Advanced match analysis
Hercules + Banzin + Eden vs eK_Cronos + matiasenuri + Veritalux
- Queue
- Ranked 3v3 Supremacy
- Map
- Steppe
- Map Seed
- 22634
- Duration
- 39:05
- Patch
- 19.17020
- Played
- · 16 hours ago
Victory
Team Elo 1245
Hercules
Poseidon · Elo 1185 +19
Banzin
Tsukuyomi · Elo 1380 +10
Eden
Odin · Elo 1169 +72
39:05
Match length
Defeat
Team Elo 1225
eK_Cronos
Kronos · Elo 1243 -18
matiasenuri
Shennong · Elo 1163 -14
Veritalux
Poseidon · Elo 1269 -20
52.9% win probability
Pre-match · Hercules + Banzin + Eden favored
win probability 47.1%
Key momentsIn match order
Hercules
Poseidon · Blue · Team 1- EAPM
- 65.4
- Favorite unit
- Hypaspist 360 fielded
- Total score
- 100,862
- Military score
- 26,897
- Economic score
- 60,362
- Kills score
- 13,603
- Units killed
- 342
- Units lost
- 629
- Buildings razed
- 10
- Largest army
- 951
- First expansion
- 16:13
Age path
AresClassical · Est. start 2:41
AphroditeHeroic · Est. start 12:01
HephaestusMythic · Est. start 17:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling19 wall build events
Market economy20,300 total resource volume
Large army production951 military units
No post-game awards
eK_Cronos
Kronos · Red · Team 2- EAPM
- 64.7
- Favorite unit
- Arcus 204 fielded
- Total score
- 65,505
- Military score
- 18,265
- Economic score
- 26,219
- Kills score
- 21,021
- Units killed
- 704
- Units lost
- 638
- Buildings razed
- 54
- Largest army
- 617
- First expansion
- 4:33
Age path
PrometheusClassical · Research start 2:47
HyperionHeroic · Research start 14:26
HeliosMythic · Research start 22:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Large army production617 military units
No post-game awards
Banzin
Tsukuyomi · Yellow · Team 1- EAPM
- 66.1
- Favorite unit
- Yumi Horse Archer 239 fielded
- Total score
- 97,446
- Military score
- 31,345
- Economic score
- 46,877
- Kills score
- 19,224
- Units killed
- 503
- Units lost
- 482
- Buildings razed
- 30
- Largest army
- 637
- First expansion
- 14:44
Age path
Inari OkamiClassical · Est. start 3:38
FujinHeroic · Est. start 9:55
WatatsumiMythic · Est. start 15:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling24 wall build events
Market economy20,600 total resource volume
Large army production637 military units
No post-game awards
matiasenuri
Shennong · Green · Team 2- EAPM
- 43.4
- Favorite unit
- Ge Halberdier 123 fielded
- Total score
- 34,461
- Military score
- 12,098
- Economic score
- 13,869
- Kills score
- 8,494
- Units killed
- 275
- Units lost
- 359
- Buildings razed
- 14
- Largest army
- 320
- First expansion
- 15:51
Age path
HoutuClassical · Est. start 2:55
RushouHeroic · Est. start 16:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production320 military units
No post-game awards
Eden
Odin · Cyan · Team 1- EAPM
- 87.1
- Favorite unit
- Berserk 196 fielded
- Total score
- 105,631
- Military score
- 35,683
- Economic score
- 44,392
- Kills score
- 25,556
- Units killed
- 749
- Units lost
- 754
- Buildings razed
- 53
- Largest army
- 802
- First expansion
- 9:45
Age path
FreyjaClassical · Research start 3:15
SkadiHeroic · Est. start 12:03
TyrMythic · Est. start 16:18
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom11 expansion build events
Heavy walling39 wall build events
Market economy6,300 total resource volume
Large army production802 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Veritalux
Poseidon · Pink · Team 2- EAPM
- 51.1
- Favorite unit
- Hetairos 348 fielded
- Total score
- 96,547
- Military score
- 31,508
- Economic score
- 38,750
- Kills score
- 26,363
- Units killed
- 837
- Units lost
- 600
- Buildings razed
- 118
- Largest army
- 653
- First expansion
- 5:10
Age path
HermesClassical · Research start 3:45
AphroditeHeroic · Research start 14:56
ArtemisMythic · Research start 23:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom11 expansion build events
Heavy walling11 wall build events
Market economy10,400 total resource volume
Large army production653 military units
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
HerculeseK_CronosBanzinmatiasenuriEdenVeritalux
Score composition
MilitaryEconomyKills score
Hercules
100,862
eK_Cronos
65,505
Banzin
97,446
matiasenuri
34,461
Eden
105,631
Veritalux
96,547
Units killed vs lost
KilledLost
Hercules
342 / 629
eK_Cronos
704 / 638
Banzin
503 / 482
matiasenuri
275 / 359
Eden
749 / 754
Veritalux
837 / 600
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 57,600 total volume›
Hercules
Bought
Sold
Total player market volume20,300
eK_Cronos
Bought
No buys
Sold
No sells
Total player market volume0
Banzin
Bought
Sold
Total player market volume20,600
matiasenuri
Bought
No buys
Sold
No sells
Total player market volume0
Eden
Bought
Sold
Total player market volume6,300
Veritalux
Bought
Sold
Total player market volume10,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.