Replay-derived match flow, timings, and composition.

Advanced match analysis

Hercules + Banzin + Eden vs eK_Cronos + matiasenuri + Veritalux

Queue
Ranked 3v3 Supremacy
Map
Steppe
Map Seed
22634
Duration
39:05
Patch
19.17020
Played
· 16 hours ago
Steppe map preview
MapSteppe
Victory Team Elo 1245
Hercules Poseidon · Elo 1185 +19
Banzin Tsukuyomi · Elo 1380 +10
Eden Odin · Elo 1169 +72
39:05 Match length
Defeat Team Elo 1225
eK_Cronos Kronos · Elo 1243 -18
matiasenuri Shennong · Elo 1163 -14
Veritalux Poseidon · Elo 1269 -20
52.9% win probability Pre-match · Hercules + Banzin + Eden favored win probability 47.1%
Key momentsIn match order
First pressure
3:25 Eden Hersir trained
Fastest Classical
3:41* Hercules Ares · estimated
First extra TC
4:33 eK_Cronos Town Center
Armory timing
8:25 Banzin Armory
Fastest Heroic
10:51* Banzin Fujin · estimated
Market timing
11:58 Eden Market
Fortress timing
14:05 Banzin Castle
Fastest Mythic
16:35* Banzin Watatsumi · estimated

Hercules

Poseidon · Blue · Team 1
Win 1185 +19
EAPM
65.4
Favorite unit
Hypaspist
360 fielded
Total score
100,862
Military score
26,897
Economic score
60,362
Kills score
13,603
Units killed
342
Units lost
629
Buildings razed
10
Largest army
951
First expansion
16:13
Age path
AresClassical · Est. start 2:41
AphroditeHeroic · Est. start 12:01
HephaestusMythic · Est. start 17:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom7 expansion build events
Heavy walling19 wall build events
Market economy20,300 total resource volume
Large army production951 military units
No post-game awards

eK_Cronos

Kronos · Red · Team 2
Loss 1243 -18
EAPM
64.7
Favorite unit
Arcus
204 fielded
Total score
65,505
Military score
18,265
Economic score
26,219
Kills score
21,021
Units killed
704
Units lost
638
Buildings razed
54
Largest army
617
First expansion
4:33
Age path
PrometheusClassical · Research start 2:47
HyperionHeroic · Research start 14:26
HeliosMythic · Research start 22:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Large army production617 military units
No post-game awards

Banzin

Tsukuyomi · Yellow · Team 1
Win 1380 +10
EAPM
66.1
Favorite unit
Yumi Horse Archer
239 fielded
Total score
97,446
Military score
31,345
Economic score
46,877
Kills score
19,224
Units killed
503
Units lost
482
Buildings razed
30
Largest army
637
First expansion
14:44
Age path
Inari OkamiClassical · Est. start 3:38
FujinHeroic · Est. start 9:55
WatatsumiMythic · Est. start 15:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling24 wall build events
Market economy20,600 total resource volume
Large army production637 military units
No post-game awards

matiasenuri

Shennong · Green · Team 2
Loss 1163 -14
EAPM
43.4
Favorite unit
Ge Halberdier
123 fielded
Total score
34,461
Military score
12,098
Economic score
13,869
Kills score
8,494
Units killed
275
Units lost
359
Buildings razed
14
Largest army
320
First expansion
15:51
Age path
HoutuClassical · Est. start 2:55
RushouHeroic · Est. start 16:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production320 military units
No post-game awards

Eden

Odin · Cyan · Team 1
Win 1169 +72
EAPM
87.1
Favorite unit
Berserk
196 fielded
Total score
105,631
Military score
35,683
Economic score
44,392
Kills score
25,556
Units killed
749
Units lost
754
Buildings razed
53
Largest army
802
First expansion
9:45
Age path
FreyjaClassical · Research start 3:15
SkadiHeroic · Est. start 12:03
TyrMythic · Est. start 16:18
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom11 expansion build events
Heavy walling39 wall build events
Market economy6,300 total resource volume
Large army production802 military units
Highest Score Largest Army Most Deaths Most Improvements

