Advanced match analysis
MATE LUNAR vs taylorerhardt1
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 10058
- Duration
- 14:00
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
MATE LUNAR
Poseidon · Elo 1767 +12
14:00
Match length
Defeated
taylorerhardt1
Gaia · Elo 1661 -12
64.8% win probability
Pre-match · MATE LUNAR favored
win probability 35.2%
Key momentsIn match order
MATE LUNAR
Poseidon · Blue- EAPM
- 78.5
- Favorite unit
- Hippeus 31 fielded
- Total score
- 16,850
- Military score
- 8,565
- Economic score
- 7,040
- Kills score
- 1,245
- Units killed
- 42
- Units lost
- 12
- Buildings razed
- 2
- Largest army
- 40
- First expansion
- —
Age path
HermesClassical · Research start 2:44
DionysusHeroic · Est. start 10:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
taylorerhardt1
Gaia · Red- EAPM
- 45.6
- Favorite unit
- Katapeltes 27 fielded
- Total score
- 12,594
- Military score
- 3,965
- Economic score
- 8,188
- Kills score
- 441
- Units killed
- 12
- Units lost
- 42
- Buildings razed
- 0
- Largest army
- 40
- First expansion
- 4:35
Age path
OceanusClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MATE LUNARtaylorerhardt1
Score
Combat and army
MATE LUNARtaylorerhardt1
42
Units killed
12
12
Units lost
42
2
Buildings razed
0
40
Largest army
40
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.