Replay-derived match flow, timings, and composition.

Advanced match analysis

imlaladrik vs UrosIV

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
15498
Duration
20:42
Patch
19.17020
Played
· 16 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
imlaladrik Gaia · Elo 1361 +14
20:42 Match length
Defeated
UrosIV Ra · Elo 1286 -14
60.6% win probability Pre-match · imlaladrik favored win probability 39.4%
Key momentsIn match order
Fastest Classical
4:20* UrosIV Ptah · estimated
First pressure
4:22 imlaladrik Counter Barracks
First extra TC
4:28 UrosIV Town Center
Armory timing
8:27 UrosIV Armory
Market timing
8:29 UrosIV Market
Fastest Heroic
11:12* UrosIV Sobek · estimated
Fortress timing
14:30 imlaladrik Palace

imlaladrik

Gaia · Green
Win 1361 +14
EAPM
32.0
Favorite unit
Automaton
54 fielded
Total score
36,941
Military score
13,030
Economic score
19,364
Kills score
4,559
Units killed
182
Units lost
126
Buildings razed
9
Largest army
209
First expansion
6:58
Age path
LetoClassical · Est. start 3:41
TheiaHeroic · Research start 12:07
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy1,300 total resource volume
Large army production209 military units
Highest Score Largest Army Most Kills Most Resources

UrosIV

Ra · Red
Loss 1286 -14
EAPM
42.5
Favorite unit
Spearman
51 fielded
Total score
31,083
Military score
7,756
Economic score
18,273
Kills score
5,054
Units killed
170
Units lost
181
Buildings razed
2
Largest army
188
First expansion
4:28
Age path
PtahClassical · Research start 3:20
SobekHeroic · Est. start 9:57
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Market economy1,000 total resource volume
Large army production188 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

imlaladrikUrosIV
Score
Total score imlaladrik
36,94154%31,08346%
Military score imlaladrik
13,03063%7,75637%
Economic score imlaladrik
19,36451%18,27349%
Kills score UrosIV
4,55947%5,05453%
Combat and army
imlaladrikUrosIV
182 Units killed 170
126 Units lost 181
9 Buildings razed 2
209 Largest army 188

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

imlaladrik

Bought

Food1,300

Sold

No sells

Total player market volume1,300

UrosIV

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

imlaladrik

Army · 209

Units

Automaton54
Contarius49
Dryad38
Destroyer18
Katapeltes18
Arcus15
Turma9
Cheiroballista5
Oracle3

Technologies9 researched · 2 pre-queued

Hand Axe0:36
Pickaxe0:36
Shaft MinePre-queued · 5:35
Bow SawPre-queued · 5:35
Copper Shields10:52
Husbandry12:56
Plow14:44
Medium Infantry15:40
Copper Armor15:43
Copper Weapons15:43
Heavy Infantry20:08
Buildings 10 types
Manor8
Military Barracks6
Economic Guild5
Farm5
Counter Barracks2
Market2
Palace2
Temple2
Town Center2
Armory1
God powers 7 invoked
Spider Lair3
Gaia Forest2
Hesperides Tree2

UrosIV

Army · 188

Units

Spearman51
Axeman48
Slinger48
Chariot Archer25
War Elephant6
Camel Rider5
Siege Tower3
Petsuchos1
Wadjet1

Technologies12 researched · 6 pre-queued

Pickaxe1:03
Medium AxemenPre-queued · 7:00
Medium Slingers9:14
Shaft MinePre-queued · 10:27
Hand AxePre-queued · 10:31
Heavy AxemenPre-queued · 10:49
Heavy Slingers10:50
Copper Shields12:03
Copper Armor12:03
Plow14:18
Husbandry14:20
Bow Saw14:24
Heavy Chariot Archers15:58
Champion AxemenPre-queued · 16:46
Medium Spearmen18:22
Bronze Shields18:25
Copper WeaponsPre-queued · 18:26
Ballistics18:26
Buildings 17 types
Farm45
Wall21
House17
Granary9
Barracks8
Obelisk6
Lumber Camp5
Mining Camp4
Siege Works3
Town Center3
Migdol Stronghold2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Locust Swarm1