Replay-derived match flow, timings, and composition.

Advanced match analysis

MATE LUNAR vs taylorerhardt1

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
10058
Duration
14:00
Patch
19.17020
Played
· 16 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
MATE LUNAR Poseidon · Elo 1767 +12
14:00 Match length
Defeated
taylorerhardt1 Gaia · Elo 1661 -12
64.8% win probability Pre-match · MATE LUNAR favored win probability 35.2%
Key momentsIn match order
Fastest Classical
3:44* MATE LUNAR Hermes · estimated
First pressure
4:26 MATE LUNAR Stable
First extra TC
4:35 taylorerhardt1 Town Center
Armory timing
7:44 MATE LUNAR Armory
Fastest Heroic
11:46* MATE LUNAR Dionysus · estimated

MATE LUNAR

Poseidon · Blue
Win 1767 +12
EAPM
78.5
Favorite unit
Hippeus
31 fielded
Total score
16,850
Military score
8,565
Economic score
7,040
Kills score
1,245
Units killed
42
Units lost
12
Buildings razed
2
Largest army
40
First expansion
—
Age path
HermesClassical · Research start 2:44
DionysusHeroic · Est. start 10:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Highest Score Largest Army Most Improvements Most Kills

taylorerhardt1

Gaia · Red
Loss 1661 -12
EAPM
45.6
Favorite unit
Katapeltes
27 fielded
Total score
12,594
Military score
3,965
Economic score
8,188
Kills score
441
Units killed
12
Units lost
42
Buildings razed
0
Largest army
40
First expansion
4:35
Age path
OceanusClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

MATE LUNARtaylorerhardt1
Score
Total score MATE LUNAR
16,85057%12,59443%
Military score MATE LUNAR
8,56568%3,96532%
Economic score taylorerhardt1
7,04046%8,18854%
Kills score MATE LUNAR
1,24574%44126%
Combat and army
MATE LUNARtaylorerhardt1
42 Units killed 12
12 Units lost 42
2 Buildings razed 0
40 Largest army 40

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MATE LUNAR

Army · 40

Units

Hippeus31
Centaur7
Atalanta1
Theseus1

Technologies6 researched · 2 pre-queued

Pickaxe3:18
Medium CavalryPre-queued · 7:27
Husbandry7:47
Copper Shields9:30
Copper Armor10:11
Copper Weapons10:11
Hand Axe11:40
Heavy CavalryPre-queued · 12:24
Buildings 8 types
House15
Wall12
Storehouse4
Granary2
Military Academy2
Stable2
Armory1
Temple1
God powers 2 invoked
Bronze1
Lure1

taylorerhardt1

Army · 40

Units

Katapeltes27
Turma7
Murmillo3
Caladria2
Oracle1

Technologies2 researched · 2 pre-queued

Pickaxe0:20
Hand Axe0:20
HusbandryPre-queued · 6:24
Medium InfantryPre-queued · 9:28
Buildings 8 types
Farm12
Manor6
Counter Barracks4
Economic Guild1
Military Barracks1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Gaia Forest3
Carnivora1