Advanced match analysis
RACER_ginobili20 vs FnX_Gasp3r™
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 18430
- Duration
- 26:15
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
RACER_ginobili20
Fuxi · Elo 1301 +15
26:15
Match length
Defeated
FnX_Gasp3r™
Odin · Elo 1248 -15
57.6% win probability
Pre-match · RACER_ginobili20 favored
win probability 42.4%
Key momentsIn match order
RACER_ginobili20
Fuxi · Blue- EAPM
- 31.2
- Favorite unit
- Dao Swordsman 48 fielded
- Total score
- 48,525
- Military score
- 19,035
- Economic score
- 23,692
- Kills score
- 5,886
- Units killed
- 207
- Units lost
- 141
- Buildings razed
- 5
- Largest army
- 151
- First expansion
- 16:23
Age path
ChiyouClassical · Research start 2:45
GoumangHeroic · Research start 9:59
HuangdiMythic · Research start 19:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy2,500 total resource volume
Large army production151 military units
Highest Score
Most Improvements
Most Kills
Most Resources
FnX_Gasp3r™
Odin · Red- EAPM
- 70.2
- Favorite unit
- Throwing Axeman 43 fielded
- Total score
- 30,324
- Military score
- 11,045
- Economic score
- 15,930
- Kills score
- 3,391
- Units killed
- 138
- Units lost
- 276
- Buildings razed
- 7
- Largest army
- 134
- First expansion
- 16:22
Age path
FreyjaClassical · Est. start 3:25
SkadiHeroic · Est. start 10:31
BaldrMythic · Research start 19:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy900 total resource volume
Large army production134 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RACER_ginobili20FnX_Gasp3r™
Score
Combat and army
RACER_ginobili20FnX_Gasp3r™
207
Units killed
138
141
Units lost
276
5
Buildings razed
7
151
Largest army
134
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,400 total volume›
RACER_ginobili20
Bought
Sold
Total player market volume2,500
FnX_Gasp3r™
Bought
No buys
Sold
Total player market volume900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.