Replay-derived match flow, timings, and composition.

Advanced match analysis

benoit.jayon vs Mel

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
32469
Duration
25:13
Patch
19.17020
Played
· 16 hours ago
Mirage map preview
MapMirage
Winner
benoit.jayon Gaia · Elo 724 +19
25:13 Match length
Defeated
<color2,1,.5> Mel Hades · Elo 749 -19
46.4% win probability Pre-match · Mel favored · Upset win probability 53.6%
Key momentsIn match order
Fastest Classical
5:14* benoit.jayon Oceanus · estimated
First extra TC
5:33 benoit.jayon Town Center
First pressure
6:54 benoit.jayon Military Barracks
Armory timing
8:05 <color2,1,.5> Mel Armory
Fastest Heroic
11:52* <color2,1,.5> Mel Aphrodite · estimated
Market timing
12:10 <color2,1,.5> Mel Market
Fortress timing
13:35 <color2,1,.5> Mel Fortress
Fastest Mythic
23:52* benoit.jayon Atlas · estimated

benoit.jayon

Gaia · Blue
Win 724 +19
EAPM
19.9
Favorite unit
Murmillo
28 fielded
Total score
58,962
Military score
30,177
Economic score
23,071
Kills score
5,737
Units killed
184
Units lost
61
Buildings razed
24
Largest army
117
First expansion
5:33
Age path
OceanusClassical · Research start 4:14
RheiaHeroic · Research start 13:09
AtlasMythic · Research start 21:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Water commitment1 dock build events
Market economy1,400 total resource volume
Large army production117 military units
Highest Score Largest Army Most Kills Most Resources

<color2,1,.5> Mel

Hades · Red
Loss 749 -19
EAPM
33.4
Favorite unit
Toxotes
104 fielded
Total score
38,973
Military score
14,351
Economic score
22,727
Kills score
1,901
Units killed
48
Units lost
179
Buildings razed
3
Largest army
197
First expansion
8:45
Age path
AresClassical · Research start 5:01
AphroditeHeroic · Research start 10:37
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Water commitment1 dock build events
Large army production197 military units
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

benoit.jayon<color2,1,.5> Mel
Score
Total score benoit.jayon
58,96260%38,97340%
Military score benoit.jayon
30,17768%14,35132%
Economic score benoit.jayon
23,07150%22,72750%
Kills score benoit.jayon
5,73775%1,90125%
Combat and army
benoit.jayon<color2,1,.5> Mel
184 Units killed 48
61 Units lost 179
24 Buildings razed 3
117 Largest army 197

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

benoit.jayon

Bought

No buys

Sold

Wood1,400
Total player market volume1,400

<color2,1,.5> Mel

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

benoit.jayon

Army · 117

Units

Murmillo28
Destroyer24
Turma24
Arcus21
Caladria13
Contarius5
Oracle2

Technologies20 researched

Hand Axe1:55
Pickaxe5:57
Shaft Mine6:44
Medium Infantry10:00
Bow Saw10:11
Plow10:11
Medium Archers10:31
Copper Shields11:47
Ballistics11:48
Copper Armor14:25
Copper Weapons14:26
Heavy Infantry16:47
Heavy Archers16:48
Bronze Armor17:36
Bronze Shields17:36
Bronze Weapons17:36
Champion Infantry23:53
Iron Shields24:43
Iron Armor24:44
Iron Weapons24:44
Buildings 13 types
Farm13
Manor8
Wall7
Counter Barracks4
Palace4
Sentry Tower4
Military Barracks3
Temple2
Town Center2
Armory1
Dock1
Economic Guild1
Market1
God powers 6 invoked
Carnivora2
Gaia Forest2
Implode1
Traitor1

<color2,1,.5> Mel

Army · 197

Units

Toxotes104
Hoplite27
Petrobolos24
Peltast14
Ajax8
Achilles5
Chiron5
Cyclops5
Hypaspist5

Technologies17 researched

Husbandry4:41
Hand Axe5:42
Pickaxe5:42
Plow7:54
Crenellations8:27
Medium Archers9:26
Copper Shields10:57
Ballistics10:57
Copper Armor10:58
Copper Weapons10:58
Medium Infantry11:50
Bow Saw12:21
Shaft Mine12:22
Heavy Archers12:48
Heavy Infantry14:05
Bronze Armor24:38
Bronze Shields24:39
Buildings 14 types
Farm19
House16
Wall15
Storehouse8
Sentry Tower7
Fortress6
Granary4
Military Academy4
Archery Range3
Temple3
Town Center2
Armory1
Dock1
Market1
God powers 5 invoked
Sentinel3
Curse2