Advanced match analysis
geKo vs Meddogg
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 6557
- Duration
- 35:07
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
geKo
Hades · Elo 1056 +11
35:07
Match length
Defeated
Meddogg
Hades · Elo 920 -11
68.6% win probability
Pre-match · geKo favored
win probability 31.4%
Key momentsIn match order
geKo
Hades · Blue- EAPM
- 40.0
- Favorite unit
- Hippeus 265 fielded
- Total score
- 78,050
- Military score
- 31,690
- Economic score
- 37,760
- Kills score
- 8,612
- Units killed
- 267
- Units lost
- 215
- Buildings razed
- 97
- Largest army
- 402
- First expansion
- 18:43
Age path
AthenaClassical · Est. start 2:41
ApolloHeroic · Est. start 13:07
ArtemisMythic · Est. start 23:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling6 wall build events
Market economy1,600 total resource volume
Large army production402 military units
Highest Score
Largest Army
Most Kills
Most Resources
Meddogg
Hades · Red- EAPM
- 19.5
- Favorite unit
- Prodromos 25 fielded
- Total score
- 34,654
- Military score
- 10,120
- Economic score
- 16,916
- Kills score
- 7,618
- Units killed
- 224
- Units lost
- 267
- Buildings razed
- 5
- Largest army
- 103
- First expansion
- 5:36
Age path
AresClassical · Research start 2:44
ApolloHeroic · Research start 9:15
ArtemisMythic · Research start 19:27
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom10 expansion build events
Large army production103 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
geKoMeddogg
Score
Combat and army
geKoMeddogg
267
Units killed
224
215
Units lost
267
97
Buildings razed
5
402
Largest army
103
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,600 total volume›
geKo
Bought
No buys
Sold
Total player market volume1,600
Meddogg
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.