Advanced match analysis
JoroAL vs KingSouza777
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 27728
- Duration
- 30:02
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
JoroAL
Freyr · Elo 738 +13
30:02
Match length
Defeated
KingSouza777
Zeus · Elo 635 -13
64.4% win probability
Pre-match · JoroAL favored
win probability 35.6%
Key momentsIn match order
JoroAL
Freyr · Blue- EAPM
- 33.1
- Favorite unit
- Throwing Axeman 41 fielded
- Total score
- 67,001
- Military score
- 26,612
- Economic score
- 36,344
- Kills score
- 4,045
- Units killed
- 101
- Units lost
- 58
- Buildings razed
- 18
- Largest army
- 127
- First expansion
- 14:12
Age path
UllrClassical · Est. start 4:19
AegirHeroic · Est. start 10:26
VidarMythic · Est. start 16:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production127 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
KingSouza777
Zeus · Red- EAPM
- 26.1
- Favorite unit
- Hippeus 32 fielded
- Total score
- 46,795
- Military score
- 17,615
- Economic score
- 27,515
- Kills score
- 1,665
- Units killed
- 58
- Units lost
- 98
- Buildings razed
- 1
- Largest army
- 124
- First expansion
- 10:40
Age path
AthenaClassical · Research start 4:08
ApolloHeroic · Research start 16:13
HephaestusMythic · Research start 21:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy2,800 total resource volume
Large army production124 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
JoroALKingSouza777
Score
Combat and army
JoroALKingSouza777
101
Units killed
58
58
Units lost
98
18
Buildings razed
1
127
Largest army
124
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,800 total volume›
JoroAL
Bought
No buys
Sold
No sells
Total player market volume0
KingSouza777
Bought
No buys
Sold
Total player market volume2,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.