Town Center
Armory timing
6:40 Meddogg Armory
Fastest Heroic
10:30* Meddogg Apollo · estimated
Fortress timing
16:08 Meddogg Fortress
Market timing
19:22 geKo Market
Fastest Mythic
21:27* Meddogg Artemis · estimated

geKo

Hades · Blue
Win 1056 +11
EAPM
40.0
Favorite unit
Hippeus
265 fielded
Total score
78,050
Military score
31,690
Economic score
37,760
Kills score
8,612
Units killed
267
Units lost
215
Buildings razed
97
Largest army
402
First expansion
18:43
Age path
AthenaClassical · Est. start 2:41
ApolloHeroic · Est. start 13:07
ArtemisMythic · Est. start 23:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling6 wall build events
Market economy1,600 total resource volume
Large army production402 military units
Highest Score Largest Army Most Kills Most Resources

Meddogg

Hades · Red
Loss 920 -11
EAPM
19.5
Favorite unit
Prodromos
25 fielded
Total score
34,654
Military score
10,120
Economic score
16,916
Kills score
7,618
Units killed
224
Units lost
267
Buildings razed
5
Largest army
103
First expansion
5:36
Age path
AresClassical · Research start 2:44
ApolloHeroic · Research start 9:15
ArtemisMythic · Research start 19:27
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom10 expansion build events
Large army production103 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

geKoMeddogg
Score
Total score geKo
78,05069%34,65431%
Military score geKo
31,69076%10,12024%
Economic score geKo
37,76069%16,91631%
Kills score geKo
8,61253%7,61847%
Combat and army
geKoMeddogg
267 Units killed 224
215 Units lost 267
97 Buildings razed 5
402 Largest army 103

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

geKo

Bought

No buys

Sold

Food1,600
Total player market volume1,600

Meddogg

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

geKo

Army · 402

Units

Hippeus265
Hoplite55
Prodromos43
Petrobolos18
Achilles4
Ajax4
Chiron4
Gastraphetoros3
Minotaur3
Perseus2
Chimera1

Technologies0 researched · 22 pre-queued

Hand AxePre-queued · 4:23
PickaxePre-queued · 4:23
PlowPre-queued · 4:25
Bow SawPre-queued · 7:07
Medium CavalryPre-queued · 8:39
Medium InfantryPre-queued · 10:12
Copper ArmorPre-queued · 10:58
Copper WeaponsPre-queued · 10:59
Copper ShieldsPre-queued · 10:59
Shaft MinePre-queued · 14:51
Heavy CavalryPre-queued · 15:05
Bronze ShieldsPre-queued · 16:46
Bronze ArmorPre-queued · 16:46
Bronze WeaponsPre-queued · 16:46
BallisticsPre-queued · 16:46
Iron WeaponsPre-queued · 19:07
Iron ArmorPre-queued · 19:07
Heavy InfantryPre-queued · 19:08
Medium ArchersPre-queued · 21:56
Iron ShieldsPre-queued · 23:26
Champion CavalryPre-queued · 27:45
Champion InfantryPre-queued · 34:01
Buildings 13 types
Farm40
House24
Storehouse20
Stable11
Granary7
Town Center6
Wall6
Fortress5
Archery Range3
Armory2
Market2
Military Academy2
Temple1
God powers 5 invoked
Restoration2
Earthquake1
Sentinel1
Underworld Passage1

Meddogg

Army · 103

Units

Prodromos25
Hoplite23
Toxotes15
Ajax10
Hippeus8
Achilles6
Cyclops5
Gastraphetoros5
Perseus3
Chiron2
Manticore1

Technologies19 researched

Hand Axe3:07
Pickaxe5:52
Husbandry7:00
Plow8:54
Medium Archers9:36
Copper Weapons9:39
Copper Armor9:39
Copper Shields9:40
Ballistics9:44
Medium Infantry10:32
Shaft Mine10:35
Bow Saw12:02
Bronze Weapons12:50
Crenellations19:06
Heavy Infantry21:38
Medium Cavalry25:55
Heavy Cavalry28:13
Heavy Archers28:15
Champion Archers31:30
Buildings 13 types
House33
Farm27
Sentry Tower12
Storehouse12
Town Center10
Fortress5
Granary4
Stable4
Military Academy3
Archery Range2
Armory1
Market1
Temple1
God powers 5 invoked
Sentinel4
Earthquake1