Veritalux

Poseidon · Pink · Team 2
Loss 1269 -20
EAPM
51.1
Favorite unit
Hetairos
348 fielded
Total score
96,547
Military score
31,508
Economic score
38,750
Kills score
26,363
Units killed
837
Units lost
600
Buildings razed
118
Largest army
653
First expansion
5:10
Age path
HermesClassical · Research start 3:45
AphroditeHeroic · Research start 14:56
ArtemisMythic · Research start 23:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom11 expansion build events
Heavy walling11 wall build events
Market economy10,400 total resource volume
Large army production653 military units
Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

HerculeseK_CronosBanzinmatiasenuriEdenVeritalux
Score composition MilitaryEconomyKills score
Hercules 100,862
26,89760,36213,603
eK_Cronos 65,505
18,26526,21921,021
Banzin 97,446
31,34546,87719,224
matiasenuri 34,461
13,869
Eden 105,631
35,68344,39225,556
Veritalux 96,547
31,50838,75026,363
Units killed vs lost KilledLost
Hercules 342 / 629
342629
eK_Cronos 704 / 638
704638
Banzin 503 / 482
503482
matiasenuri 275 / 359
275359
Eden 749 / 754
749754
Veritalux 837 / 600
837600

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 57,600 total volume

Hercules

Bought

Food5,300

Sold

Wood15,000
Total player market volume20,300

eK_Cronos

Bought

No buys

Sold

No sells

Total player market volume0

Banzin

Bought

Wood600

Sold

Food10,100
Wood9,900
Total player market volume20,600

matiasenuri

Bought

No buys

Sold

No sells

Total player market volume0

Eden

Bought

Food1,300
Wood4,300

Sold

Food400
Wood300
Total player market volume6,300

Veritalux

Bought

Food2,800
Wood400

Sold

Food900
Wood6,300
Total player market volume10,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hercules

Army · 951

Units

Hypaspist360
Hoplite303
Hippeus107
Theseus40
Petrobolos28
Atalanta27
Prodromos21
Hippolyta16
Cyclops15
Hetairos10
Helepolis8
Nemean Lion6
Polyphemus6
Colossus4

Technologies12 researched · 9 pre-queued

Hand Axe3:28
Copper ShieldsPre-queued · 9:27
Copper ArmorPre-queued · 9:28
Copper Weapons9:42
Medium InfantryPre-queued · 12:54
Bronze Armor13:41
Bronze WeaponsPre-queued · 13:41
Medium CavalryPre-queued · 13:50
Heavy InfantryPre-queued · 14:00
Plow16:25
Bronze Shields16:27
PickaxePre-queued · 16:47
Bow SawPre-queued · 16:48
Shaft Mine18:59
Heavy CavalryPre-queued · 21:34
Iron Shields35:34
Iron Armor35:35
Iron Weapons35:35
Ballistics35:36
Champion Infantry36:33
Champion Cavalry38:10
Buildings 13 types
Farm112
House64
Military Academy50
Sentry Tower29
Storehouse27
Wall19
Stable17
Fortress12
Town Center7
Granary5
Market4
Armory2
Temple1
God powers 4 invoked
Curse1
Lure1
Pestilence1
Plenty Vault1

eK_Cronos

Army · 617

Units

Arcus204
Fanatic164
Murmillo120
Contarius60
Fire Siphon46
Destroyer11
Oracle6
Katapeltes3
Turma3

Technologies21 researched · 2 pre-queued

Hand Axe6:11
PickaxePre-queued · 6:12
Medium Infantry6:48
Plow14:15
Medium Archers14:25
Copper Weapons15:31
Copper Armor15:32
Copper Shields15:32
Heavy ArchersPre-queued · 15:52
Bronze Shields18:17
Bronze Armor18:17
Bronze Weapons18:17
Bow Saw18:29
Heavy Infantry18:40
Shaft Mine21:11
Ballistics22:14
Champion Archers24:06
Champion Infantry24:07
Iron Shields25:00
Iron Armor25:00
Iron Weapons25:00
Heavy Cavalry32:10
Champion Cavalry33:00
Buildings 11 types
Farm24
Palace24
Military Barracks23
Manor20
Wall15
Town Center7
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 23 invoked
Valor14
Deconstruction4
Vortex3
Chaos2

Banzin

Army · 637

Units

Yumi Horse Archer239
Naginata Rider211
Shinobi89
Yari Spearman45
Kitsune20
Yumi Archer12
Onmyoji7
Oni4
Samurai4
Daimyo2
Oyumi2
Bushi1
Onna Musha1

