Replay-derived match flow, timings, and composition.

Advanced match analysis

Yuki_Tsuki vs NeymarMD

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
16559
Duration
11:48
Patch
19.17020
Played
· 16 hours ago
Oasis map preview
MapOasis
Winner
Yuki_Tsuki Tsukuyomi · Elo 1716 +27
11:48 Match length
Defeated
NeymarMD Poseidon · Elo 1946 -27
21.0% win probability Pre-match · NeymarMD favored · Upset win probability 79.0%
Key momentsIn match order
Fastest Classical
3:34* Yuki_Tsuki Inari Okami · estimated
First pressure
3:41 Yuki_Tsuki Stable Japanese
Armory timing
7:27 Yuki_Tsuki Armory

Yuki_Tsuki

Tsukuyomi · Blue
Win 1716 +27
EAPM
75.4
Favorite unit
Naginata Rider
36 fielded
Total score
13,316
Military score
6,885
Economic score
5,640
Kills score
803
Units killed
28
Units lost
13
Buildings razed
0
Largest army
37
First expansion
—
Age path
Inari OkamiClassical · Research start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

NeymarMD

Poseidon · Red
Loss 1946 -27
EAPM
97.3
Favorite unit
Hippeus
42 fielded
Total score
7,980
Military score
3,003
Economic score
4,745
Kills score
232
Units killed
13
Units lost
28
Buildings razed
0
Largest army
49
First expansion
—
Age path
HermesClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Yuki_TsukiNeymarMD
Score
Total score Yuki_Tsuki
13,31663%7,98037%
Military score Yuki_Tsuki
6,88570%3,00330%
Economic score Yuki_Tsuki
5,64054%4,74546%
Kills score Yuki_Tsuki
80378%232
Combat and army
Yuki_TsukiNeymarMD
28 Units killed 13
13 Units lost 28
0 Buildings razed 0
37 Largest army 49

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yuki_Tsuki

Army · 37

Units

Naginata Rider36
Bushi1

Technologies5 researched

Pickaxe4:59
Copper Armor8:32
Husbandry9:33
Copper Weapons9:38
Copper Shields9:55
Buildings 8 types
House12
Watermill5
Shrine Japanese4
Stable Japanese3
Armory1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 2 invoked
New Moon1
Swampland1

NeymarMD

Army · 49

Units

Hippeus42
Theseus4
Atalanta2
Centaur1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
House10
Wall8
Stable2
Storehouse2
Granary1
Temple1
God powers 2 invoked
Cease Fire1
Lure1