Advanced match analysis
imlaladrik vs UrosIV
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 15498
- Duration
- 20:42
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
imlaladrik
Gaia · Elo 1361 +14
20:42
Match length
Defeated
UrosIV
Ra · Elo 1286 -14
60.6% win probability
Pre-match · imlaladrik favored
win probability 39.4%
Key momentsIn match order
imlaladrik
Gaia · Green- EAPM
- 32.0
- Favorite unit
- Automaton 54 fielded
- Total score
- 36,941
- Military score
- 13,030
- Economic score
- 19,364
- Kills score
- 4,559
- Units killed
- 182
- Units lost
- 126
- Buildings razed
- 9
- Largest army
- 209
- First expansion
- 6:58
Age path
LetoClassical · Est. start 3:41
TheiaHeroic · Research start 12:07
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,300 total resource volume
Large army production209 military units
Highest Score
Largest Army
Most Kills
Most Resources
UrosIV
Ra · Red- EAPM
- 42.5
- Favorite unit
- Spearman 51 fielded
- Total score
- 31,083
- Military score
- 7,756
- Economic score
- 18,273
- Kills score
- 5,054
- Units killed
- 170
- Units lost
- 181
- Buildings razed
- 2
- Largest army
- 188
- First expansion
- 4:28
Age path
PtahClassical · Research start 3:20
SobekHeroic · Est. start 9:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Market economy1,000 total resource volume
Large army production188 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
imlaladrikUrosIV
Score
Combat and army
imlaladrikUrosIV
182
Units killed
170
126
Units lost
181
9
Buildings razed
2
209
Largest army
188
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
imlaladrik
Bought
Sold
No sells
Total player market volume1,300
UrosIV
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.