Advanced match analysis
Thanatos + raffaelesgarro vs MUXIKA + Nap's
- Queue
- Ranked 2v2 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 17060
- Duration
- 19:42
- Patch
- 19.17020
- Played
- · 16 hours ago
Victory
Team Elo 1300
Thanatos
Amaterasu · Elo 1447 +3
raffaelesgarro
Thor · Elo 1154 +10
19:42
Match length
Defeat
Team Elo 1005
MUXIKA
Hades · Elo 1026 -18
Nap's
Poseidon · Elo 984 -21
84.5% win probability
Pre-match · Thanatos + raffaelesgarro favored
win probability 15.5%
Key momentsIn match order
Thanatos
Amaterasu · Grey · Team 1- EAPM
- 71.0
- Favorite unit
- Yumi Archer 55 fielded
- Total score
- 44,501
- Military score
- 17,804
- Economic score
- 23,247
- Kills score
- 3,498
- Units killed
- 117
- Units lost
- 42
- Buildings razed
- 20
- Largest army
- 121
- First expansion
- 4:54
Age path
MinakatatomiClassical · Est. start 3:16
RaijinHeroic · Est. start 13:30
TakemikazuchiMythic · Est. start 17:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Large army production121 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
MUXIKA
Hades · Red · Team 2- EAPM
- 39.2
- Favorite unit
- Toxotes 52 fielded
- Total score
- 20,406
- Military score
- 4,859
- Economic score
- 14,187
- Kills score
- 1,360
- Units killed
- 47
- Units lost
- 121
- Buildings razed
- 0
- Largest army
- 83
- First expansion
- 5:08
Age path
AthenaClassical · Research start 3:50
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production83 military units
Most Deaths
raffaelesgarro
Thor · Yellow · Team 1- EAPM
- 36.7
- Favorite unit
- Hirdman 37 fielded
- Total score
- 28,138
- Military score
- 12,461
- Economic score
- 14,298
- Kills score
- 1,391
- Units killed
- 57
- Units lost
- 14
- Buildings razed
- 12
- Largest army
- 68
- First expansion
- 13:02
Age path
FreyjaClassical · Research start 2:56
SkadiHeroic · Research start 14:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling36 wall build events
No post-game awards
Nap's
Poseidon · Green · Team 2- EAPM
- 32.1
- Favorite unit
- Hippeus 24 fielded
- Total score
- 26,211
- Military score
- 8,536
- Economic score
- 17,381
- Kills score
- 294
- Units killed
- 9
- Units lost
- 54
- Buildings razed
- 1
- Largest army
- 44
- First expansion
- 7:22
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Research start 16:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling54 wall build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
ThanatosMUXIKAraffaelesgarroNap's
Score composition
MilitaryEconomyKills score
Thanatos
44,501
MUXIKA
20,406
raffaelesgarro
28,138
Nap's
26,211
Units killed vs lost
KilledLost
Thanatos
117 / 42
MUXIKA
47 / 121
raffaelesgarro
57 / 14
Nap's
9 / 54
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.