Replay-derived match flow, timings, and composition.

Advanced match analysis

Thanatos + raffaelesgarro vs MUXIKA + Nap's

Queue
Ranked 2v2 Supremacy
Map
Blue Lagoon
Map Seed
17060
Duration
19:42
Patch
19.17020
Played
· 16 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1300
Thanatos Amaterasu · Elo 1447 +3
raffaelesgarro Thor · Elo 1154 +10
19:42 Match length
Defeat Team Elo 1005
MUXIKA Hades · Elo 1026 -18
Nap's Poseidon · Elo 984 -21
84.5% win probability Pre-match · Thanatos + raffaelesgarro favored win probability 15.5%
Key momentsIn match order
First pressure
3:24 raffaelesgarro Hersir trained
Fastest Classical
3:49* Nap's Hermes · estimated
First extra TC
4:54 Thanatos Town Center
Armory timing
7:03 MUXIKA Armory
Market timing
13:05 Nap's Market
Fastest Heroic
14:45* Thanatos Raijin · estimated
Fortress timing
15:11 Thanatos Castle
Fastest Mythic
19:16* Thanatos Takemikazuchi · estimated

Thanatos

Amaterasu · Grey · Team 1
Win 1447 +3
EAPM
71.0
Favorite unit
Yumi Archer
55 fielded
Total score
44,501
Military score
17,804
Economic score
23,247
Kills score
3,498
Units killed
117
Units lost
42
Buildings razed
20
Largest army
121
First expansion
4:54
Age path
MinakatatomiClassical · Est. start 3:16
RaijinHeroic · Est. start 13:30
TakemikazuchiMythic · Est. start 17:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Large army production121 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

MUXIKA

Hades · Red · Team 2
Loss 1026 -18
EAPM
39.2
Favorite unit
Toxotes
52 fielded
Total score
20,406
Military score
4,859
Economic score
14,187
Kills score
1,360
Units killed
47
Units lost
121
Buildings razed
0
Largest army
83
First expansion
5:08
Age path
AthenaClassical · Research start 3:50
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Large army production83 military units
Most Deaths

raffaelesgarro

Thor · Yellow · Team 1
Win 1154 +10
EAPM
36.7
Favorite unit
Hirdman
37 fielded
Total score
28,138
Military score
12,461
Economic score
14,298
Kills score
1,391
Units killed
57
Units lost
14
Buildings razed
12
Largest army
68
First expansion
13:02
Age path
FreyjaClassical · Research start 2:56
SkadiHeroic · Research start 14:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling36 wall build events
No post-game awards

Nap's

Poseidon · Green · Team 2
Loss 984 -21
EAPM
32.1
Favorite unit
Hippeus
24 fielded
Total score
26,211
Military score
8,536
Economic score
17,381
Kills score
294
Units killed
9
Units lost
54
Buildings razed
1
Largest army
44
First expansion
7:22
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Research start 16:05
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling54 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

ThanatosMUXIKAraffaelesgarroNap's
Score composition MilitaryEconomyKills score
Thanatos 44,501
17,80423,247
MUXIKA 20,406
14,187
raffaelesgarro 28,138
12,46114,298
Nap's 26,211
8,53617,381
Units killed vs lost KilledLost
Thanatos 117 / 42
11742
MUXIKA 47 / 121
47121
raffaelesgarro 57 / 14
57
Nap's 9 / 54
54

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thanatos

Army · 121

Units

Yumi Archer55
Bushi30
Naginata Rider27
Wanyudo8
Raiju1

Technologies1 researched · 16 pre-queued

PickaxePre-queued · 6:46
Hand AxePre-queued · 6:47
Medium Stable SoldiersPre-queued · 7:30
Medium Guardhouse Soldiers9:06
BallisticsPre-queued · 12:34
Copper ShieldsPre-queued · 12:35
Copper ArmorPre-queued · 12:35
Copper WeaponsPre-queued · 12:36
Heavy Guardhouse SoldiersPre-queued · 14:35
PlowPre-queued · 14:46
Heavy Stable SoldiersPre-queued · 15:45
CrenellationsPre-queued · 16:05
Shaft MinePre-queued · 16:07
Bow SawPre-queued · 16:08
Bronze ShieldsPre-queued · 16:13
Bronze ArmorPre-queued · 16:13
Bronze WeaponsPre-queued · 16:13
Buildings 15 types
Farm56
Wall36
House28
Watermill14
Shrine Japanese9
Dojo7
Mining Camp Japanese6
Guardhouse5
Castle3
Stable Japanese3
Town Center3
Sentry Tower2
Temple2
Armory1
Market1
God powers 5 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

MUXIKA

Army · 83

Units

Toxotes52
Minotaur17
Hoplite10
Achilles2
Ajax2

Technologies10 researched

Husbandry5:28
Plow9:57
Hand Axe10:06
Pickaxe10:10
Medium Archers10:11
Copper Armor10:12
Copper Weapons11:39
Ballistics11:55
Crenellations13:01
Copper Shields13:04
Buildings 11 types
Farm19
House18
Wall9
Archery Range8
Sentry Tower7
Storehouse6
Granary4
Military Academy4
Armory2
Town Center2
Temple1
God powers 2 invoked
Restoration1
Sentinel1

raffaelesgarro

Army · 68

Units

Hirdman37
Raiding Cavalry10
Hersir8
Jarl5
Portable Ram3
Valkyrie3
Huskarl2

Technologies11 researched

Medium Infantry6:28
Copper Weapons10:04
Hand Axe10:10
Pickaxe10:10
Medium Cavalry12:26
Copper Shields12:45
Copper Armor12:46
Bronze Armor15:38
Bronze Weapons15:38
Heavy Infantry16:37
Plow17:13
Buildings 10 types
Wall36
House17
Farm8
Longhouse6
Ox Cart Building5
Great Hall4
Hill Fort2
Dwarven Armory1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Frost1

Nap's

Army · 44

Units

Hippeus24
Toxotes12
Prodromos7
Theseus1

Technologies4 researched · 9 pre-queued

Medium Cavalry4:10
PlowPre-queued · 10:29
HusbandryPre-queued · 10:29
Hand AxePre-queued · 10:31
PickaxePre-queued · 10:31
Copper WeaponsPre-queued · 10:32
Copper ArmorPre-queued · 10:33
Copper ShieldsPre-queued · 10:33
BallisticsPre-queued · 10:33
Medium Archers17:31
Heavy Cavalry17:42
Heavy Archers17:52
Medium InfantryPre-queued · 18:02
Buildings 12 types
Wall54
Farm31
House17
Granary7
Stable7
Storehouse7
Archery Range3
Military Academy3
Town Center3
Market2
Armory1
Temple1
God powers 2 invoked
Cease Fire1
Lure1