Replay-derived match flow, timings, and composition.

Advanced match analysis

JoroAL vs KingSouza777

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
27728
Duration
30:02
Patch
19.17020
Played
· 16 hours ago
Tundra map preview
MapTundra
Winner
JoroAL Freyr · Elo 738 +13
30:02 Match length
Defeated
KingSouza777 Zeus · Elo 635 -13
64.4% win probability Pre-match · JoroAL favored win probability 35.6%
Key momentsIn match order
First pressure
4:05 JoroAL Hersir trained
Fastest Classical
5:08* KingSouza777 Athena · estimated
Armory timing
7:12 KingSouza777 Armory
First extra TC
10:40 KingSouza777 Town Center
Fastest Heroic
11:41* JoroAL Aegir · estimated
Fortress timing
13:05 JoroAL Hill Fort
Fastest Mythic
18:50* JoroAL Vidar · estimated
Market timing
19:58 KingSouza777 Market

JoroAL

Freyr · Blue
Win 738 +13
EAPM
33.1
Favorite unit
Throwing Axeman
41 fielded
Total score
67,001
Military score
26,612
Economic score
36,344
Kills score
4,045
Units killed
101
Units lost
58
Buildings razed
18
Largest army
127
First expansion
14:12
Age path
UllrClassical · Est. start 4:19
AegirHeroic · Est. start 10:26
VidarMythic · Est. start 16:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production127 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

KingSouza777

Zeus · Red
Loss 635 -13
EAPM
26.1
Favorite unit
Hippeus
32 fielded
Total score
46,795
Military score
17,615
Economic score
27,515
Kills score
1,665
Units killed
58
Units lost
98
Buildings razed
1
Largest army
124
First expansion
10:40
Age path
AthenaClassical · Research start 4:08
ApolloHeroic · Research start 16:13
HephaestusMythic · Research start 21:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy2,800 total resource volume
Large army production124 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JoroALKingSouza777
Score
Total score JoroAL
67,00159%46,79541%
Military score JoroAL
26,61260%17,61540%
Economic score JoroAL
36,34457%27,51543%
Kills score JoroAL
4,04571%1,66529%
Combat and army
JoroALKingSouza777
101 Units killed 58
58 Units lost 98
18 Buildings razed 1
127 Largest army 124

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

JoroAL

Bought

No buys

Sold

No sells

Total player market volume0

KingSouza777

Bought

No buys

Sold

Food1,500
Wood1,300
Total player market volume2,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoroAL

Army · 127

Units

Throwing Axeman41
Hersir27
Huskarl19
Godi16
Raiding Cavalry15
Ballista6
Fafnir3

Technologies22 researched

Pickaxe0:14
Hand Axe5:45
Husbandry6:18
Medium Cavalry6:30
Medium Infantry10:36
Copper Shields10:58
Heavy Infantry13:16
Bronze Shields16:19
Copper Armor16:20
Heavy Cavalry16:23
Bow Saw19:35
Shaft Mine20:12
Iron Shields20:27
Plow20:36
Crenellations20:54
Champion Infantry20:58
Bronze Armor22:34
Copper Weapons22:36
Ballistics22:40
Champion Cavalry23:00
Bronze Weapons23:56
Iron Armor24:47
Buildings 11 types
Farm40
Wall25
House21
Longhouse7
Ox Cart Building6
Great Hall5
Hill Fort3
Town Center3
Armory2
Temple2
Sentry Tower1
God powers 5 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1
Titan Gate1

KingSouza777

Army · 124

Units

Hippeus32
Myrmidon28
Hoplite24
Toxotes17
Manticore7
Minotaur5
Jason3
Bellerophon2
Odysseus2
Petrobolos2
Colossus1
Heracles1

Technologies17 researched

Husbandry0:35
Hand Axe1:41
Pickaxe2:41
Plow7:29
Crenellations9:26
Medium Archers18:13
Medium Cavalry18:18
Medium Infantry18:21
Copper Shields20:19
Copper Weapons20:20
Ballistics20:20
Copper Armor20:20
Heavy Infantry27:05
Bronze Shields27:08
Bronze Weapons27:09
Bronze Armor27:10
Iron Shields27:40
Buildings 14 types
Farm38
Wall27
House17
Sentry Tower8
Storehouse6
Temple5
Fortress4
Granary4
Market2
Town Center2
Archery Range1
Armory1
Military Academy1
Stable1
God powers 6 invoked
Bolt3
Plenty Vault2
Restoration1