Advanced match analysis
drrubberfunk vs Ocebe_VIP
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 6468
- Duration
- 13:41
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
drrubberfunk
Huitzilopochtli · Elo 1287 -18
13:41
Match length
Winner
Ocebe_VIP
Quetzalcoatl · Elo 1270 +18
52.4% win probability
Pre-match · drrubberfunk favored · Upset
win probability 47.6%
Key momentsIn match order
drrubberfunk
Huitzilopochtli · Blue- EAPM
- 74.8
- Favorite unit
- Tlamanih Spearman 28 fielded
- Total score
- 12,095
- Military score
- 3,990
- Economic score
- 7,530
- Kills score
- 575
- Units killed
- 22
- Units lost
- 60
- Buildings razed
- 0
- Largest army
- 60
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:00
CoatlicueHeroic · Est. start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army
Most Deaths
Ocebe_VIP
Quetzalcoatl · Red- EAPM
- 33.6
- Favorite unit
- Warrior Priest 16 fielded
- Total score
- 15,754
- Military score
- 6,520
- Economic score
- 7,976
- Kills score
- 1,258
- Units killed
- 58
- Units lost
- 28
- Buildings razed
- 1
- Largest army
- 40
- First expansion
- 9:36
Age path
PatecatlClassical · Research start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
drrubberfunkOcebe_VIP
Score
Combat and army
drrubberfunkOcebe_VIP
22
Units killed
58
60
Units lost
28
0
Buildings razed
1
60
Largest army
40
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
drrubberfunk
Army · 60Units
Technologies2 researched
Buildings ›6 types
God powers ›3 invoked
Ocebe_VIP
Army · 40Units
Centzon Totochtin2