Replay-derived match flow, timings, and composition.

Advanced match analysis

drrubberfunk vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
6468
Duration
13:41
Patch
19.17020
Played
· 16 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
drrubberfunk Huitzilopochtli · Elo 1287 -18
13:41 Match length
Winner
Ocebe_VIP Quetzalcoatl · Elo 1270 +18
52.4% win probability Pre-match · drrubberfunk favored · Upset win probability 47.6%
Key momentsIn match order
First pressure
3:42 Ocebe_VIP Warrior Priest trained
Fastest Classical
5:00* drrubberfunk Malinalxochitl · estimated
Armory timing
9:34 Ocebe_VIP Armory
First extra TC
9:36 Ocebe_VIP Town Center
Fastest Heroic
12:56* drrubberfunk Coatlicue · estimated

drrubberfunk

Huitzilopochtli · Blue
Loss 1287 -18
EAPM
74.8
Favorite unit
Tlamanih Spearman
28 fielded
Total score
12,095
Military score
3,990
Economic score
7,530
Kills score
575
Units killed
22
Units lost
60
Buildings razed
0
Largest army
60
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:00
CoatlicueHeroic · Est. start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army Most Deaths

Ocebe_VIP

Quetzalcoatl · Red
Win 1270 +18
EAPM
33.6
Favorite unit
Warrior Priest
16 fielded
Total score
15,754
Military score
6,520
Economic score
7,976
Kills score
1,258
Units killed
58
Units lost
28
Buildings razed
1
Largest army
40
First expansion
9:36
Age path
PatecatlClassical · Research start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

drrubberfunkOcebe_VIP
Score
Total score Ocebe_VIP
12,09543%15,75457%
Military score Ocebe_VIP
3,99038%6,52062%
Economic score Ocebe_VIP
7,53049%7,97651%
Kills score Ocebe_VIP
57531%1,25869%
Combat and army
drrubberfunkOcebe_VIP
22 Units killed 58
60 Units lost 28
0 Buildings razed 1
60 Largest army 40

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drrubberfunk

Army · 60

Units

Tlamanih Spearman28
Tequihua Archer23
Warrior Priest9

Technologies2 researched

Pickaxe4:27
Medium War Hut Soldiers6:19
Buildings 6 types
House7
Calpulli4
Smoke Trap2
War Hut2
Armory1
Temple1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1

Ocebe_VIP

Army · 40

Units

Warrior Priest16
Ocelotl Warrior11
Tequihua Archer10
Centzon Totochtin2
Coyote Warrior1

Technologies6 researched

Husbandry3:36
Pickaxe4:31
Hand Axe7:44
Medium Nobles Hut Soldiers8:14
Medium War Hut Soldiers9:40
Ballistics12:07
Buildings 7 types
Calpulli9
House7
Temple3
Nobles Hut2
War Hut2
Armory1
Town Center1
God powers 2 invoked
Agave Bloom1
Tailwind1