Replay-derived match flow, timings, and composition.

Advanced match analysis

Psykrow vs DBWJ

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
32325
Duration
17:41
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Winner
Psykrow Demeter · Elo 651 +13
17:41 Match length
Defeated
DBWJ Ra · Elo 567 -13
61.9% win probability Pre-match · Psykrow favored win probability 38.1%
Key momentsIn match order
Fastest Classical
3:44* Psykrow Pan · estimated
First pressure
4:43 Psykrow Stable
Armory timing
7:01 Psykrow Armory
First extra TC
8:08 Psykrow Town Center
Fastest Heroic
10:53* Psykrow Hestia · estimated
Market timing
13:08 DBWJ Market
Fortress timing
16:34 Psykrow Fortress

Psykrow

Demeter · Blue
Win 651 +13
EAPM
41.6
Favorite unit
Toxotes
10 fielded
Total score
28,175
Military score
11,117
Economic score
16,613
Kills score
445
Units killed
24
Units lost
8
Buildings razed
6
Largest army
20
First expansion
8:08
Age path
PanClassical · Est. start 2:44
HestiaHeroic · Est. start 9:38
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

DBWJ

Ra · Red
Loss 567 -13
EAPM
21.3
Favorite unit
Spearman
23 fielded
Total score
14,770
Military score
6,438
Economic score
8,073
Kills score
259
Units killed
8
Units lost
25
Buildings razed
6
Largest army
23
First expansion
—
Age path
PtahClassical · Research start 4:16
SobekHeroic · Research start 14:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling26 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

PsykrowDBWJ
Score
Total score Psykrow
28,17566%14,77034%
Military score Psykrow
11,11763%6,43837%
Economic score Psykrow
16,61367%8,07333%
Kills score Psykrow
44563%25937%
Combat and army
PsykrowDBWJ
24 Units killed 8
8 Units lost 25
6 Buildings razed 6
20 Largest army 23

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Psykrow

Army · 20

Units

Toxotes10
Hippeus4
Hamadryad2
Hoplite2
Iolaus1
Orpheus1

Technologies11 researched

Husbandry5:46
Hand Axe5:48
Pickaxe5:51
Plow6:46
Medium Archers12:39
Ballistics13:05
Copper Weapons13:06
Copper Armor13:07
Copper Shields13:07
Medium Cavalry13:10
Medium Infantry13:11
Buildings 13 types
Farm18
House15
Storehouse5
Granary3
Archery Range2
Town Center2
Wall2
Armory1
Fortress1
Military Academy1
Sentry Tower1
Stable1
Temple1
God powers None invoked

No god powers recorded.

DBWJ

Army · 23

Units

Spearman23

Technologies8 researched

Medium Spearmen6:26
Pickaxe7:42
Crenellations8:38
Copper Armor11:04
Copper Shields11:06
Heavy Spearmen16:04
Bronze Shields16:14
Shaft Mine17:01
Buildings 12 types
Wall26
House16
Obelisk13
Barracks4
Sentry Tower4
Granary3
Mining Camp2
Armory1
Lumber Camp1
Market1
Monument To Villagers1
Temple1
God powers 1 invoked
Locust Swarm1