Replay-derived match flow, timings, and composition.

Advanced match analysis

DoL Jupiter vs Varino

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
16925
Duration
29:15
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Defeated
DoL Jupiter Oranos · Elo 878 -14
29:15 Match length
Winner
Varino Zeus · Elo 955 +14
39.1% win probability Pre-match · Varino favored win probability 60.9%
Key momentsIn match order
Fastest Classical
3:37* Varino Hermes · estimated
First pressure
4:11 Varino Military Academy
First extra TC
6:00 Varino Town Center
Armory timing
6:26 Varino Armory
Fastest Heroic
9:37* DoL Jupiter Theia · estimated
Fortress timing
17:39 Varino Fortress
Fastest Mythic
20:39* Varino Hera · estimated
Market timing
20:52 DoL Jupiter Market

DoL Jupiter

Oranos · Blue
Loss 878 -14
EAPM
23.7
Favorite unit
Turma
57 fielded
Total score
28,995
Military score
8,831
Economic score
14,775
Kills score
5,389
Units killed
235
Units lost
228
Buildings razed
5
Largest army
213
First expansion
19:21
Age path
OceanusClassical · Est. start 3:00
TheiaHeroic · Est. start 8:22
HekateMythic · Est. start 19:56
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,800 total resource volume
Large army production213 military units
No post-game awards

Varino

Zeus · Red
Win 955 +14
EAPM
31.9
Favorite unit
Hoplite
101 fielded
Total score
59,726
Military score
24,925
Economic score
26,700
Kills score
8,101
Units killed
241
Units lost
280
Buildings razed
25
Largest army
316
First expansion
6:00
Age path
HermesClassical · Research start 2:37
ApolloHeroic · Est. start 10:46
HeraMythic · Est. start 18:39
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production316 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DoL JupiterVarino
Score
Total score Varino
28,99533%59,72667%
Military score Varino
8,83126%24,92574%
Economic score Varino
14,77536%26,70064%
Kills score Varino
5,38940%8,10160%
Combat and army
DoL JupiterVarino
235 Units killed 241
228 Units lost 280
5 Buildings razed 25
213 Largest army 316

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

DoL Jupiter

Bought

Food600
Wood1,200

Sold

No sells

Total player market volume1,800

Varino

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DoL Jupiter

Army · 213

Units

Turma57
Contarius38
Arcus33
Murmillo19
Dryad15
Katapeltes15
Cheiroballista13
Destroyer8
Fire Siphon7
Caladria4
Oracle2
Stymphalian Bird2

Technologies7 researched · 5 pre-queued

Hand Axe5:20
Pickaxe5:21
Medium Infantry6:57
Medium ArchersPre-queued · 6:58
Plow10:20
Ballistics12:18
Copper Shields12:19
Copper ArmorPre-queued · 12:19
Copper WeaponsPre-queued · 12:20
Heavy Cavalry15:52
Heavy ArchersPre-queued · 18:05
Heavy InfantryPre-queued · 18:05
Buildings 10 types
Manor13
Farm9
Military Barracks8
Town Center5
Counter Barracks3
Palace3
Market2
Armory1
Economic Guild1
Temple1
God powers 9 invoked
Carnivora4
Hesperides Tree2
Shockwave2
Tartarian Gate1

Varino

Army · 316

Units

Hoplite101
Toxotes82
Hypaspist74
Peltast31
Jason7
Bellerophon5
Helepolis5
Heracles3
Petrobolos3
Medusa2
Centaur1
Manticore1
Odysseus1

Technologies0 researched · 18 pre-queued

Hand AxePre-queued · 3:02
PickaxePre-queued · 3:47
PlowPre-queued · 7:53
Bow SawPre-queued · 13:58
Shaft MinePre-queued · 13:59
Medium InfantryPre-queued · 18:00
Medium ArchersPre-queued · 18:03
Copper WeaponsPre-queued · 18:06
Copper ArmorPre-queued · 18:06
Copper ShieldsPre-queued · 18:06
BallisticsPre-queued · 18:07
Heavy InfantryPre-queued · 19:25
Heavy ArchersPre-queued · 19:28
Champion InfantryPre-queued · 24:43
Champion ArchersPre-queued · 24:45
Bronze WeaponsPre-queued · 26:28
Bronze ArmorPre-queued · 26:29
Bronze ShieldsPre-queued · 26:29
Buildings 10 types
Farm36
House16
Storehouse11
Military Academy9
Archery Range7
Fortress7
Temple6
Town Center2
Armory1
Granary1
God powers 7 invoked
Bolt3
Cease Fire2
Lightning Storm1
Underworld Passage1