Technologies10 researched · 4 pre-queued

Husbandry6:19
Pickaxe11:20
Copper Armor16:30
Copper Weapons16:30
Copper Shields16:30
Ballistics16:30
Shaft MinePre-queued · 17:16
Bronze Armor20:11
Bronze Weapons20:11
Bronze ShieldsPre-queued · 20:12
Plow21:23
Hand AxePre-queued · 25:26
Iron WeaponsPre-queued · 25:51
Bow Saw34:56
Buildings 14 types
Farm91
Stable Japanese29
Wall24
Watermill18
House16
Guardhouse11
Dojo9
Shrine Japanese6
Castle5
Town Center5
Mining Camp Japanese4
Market3
Armory1
Temple1
God powers 8 invoked
New Moon2
Smiting Gust2
Swampland2
Dragon Typhoon1
Titan Gate1

matiasenuri

Army · 320

Units

Ge Halberdier123
Wuzu Javelineer70
Dao Swordsman63
Sage16
Pioneer15
Siege Crossbow13
Fire Archer10
Chu Ko Nu6
Jiang Zi Ya4

Technologies9 researched

Medium Infantry13:34
Medium Archers15:19
Pickaxe15:57
Hand Axe15:58
Copper Shields16:43
Copper Armor16:43
Copper Weapons16:44
Heavy Infantry17:04
Heavy Archers17:09
Buildings 10 types
House18
Silo14
Military Camp13
Farm12
Machine Workshop6
Wall4
Imperial Academy3
Town Center2
Armory1
Temple1
God powers 6 invoked
Prosperous Seeds3
Earth Wall2
Venom Beast1

Eden

Army · 802

Units

Berserk196
Throwing Axeman132
Fenris Wolf Brood90
Huskarl89
Jarl81
Godi76
Raiding Cavalry59
Ballista43
Portable Ram13
Hirdman9
Hersir7
Valkyrie5
Frost Giant2

Technologies4 researched · 19 pre-queued

Pickaxe5:27
Medium CavalryPre-queued · 7:03
HusbandryPre-queued · 8:47
Hand Axe9:54
Copper ArmorPre-queued · 12:18
BallisticsPre-queued · 13:43
Copper WeaponsPre-queued · 13:44
Heavy CavalryPre-queued · 14:58
Medium InfantryPre-queued · 14:59
Bow Saw15:43
PlowPre-queued · 15:44
Heavy InfantryPre-queued · 15:52
Shaft MinePre-queued · 15:53
Copper ShieldsPre-queued · 18:45
Champion CavalryPre-queued · 19:21
Champion InfantryPre-queued · 19:21
Bronze WeaponsPre-queued · 19:23
Bronze ShieldsPre-queued · 21:35
Bronze ArmorPre-queued · 21:36
Iron WeaponsPre-queued · 22:50
Iron ArmorPre-queued · 22:50
Crenellations25:03
Iron ShieldsPre-queued · 26:16
Buildings 13 types
Farm60
Wall39
House29
Hill Fort22
Longhouse20
Great Hall11
Ox Cart Building10
Town Center10
Temple6
Sentry Tower4
Armory3
Market3
Village Center1
God powers 5 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1
Titan Gate1

Veritalux

Army · 653

Units

Hetairos348
Prodromos59
Hippeus56
Helepolis55
Hypaspist41
Hoplite24
Atalanta14
Theseus14
Centaur13
Petrobolos12
Hippolyta9
Polyphemus8

Technologies22 researched

Pickaxe4:23
Hand Axe4:23
Plow7:26
Husbandry7:26
Copper Shields10:12
Medium Cavalry10:24
Copper Armor13:42
Copper Weapons13:42
Heavy Cavalry16:31
Bronze Shields17:02
Bronze Armor17:02
Bronze Weapons17:02
Shaft Mine17:12
Bow Saw17:13
Medium Infantry24:51
Ballistics25:10
Iron Shields25:49
Iron Armor25:49
Iron Weapons25:53
Champion Cavalry25:57
Heavy Infantry28:12
Champion Infantry29:48
Buildings 13 types
House34
Farm28
Storehouse12
Town Center11
Wall11
Fortress9
Granary6
Military Academy6
Stable6
Armory1
Market1
Sentry Tower1
Temple1
God powers 10 invoked
Curse4
Cease Fire2
Earthquake2
Lure1
Titan Gate1