Advanced match analysis
benoit.jayon vs Mel
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 32469
- Duration
- 25:13
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
benoit.jayon
Gaia · Elo 724 +19
25:13
Match length
Defeated
<color2,1,.5> Mel
Hades · Elo 749 -19
46.4% win probability
Pre-match · Mel favored · Upset
win probability 53.6%
Key momentsIn match order
benoit.jayon
Gaia · Blue- EAPM
- 19.9
- Favorite unit
- Murmillo 28 fielded
- Total score
- 58,962
- Military score
- 30,177
- Economic score
- 23,071
- Kills score
- 5,737
- Units killed
- 184
- Units lost
- 61
- Buildings razed
- 24
- Largest army
- 117
- First expansion
- 5:33
Age path
OceanusClassical · Research start 4:14
RheiaHeroic · Research start 13:09
AtlasMythic · Research start 21:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Water commitment1 dock build events
Market economy1,400 total resource volume
Large army production117 military units
Highest Score
Largest Army
Most Kills
Most Resources
<color2,1,.5> Mel
Hades · Red- EAPM
- 33.4
- Favorite unit
- Toxotes 104 fielded
- Total score
- 38,973
- Military score
- 14,351
- Economic score
- 22,727
- Kills score
- 1,901
- Units killed
- 48
- Units lost
- 179
- Buildings razed
- 3
- Largest army
- 197
- First expansion
- 8:45
Age path
AresClassical · Research start 5:01
AphroditeHeroic · Research start 10:37
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment1 dock build events
Large army production197 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
benoit.jayon<color2,1,.5> Mel
Score
Combat and army
benoit.jayon<color2,1,.5> Mel
184
Units killed
48
61
Units lost
179
24
Buildings razed
3
117
Largest army
197
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
benoit.jayon
Bought
No buys
Sold
Total player market volume1,400
<color2,1,.5> Mel
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.