Replay-derived match flow, timings, and composition.

Advanced match analysis

RACER_ginobili20 vs FnX_Gasp3r™

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
18430
Duration
26:15
Patch
19.17020
Played
· 16 hours ago
Oasis map preview
MapOasis
Winner
RACER_ginobili20 Fuxi · Elo 1301 +15
26:15 Match length
Defeated
FnX_Gasp3r™ Odin · Elo 1248 -15
57.6% win probability Pre-match · RACER_ginobili20 favored win probability 42.4%
Key momentsIn match order
First pressure
3:10 FnX_Gasp3r™ Hersir trained
Fastest Classical
3:45* RACER_ginobili20 Chiyou · estimated
Armory timing
8:38 RACER_ginobili20 Armory
Fastest Heroic
11:14* RACER_ginobili20 Goumang · estimated
Fortress timing
15:25 FnX_Gasp3r™ Hill Fort
First extra TC
16:22 FnX_Gasp3r™ Town Center
Market timing
16:58 FnX_Gasp3r™ Market
Fastest Mythic
21:09* RACER_ginobili20 Huangdi · estimated

RACER_ginobili20

Fuxi · Blue
Win 1301 +15
EAPM
31.2
Favorite unit
Dao Swordsman
48 fielded
Total score
48,525
Military score
19,035
Economic score
23,692
Kills score
5,886
Units killed
207
Units lost
141
Buildings razed
5
Largest army
151
First expansion
16:23
Age path
ChiyouClassical · Research start 2:45
GoumangHeroic · Research start 9:59
HuangdiMythic · Research start 19:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy2,500 total resource volume
Large army production151 military units
Highest Score Most Improvements Most Kills Most Resources

FnX_Gasp3r™

Odin · Red
Loss 1248 -15
EAPM
70.2
Favorite unit
Throwing Axeman
43 fielded
Total score
30,324
Military score
11,045
Economic score
15,930
Kills score
3,391
Units killed
138
Units lost
276
Buildings razed
7
Largest army
134
First expansion
16:22
Age path
FreyjaClassical · Est. start 3:25
SkadiHeroic · Est. start 10:31
BaldrMythic · Research start 19:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy900 total resource volume
Large army production134 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

RACER_ginobili20FnX_Gasp3r™
Score
Total score RACER_ginobili20
48,52562%30,32438%
Military score RACER_ginobili20
19,03563%11,04537%
Economic score RACER_ginobili20
23,69260%15,93040%
Kills score RACER_ginobili20
5,88663%3,39137%
Combat and army
RACER_ginobili20FnX_Gasp3r™
207 Units killed 138
141 Units lost 276
5 Buildings razed 7
151 Largest army 134

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

RACER_ginobili20

Bought

Food500

Sold

Wood2,000
Total player market volume2,500

FnX_Gasp3r™

Bought

No buys

Sold

Food200
Wood700
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RACER_ginobili20

Army · 151

Units

Dao Swordsman48
Fire Archer38
Ge Halberdier22
Wuzu Javelineer19
White Horse Cavalry9
Pioneer7
Sage2
Siege Crossbow2
Jiang Zi Ya1
Nezha Child1
Nezha Youth1
Yang Jian1

Technologies18 researched

Medium Infantry10:39
Ballistics10:41
Pickaxe11:07
Hand Axe13:25
Shaft Mine13:25
Copper Weapons13:57
Medium Archers14:16
Heavy Infantry15:04
Heavy Archers15:25
Husbandry16:00
Copper Armor17:04
Plow17:21
Bronze Weapons19:43
Copper Shields19:43
Bow Saw20:19
Iron Weapons23:27
Bronze Shields23:28
Bronze Armor23:29
Buildings 12 types
Farm28
House17
Silo10
Wall10
Military Camp9
Machine Workshop4
Baolei3
Town Center2
Armory1
Imperial Academy1
Market1
Temple1
God powers 5 invoked
Lightning Weapons2
Forest Protection1
The Peach Blossom Spring1
Yinglongs Wrath1

FnX_Gasp3r™

Army · 134

Units

Throwing Axeman43
Huskarl24
Raiding Cavalry19
Jarl14
Berserk9
Godi8
Hersir8
Frost Giant4
Fire Giant3
Valkyrie2

Technologies6 researched · 11 pre-queued

Pickaxe4:00
HusbandryPre-queued · 7:10
Medium Infantry9:08
Hand AxePre-queued · 9:41
PlowPre-queued · 9:42
Copper ArmorPre-queued · 9:59
Copper WeaponsPre-queued · 9:59
BallisticsPre-queued · 10:48
Heavy InfantryPre-queued · 10:54
Bow SawPre-queued · 11:28
Shaft MinePre-queued · 11:29
Medium Cavalry14:56
Bronze Armor16:18
Copper Shields16:18
Heavy Cavalry16:28
Bronze ShieldsPre-queued · 20:14
Bronze WeaponsPre-queued · 21:14
Buildings 11 types
House21
Farm17
Wall12
Ox Cart Building8
Longhouse6
Great Hall2
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Forest Fire1
Frost1
Great Hunt1
Ragnarok1