Replay-derived match flow, timings, and composition.

Advanced match analysis

Zeusgerman02 vs LordGamaX2919

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
17259
Duration
3:00
Patch
19.17020
Played
· 16 hours ago
Tundra map preview
MapTundra
Defeated
Zeusgerman02 Zeus · Elo 645 -6
3:00 Match length
Winner
LordGamaX2919 Set · Elo 899 +6
18.8% win probability Pre-match · LordGamaX2919 favored win probability 81.2%

Zeusgerman02

Zeus · Blue
Loss 645 -6
EAPM
19.3
Total score
3,595
Military score
1,075
Economic score
2,520
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Resources

LordGamaX2919

Set · Red
Win 899 +6
EAPM
27.9
Total score
3,189
Military score
1,171
Economic score
2,018
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Largest Army

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Zeusgerman02LordGamaX2919
Score
Total score Zeusgerman02
3,59553%3,18947%
Military score LordGamaX2919
1,07548%1,17152%
Economic score Zeusgerman02
2,52056%2,01844%
Kills score Even
Combat and army
Zeusgerman02LordGamaX2919
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zeusgerman02

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 2 types
Granary1
Storehouse1
God powers None invoked

No god powers recorded.

LordGamaX2919

Army · 0

Units

No military units recorded.

Technologies1 researched

Pickaxe1:30
Buildings 6 types
Granary1
House1
Mining Camp1
Monument To Villagers1
Obelisk1
Temple1
God powers None invoked

No god powers recorded.